Demo Data from EDBT 2026 / reviewers in the wild / expert
Bai Liu 0002
dblp:46/7772-2
· DBLP profile ↗
5ranked-venue papers
0as first author
5since 2021 · last 2025
0009-0004-4420-3237ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Multimedia analysis and retrieval · 46% Visual content generation and editing · 27% Geometric modeling and processing · 27% | |
| Artificial intelligence
2 papers |
Generative modeling · 63% Vision and language · 28% Language models and text generation · 10% | |
| Databases, data mining, and information retrieval
1 paper |
Data mining · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Human-AI interaction · 100% |
Topics — the 11 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | LLM4GEN: Leveraging Semantic Representation of LLMs for Text-to-Image Generation · AAAI 2025 |
Machine learning › Generative modeling › diffusion model › text-to-image generation
text-to-image diffusion model |
0.9 | 1 | 2025 | LLM4GEN: Leveraging Semantic Representation of LLMs for Text-to-Image Generation · AAAI 2025 |
Geometric modeling and processing › shape matching
semantic alignment |
0.9 | 1 | 2025 | LLM4GEN: Leveraging Semantic Representation of LLMs for Text-to-Image Generation · AAAI 2025 |
Visual content generation and editing › image generation
text-to-image generation |
0.9 | 1 | 2025 | LLM4GEN: Leveraging Semantic Representation of LLMs for Text-to-Image Generation · AAAI 2025 |
Computer vision › Vision and language
vision-language pretraining |
0.8 | 1 | 2024 | Selection and Reconstruction of Key Locals: A Novel Specific Domain Image-Text Retrieval Method · ACM Multimedia 2024 |
Multimedia analysis and retrieval
cross-modal retrieval |
0.8 | 1 | 2024 | Selection and Reconstruction of Key Locals: A Novel Specific Domain Image-Text Retrieval Method · ACM Multimedia 2024 |
Multimedia analysis and retrieval › cross-modal retrieval
image-text retrieval |
0.8 | 1 | 2024 | Selection and Reconstruction of Key Locals: A Novel Specific Domain Image-Text Retrieval Method · ACM Multimedia 2024 |
Data mining
anomaly detection |
0.7 | 1 | 2023 | ADOps: An Anomaly Detection Pipeline in Structured Logs · Proc. VLDB Endow. 2023 |
Data mining › anomaly detection › sequential anomaly detection
log anomaly detection |
0.7 | 1 | 2023 | ADOps: An Anomaly Detection Pipeline in Structured Logs · Proc. VLDB Endow. 2023 |
Natural language and speech › Language models and text generation › large language model
large language model representation |
0.3 | 1 | 2025 | LLM4GEN: Leveraging Semantic Representation of LLMs for Text-to-Image Generation · AAAI 2025 |
Software maintenance and evolution
log analysis |
0.2 | 1 | 2023 | ADOps: An Anomaly Detection Pipeline in Structured Logs · Proc. VLDB Endow. 2023 |
Methods — techniques the papers use, named apart from their topics
supervised fine-tuning · 1.7entity-guided regularization · 1.7diffusion model · 1.7cross-adapter module · 1.7RLHF · 1.7multimodal interaction · 1.5key local selection · 1.5pipeline modularization · 1.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | LLM4GEN: Leveraging Semantic Representation of LLMs for Text-to-Image GenerationabstractDiffusion models have exhibited substantial success in text-to-image generation. However, they often encounter challenges when dealing with complex and dense prompts involving multiple objects, attribute binding, and long descriptions. In this paper, we propose a novel framework called LLM4GEN, which enhances the semantic understanding of text-to-image diffusion models by leveraging the representation of Large Language Models (LLMs). It can be seamlessly incorporated into various diffusion models as a plug-and-play component. A specially designed Cross-Adapter Module (CAM) integrates the original text features of text-to-image models with LLM features, thereby enhancing text-to-image generation. Additionally, to facilitate and correct entity-attribute relationships in text prompts, we develop an entity-guided regularization loss to further improve generation performance. We also introduce DensePrompts, which contains 7,000 dense prompts to provide a comprehensive evaluation for the text-to-image generation task. Experiments indicate that LLM4GEN significantly improves the semantic alignment of SD1.5 and SDXL, demonstrating increases of 9.69% and 12.90% in color on T2I-CompBench, respectively. Moreover, it surpasses existing models in terms of sample quality, image-text alignment, and human evaluation. Mushui Liu, Jun Dan, Zeng Zhao, Zhipeng Hu, Bai Liu 0002, Changjie Fan |
AAAI | 8 |
