Zihan Liu 0002

dblp:46/9231-2 · DBLP profile ↗
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20ranked-venue papers
4as first author
19since 2021 · last 2026
0000-0002-0874-0682ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 17 · 4 first-author · 16 since 2021Software engineering, systems software and programming languages · 7 · 2 first-author · 7 since 2021Artificial intelligence and machine learning · 3 · 3 since 2021
YearPublicationVenuePosition
2026 CuBridge: An LLM-Based Framework for Understanding and Reconstructing High-Performance Attention Kernels
abstract
Xing Ma, Yangjie Zhou, Wu Sun, Zihan Liu, Jingwen Leng, Yun Lin, Shixuan Sun, Minyi Guo, Jin Song Dong. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2026.
Yangjie Zhou 0001, Wu Sun, Zihan Liu 0002, Jingwen Leng, Yun Lin 0001, Shixuan Sun, Minyi Guo, Jin Song Dong 0001
ACL (1)4
2026 FlashFuser: Expanding the Scale of Kernel Fusion for Compute-Intensive Operators via Inter-Core Connection
abstract
The scaling of computation throughput continues to outpace improvements in memory bandwidth, making many deep learning workloads memory-bound. Kernel fusion is a key technique to alleviate this problem, but the fusion strategies of existing compilers and frameworks are limited to using local scratchpad memory. When the intermediate results exceed the limited capacity (such as FFN), the fusion fails. Although modern GPUs (like the NVIDIA H100) now incorporate an inter-core connection mechanism known as Distributed Shared Memory (DSM)—providing a larger, high-bandwidth, and low-latency on-chip memory pool—this hardware potential has yet to be exploited by software frameworks. To bridge this gap, we present FlashFuser, the first compiler framework to utilize inter-core connection for kernel fusion on modern GPUs. FlashFuser extends established fusion techniques to the DSM domain through three core contributions. First, we propose a powerful DSM-based communication abstraction that formalizes complex cluster-based data exchange patterns, such as reduce, shuffle and multiply. Second, we introduce a dataflow analyzer that generalizes loop scheduling, resource mapping, and tile selection to the distributed memory hierarchy; it determines the optimal execution order and tile sizes by quantifying data movement across memory levels. Finally, FlashFuser integrates these components into a unified search engine that employs analytical cost modeling and DSM-aware pruning strategies to efficiently discover the optimal execution plan. Our evaluation on an NVIDIA H100 GPU shows that FlashFuser reduces memory access by 58 % and delivers kernel speedups of$3.3 x$against highly-tuned libraries and 4.1x against state-of-the-art compilers, resulting in a$1.24 \times$end-to-end speedup.
Yangjie Zhou 0001, Zihan Liu 0002, Xinhao Luo, Yijia Diao, Minyi Guo, Jidong Zhai, Yu Feng 0007, Chen Zhang 0001, Anbang Wu, Jingwen Leng
HPCA3
2026 SPLATONIC: Architectural Support for 3D Gaussian Splatting SLAM via Sparse Processing
abstract
3D Gaussian splatting (3DGS) has emerged as a promising direction for SLAM due to its high-fidelity reconstruction and rapid convergence. However, 3DGS-SLAM algorithms remain impractical for mobile platforms due to their high computational cost, especially for their tracking process. This work introduces Splatonic, a sparse and efficient realtime 3DGS-SLAM algorithm-hardware co-design for resourceconstrained devices. Inspired by classical SLAMs, we propose an adaptive sparse pixel sampling algorithm that reduces the number of rendered pixels by up to$256 \times$while retaining accuracy. To unlock this performance potential on mobile GPUs, we design a novel pixel-based rendering pipeline that improves hardware utilization via Gaussian-parallel rendering and preemptive$\alpha$-checking. Together, these optimizations yield up to$121.7 \times$speedup on the bottleneck stages and$14.6 \times$end-toend speedup on off-the-shelf GPUs. To further address new bottlenecks introduced by our rendering pipeline, we propose a pipelined architecture that simplifies the overall design while addressing newly emerged bottlenecks in projection and aggregation. Evaluated across four 3DGS-SLAM algorithms, Splatonic achieves up to$274.9 \times$speedup and$4738.5 \times$energy savings over mobile GPUs and up to$25.2 \times$speedup and$241.1 \times$energy savings over state-of-the-art accelerators, all with comparable accuracy.
