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Heather E. Gary

dblp:46/7940 · DBLP profile ↗
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10ranked-venue papers
0as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9Human-computer interaction and ubiquitous computing · 9Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
9 papers
Human-robot interaction · 69% Design research and methods · 10% Games and playful interaction · 10%

Topics — the 7 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction
social robot
0.552016
Creative collaboration with a social robot · UbiComp 2014
The new ontological category hypothesis in human-robot interaction · HRI 2011
Human Creativity Can be Facilitated Through Interacting With a Social Robot · HRI 2016
Games and playful interaction
creative expression
0.212016
Human Creativity Can be Facilitated Through Interacting With a Social Robot · HRI 2016
Design research and methods
creativity support
0.212016
Human Creativity Can be Facilitated Through Interacting With a Social Robot · HRI 2016
Collaborative and social computing
creative collaboration
0.212014
Creative collaboration with a social robot · UbiComp 2014
Human-robot interaction › robot ethics
moral responsibility
0.112012
Do people hold a humanoid robot morally accountable for the harm it causes? · HRI 2012
Human-robot interaction › long-term interaction
human-robot relationship
0.122011
The new ontological category hypothesis in human-robot interaction · HRI 2011
Psychological intimacy with robots?: using interaction patterns to uncover depth of relation · HRI 2010
Human-robot interaction
trust in robots
0.112015
Will People Keep the Secret of a Humanoid Robot?: Psychological Intimacy in HRI · HRI 2015