| 2025 | DialogDraw: Image Generation and Editing System Based on Multi-Turn DialogueabstractIn recent years, diffusion modeling has shown great potential for image generation and editing. Beyond single-model approaches, various drawing workflows now exist to handle diverse drawing tasks. However, few solutions effectively identify user intentions through dialogue and progressively complete drawings. We introduce DialogDraw, which facilitates image generation and editing through continuous dialogue interaction. DialogDraw enables users to create and refine drawings using natural language and integrates with numerous open-source drawing workflows and models. The system accurately recognizes intentions and extracts user inputs via parameterization, adapts to various drawing function parameters, and provides an intuitive interaction mode. It effectively executes user instructions, supports dozens of image generation and editing methods, and offers robust scalability. Moreover, we employ SFT and RLHF to iterate the Intention Recognition and Parameter Extraction Model (IRPEM). To evaluate DialogDraw's functionality, we propose DrawnConvos, a dataset rich in drawing functions and command dialogue data collected from the open-source community. Our evaluation demonstrates that DialogDraw excels in command compliance, identifying and adapting to user drawing intentions, thereby proving the effectiveness of our method. Zeng Zhao, Bai Liu 0002, Changjie Fan, Zhipeng Hu |
AAAI | 4 |
| 2024 | Selection and Reconstruction of Key Locals: A Novel Specific Domain Image-Text Retrieval MethodabstractIn recent years, Vision-Language Pre-training (VLP) models have demonstrated rich prior knowledge for multimodal alignment, prompting investigations into their application in Specific Domain Image-Text Retrieval(SDITR) such as Text-Image Person Re-identification (TIReID) and Remote Sensing Image-Text Retrieval (RSITR). Due to the unique data characteristics in specific scenarios, the primary challenge is to leverage discriminative fine-grained local information for improved mapping of images and text into a shared space. Current approaches interact with all multimodal local features for alignment, implicitly focusing on discriminative local information to distinguish data differences, which may bring noise and uncertainty. Furthermore, their VLP feature extractors like CLIP often focus on instance-level representations, potentially reducing the discriminability of fine-grained local features. To alleviate these issues, we propose an Explicit Key Local information Selection and Reconstruction Framework (EKLSR), which explicitly selects key local information to enhance feature representation. Specifically, we introduce a Key Local information Selection and Fusion (KLSF) that utilizes hidden knowledge from the VLP model to select interpretably and fuse key local information. Secondly, we employ Key Local segment Reconstruction (KLR) based on multimodal interaction to reconstruct the key local segments of images (text), significantly enriching their discriminative information and enhancing both inter-modal and intra-modal interaction alignment. To demonstrate the effectiveness of our approach, we conducted experiments on five datasets across TIReID and RSITR. Notably, our EKLSR model achieves state-of-the-art performance on two RSITR datasets. Yu Liao, Rui Yang 0038, Jianwei Tao, Bai Liu 0002, Zhipeng Hu, Shuang Wang 0001, Zeng Zhao |
ACM Multimedia | 5 |
| 2023 | ADOps: An Anomaly Detection Pipeline in Structured LogsabstractAnomaly detection has been extensively implemented in industry. The reality is that an application may have numerous scenarios where anomalies need to be monitored. However, the complete process of anomaly detection will take much time, including data acquisition, data processing, model training, and model deployment. In particular, some simple scenarios do not require building complex anomaly detection models. This results in a waste of resources. To solve these problems, we build an anomaly detection pipeline(ADOps) to modularize each step. For simple anomaly detection scenarios, no programming is required and new anomaly detection tasks can be created by simply modifying the configuration file. In addition, it can also improve the development efficiency of complex anomaly detection models. We show how users create anomaly detection tasks on the anomaly detection pipeline and how engineers use it to develop anomaly detection models. Xintong Song, Yusen Zhu, Jianfei Wu, Bai Liu 0002, Hongkang Wei |
Proc. VLDB Endow. | 4 |
| 2021 | Asyncflow: A visual programming tool for game artificial intelligenceabstractVisual programming tools are widely applied in the game industry to assist game designers in developing game artificial intelligence (game AI) and gameplay. However, testing multiple game engines is a time-consuming operation, which degrades development efficiency. To provide an asynchronous platform for game designers, this paper introduces Asyncflow, an open-source visual programming solution. It consists of a flowchart maker for game logic explanation and a runtime framework integrating an asynchronous mechanism based on an event-driven architecture. Asyncflow supports multiple programming languages and can be easily embedded in various game engines to run flowcharts created by game designers. Zhipeng Hu, Changjie Fan, Qiwei Zheng, Bai Liu 0002 |
Vis. Informatics | 5 |