Xiaotong Huang, Tianrui Ma, Yuxiang Xiong, Fangxin Liu, Zhezhi He, Yiming Gan, Zihan Liu 0002, Jingwen Leng, Yu Feng 0007, Minyi Guo
HPCA8
2025 Voyager: Input-Adaptive Algebraic Transformations for High-Performance Graph Neural Networks
abstract
Graph neural networks (GNNs) are gaining popularity in diverse application domains and growing in complexity.As a result, it is crucial to achieve high-performance GNN execution.Among various techniques, algebraic transformations, including operator reordering and operator fusion, have been successfully applied to improve the computation and memory access efficiencies of DNN models.However,
Yangjie Zhou 0001, Wenting Shen, Jingwen Leng, Shuwen Lu, Zihan Liu 0002, Weihao Cui, Zhendong Zhang 0004, Wencong Xiao, Baole Ai, Yong Li 0045, Wei Lin 0016, Deze Zeng, Yun Liang 0001, Quan Chen 0001, Ning Liu 0007, Minyi Guo
ASPLOS (3)5
2025 StreamGrid: Streaming Point Cloud Analytics via Compulsory Splitting and Deterministic Termination
abstract
Point clouds are increasingly important in intelligent applications, but frequent off-chip memory traffic in accelerators causes pipeline stalls and leads to high energy consumption. While conventional line buffer techniques can eliminate off-chip traffic, they cannot be directly applied to point clouds due to their inherent computation patterns. To address this, we introduce two techniques: compulsory splitting and deterministic termination, enabling fully-streaming processing. We further propose StreamGrid, a framework that integrates these techniques and automatically optimizes on-chip buffer sizes. Our evaluation shows StreamGrid reduces on-chip memory by 61.3% and energy consumption by 40.5% with marginal accuracy loss compared to the baselines without our techniques. Additionally, we achieve 10.0× speedup and 3.9× energy efficiency over state-of-the-art accelerators.
Yu Feng 0007, Zheng Liu 0022, Weikai Lin, Zihan Liu 0002, Jingwen Leng, Minyi Guo, Zhezhi He, Jieru Zhao, Yuhao Zhu 0001
ASPLOS (2)4
2025 VQ-LLM: High-performance Code Generation for Vector Quantization Augmented LLM Inference
abstract
Vector quantization (VQ), which treats a vector as a compression unit, gains increasing research interests for its potential to accelerate large language models (LLMs). Compared to conventional element-wise quantization methods, VQ algorithms can compress weight and KV cache tensors in LLMs with a greater ratio while maintaining the high model accuracy. However, translating a VQ algorithm’s memory reduction into the actual latency improvement is challenging. We profile and analyze the current approach of integrating VQ into computation kernels and show that its major inefficiency lies in the poor access efficiency of codebooks in VQ algorithms and uncoordinated computation dataflow. Meanwhile, the diversity of VQ algorithms (e.g., different vector sizes and entry counts) and LLMs, computation kernels (e.g matrix-matrix/vector multiplication and attention computation) makes it impractical to manually craft efficient kernel implementations for each specific case. In this work, we design and implement VQ-LLM, an efficient fused VQ kernel generation framework. We first introduce a software abstraction called codebook cache to optimize codebook access efficiency and support the integration of VQ with various computations. The codebook cache adaptively stores different entries across the GPU’s memory hierarchy, including off-chip global memory, on-chip shared memory, and registers. Centered around the codebook cache, we design an efficient computation engine that optimizes memory traffic during computations involving codebooks. This compute engine adopts the codebook-centric dataflow and fusion optimizations. Additionally, we provide adaptive heuristics to tailor parameter selection in our optimizations to diverse VQ configurations. Our optimizations achieve the latency reduction of $\mathbf{6 4. 3 6 \%}$ to $\mathbf{9 9. 1 \%}$ compared to existing open-source implementations. A final comparison with state-of-the-art element-wise quantization methods like AWQ and QoQ shows that our VQ-LLM is practically viable, achieving latencies close or even better latencies to those at equivalent bit-widths, potentially offering greater accuracy.