Methods — techniques the papers use, named apart from their topics

user study · 0.6wizard-of-oz · 0.4conceptual analysis · 0.2illustrative examples · 0.2ethnographic illustration · 0.2design · 0.2interviews · 0.1
YearPublicationVenuePosition
2016 Human Creativity Can be Facilitated Through Interacting With a Social Robot
abstract
Is it possible to design robots of the future so that they can enhance people's creative endeavors? Forty-eight young adults were asked to produce their most creative ideas in a small Zen rock garden in a laboratory setting. Participants were randomly assigned to one of two conditions. In one condition, the robot Robovie (through a Wizard of Oz interface) encouraged participants to generate creative ideas (e.g., “Can you think of another way to do that?”), and pulled relevant images and video clip from the web for each participant to look at which could help spur the participant into more creative expressions. In a second condition, participants engaged in the same Zen rock garden task with the same core information, but through the modality of a self-paced PowerPoint presentation. Results showed that participants engaged in the creativity task longer and provided almost twice the number of creative expressions in the robot condition compared to the PowerPoint condition. Discussion focuses on a vision of social robotics coupled with advances in natural language processing to enhance the human creative mind and spirit.
Peter H. Kahn Jr., Takayuki Kanda 0001, Hiroshi Ishiguro, Brian T. Gill, Solace Shen, Jolina H. Ruckert, Heather E. Gary
HRI7
2015 Will People Keep the Secret of a Humanoid Robot?: Psychological Intimacy in HRI
abstract
Will people keep the secret of a socially compelling robot who shares, in confidence, a "personal" (robot) failing? Toward answering this question, 81 adults participated in a 20-minute interaction with (a) a humanoid robot (Robovie) interacting in a highly social way as a lab tour guide, and (b) with a human being interacting in the same highly social way. As a baseline comparison, participants also interacted with (c) a humanoid robot (Robovie) interacting in a more rudimentary social way. In each condition, the tour guide asks for the secret keeping behavior. Results showed that the majority of the participants (59%) kept the secret of the highly social robot, and did not tell the experimenter when asked directly, with the robot present. This percentage did not differ statistically from the percentage who kept the human's secret (67%). It did differ statistically when the robot engaged in the more rudimentary social interaction (11%). These results suggest that as humanoid robots become increasingly social in their interaction, that people will form increasingly intimate and trusting psychological relationships with them. Discussion focuses on design principles (how to engender psychological intimacy in human-robot interaction) and norms (whether it is even desirable to do so, and if so in what contexts).
Peter H. Kahn Jr., Takayuki Kanda 0001, Hiroshi Ishiguro, Brian T. Gill, Solace Shen, Heather E. Gary, Jolina H. Ruckert
HRI6
2014 Autonomous Movement Predicts Children's Moral Regard and Prosocial Behavior Towards a Social Robot Dog
Nadia Chernyak, Heather E. Gary
CogSci2
2014 No joking aside: using humor to establish sociality in HRI
abstract
This paper shows how humor can be used as an interaction pattern to help establish sociality in human-robot interaction. Drawing illustratively from our published research on people interacting with ATR's humanoid robot Robovie, we highlight four forms of humor that we successfully implemented: wit and the ice-breaker, corny joke, subtle humor, and dry humor and self-deprecation.
Peter H. Kahn Jr., Jolina H. Ruckert, Takayuki Kanda 0001, Hiroshi Ishiguro, Heather E. Gary, Solace Shen
HRI5
2014 Will humans mutually deliberate with social robots?
abstract
We offer three illustrative examples from one of our recent studies in HRI to suggest that it's possible for people to engage in mutual deliberation with a social robot. Each example illustrates discourse and argument, but ends through different means: Accepting the Robot as Arbitrator; Delegitimizing the Robot; and Agreeing to Disagree.
Peter H. Kahn Jr., Jolina H. Ruckert, Takayuki Kanda 0001, Hiroshi Ishiguro, Heather E. Gary, Solace Shen
HRI5
2014 Creative collaboration with a social robot
abstract
This research builds on the UbiComp vision of systems that do not do things for people but engage people in their computational environment so that people can do things for themselves better. In this investigation, we sought to make good on a proof-of-concept where people interact with a social robot whereby the robot helps people to be more humanly creative. Twenty seven participants interacted with ATR's humanoid robot Robovie (through a WoZ interface) in a creativity task. Results supported our proof of concept insofar as 100% of the participants generated creative ideas, and 63% incorporated the robot's ideas into their own ideas for their creative output. Of the participants who had the highest creativity scores, 83% incorporated the robot's ideas into their own. Discussion focuses on next steps toward building the Natural Language Processing system, and integrating the system into a more extensive networked UbiComp environment.
Peter H. Kahn Jr., Takayuki Kanda 0001, Hiroshi Ishiguro, Solace Shen, Heather E. Gary, Jolina H. Ruckert
UbiComp5
2013 Designing for sociality in HRI by means of multiple personas in robots
Jolina H. Ruckert, Peter H. Kahn Jr., Takayuki Kanda 0001, Hiroshi Ishiguro, Solace Shen, Heather E. Gary
HRI6
2012 Do people hold a humanoid robot morally accountable for the harm it causes?
abstract
Robots will increasingly take on roles in our social lives where they can cause humans harm. When robots do so, will people hold robots morally accountable? To investigate this question, 40 undergraduate students individually engaged in a 15-minute interaction with ATR's humanoid robot, Robovie. The interaction culminated in a situation where Robovie incorrectly assessed the participant's performance in a game, and prevented the participant from winning a $20 prize. Each participant was then interviewed in a 50-minute session. Results showed that all of the participants engaged socially with Robovie, and many of them conceptualized Robovie as having mental/emotional and social attributes. Sixty-five percent of the participants attributed some level of moral accountability to Robovie. Statistically, participants held Robovie less accountable than they would a human, but more accountable than they would a vending machine. Results are discussed in terms of the New Ontological Category Hypothesis and robotic warfare.
Peter H. Kahn Jr., Takayuki Kanda 0001, Hiroshi Ishiguro, Brian T. Gill, Jolina H. Ruckert, Solace Shen, Heather E. Gary, Aimee L. Reichert, Nathan G. Freier, Rachel L. Severson
HRI7
2011 The new ontological category hypothesis in human-robot interaction
abstract
This paper discusses converging evidence to support the hypothesis that personified robots and other embodied personified computational systems may represent a new ontological category, where ontology refers to basic categories of being, and ways of distinguishing them.
Peter H. Kahn Jr., Aimee L. Reichert, Heather E. Gary, Takayuki Kanda 0001, Hiroshi Ishiguro, Solace Shen, Jolina H. Ruckert, Brian T. Gill
HRI3
2010 Psychological intimacy with robots?: using interaction patterns to uncover depth of relation
abstract
This conceptual paper broaches possibilities and limits of establishing psychological intimacy in HRI.
Peter H. Kahn Jr., Jolina H. Ruckert, Takayuki Kanda 0001, Hiroshi Ishiguro, Aimee L. Reichert, Heather E. Gary, Solace Shen
HRI6