Zihan Liu 0002, Xinhao Luo, Junxian Guo, Wentao Ni, Yangjie Zhou 0001, Yue Guan 0003, Cong Guo 0003, Weihao Cui, Yu Feng 0007, Minyi Guo, Yuhao Zhu 0001, Minjia Zhang, Jingwen Leng
HPCA1
2025 M-ANT: Efficient Low-bit Group Quantization for LLMs via Mathematically Adaptive Numerical Type
abstract
Large language models (LLMs) are one of the most important killer computer applications. The recent algorithmic advancement proposes a fine-grained group-wise quantization for LLMs, which treats a small set (e.g., 64) of values in a tensor as a compression unit. It effectively preserves the model accuracy without retraining, and has become the standard approach to efficiently deploy LLMs. On the other hand, there are works that propose various adaptive data types to better adapt to different distributions and further reduce the required bit length for LLMs. In this work, our detailed analysis unveils a key finding that while different tensors exhibit similar distributions, small groups can have markedly different distributions. As such, the group-level diversity requires a new level of adaptivity for which existing adaptive data types fail to provide.In this paper, we propose MANT, a mathematically adaptive numeric type, featuring a more flexible encoding paradigm with a wider range of data distribution and more efficient decoding-computation fusion mechanism to address these challenges. Based on MANT, we develop a supporting framework to assign the appropriate data type for each group adaptively. Meanwhile, the dynamically generated Key-Value (KV) caches in LLMs introduce further complexity for real-time quantization. To tackle this, we propose an efficient real-time quantization mechanism. Besides, we implement a specific processing element (PE) to efficiently support MANT and incorporate a real-time quantization unit. By integrating these components into a systolic array, MANT unifies the group-wise weight and KV cache quantization and addresses the associated challenges. Our evaluation shows achieving, on average, 2.99 × (up to 4.46 ×) speedup and 2.81 × (up to 4.10 ×) energy reduction to the state-of-the-art LLM accelerator.
Weiming Hu 0005, Cong Guo 0003, Yu Feng 0007, Renyang Guan, Zhendong Hua, Zihan Liu 0002, Yue Guan 0003, Minyi Guo, Jingwen Leng
HPCA7
2025 SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity
abstract
Rendering is critical in fields like 3D modeling, AR/VR, and autonomous driving, where high-quality, real-time output is essential. Point-based neural rendering (PBNR) offers a photorealistic and efficient alternative to conventional methods, yet it is still challenging to achieve real-time rendering on mobile platforms. We pinpoint two major bottlenecks in PBNR pipelines: LoD search and splatting. LoD search suffers from workload imbalance and irregular memory access, making it inefficient on off-the-shelf GPUs. Meanwhile, splatting introduces severe warp divergence across GPU threads due to its inherent sparsity.To tackle these challenges, we propose SLTarch, an algorithm-architecture co-designed framework. At its core, SLTarch introduces SLTree, a dedicated subtree-based data structure, and LTcore, a specialized hardware architecture tailored for efficient LoD search. Additionally, we co-design a divergence-free splatting algorithm with our simple yet principled hardware augmentation, SPcore, to existing PBNR accelerators. Compared to a mobile GPU, SLTarch achieves 3.9× speedup and 98% energy savings with negligible architecture overhead. Compared to existing accelerator designs, SLTarch achieves 1.8× speedup with 54% energy savings.
Xingyang Li, Yu Feng 0007, Yiming Gan, Jieru Zhao, Zihan Liu 0002, Jingwen Leng, Minyi Guo
ICCAD6
2025 Lumina: Real-Time Neural Rendering by Exploiting Computational Redundancy
abstract
3D Gaussian Splatting (3DGS) has vastly advanced the pace of neural rendering, but it remains computationally demanding on today's mobile SoCs.To address this challenge, we propose Lumina, a hardware-algorithm co-designed system, which integrates two principal optimizations: a novel algorithm, S 2 , and a radiance caching mechanism, RC, to improve the efficiency of neural rendering.S 2 algorithm exploits temporal coherence in rendering to reduce the computational overhead, while RC leverages the color integration process of 3DGS to decrease the frequency of intensive rasterization computations.Coupled with these techniques, we propose an accelerator architecture, LuminCore, to further accelerate cache lookup and address the fundamental inefficiencies in Rasterization.We show that Lumina achieves 4.5× speedup and 5.3× energy reduction against a mobile Volta GPU, with a marginal quality loss (< 0.2 dB peak signal-to-noise ratio reduction) across synthetic and real-world datasets.
Yu Feng 0007, Weikai Lin, Yuge Cheng, Zihan Liu 0002, Jingwen Leng, Minyi Guo, Chen Chen 0067, Shixuan Sun, Yuhao Zhu 0001
ISCA4
2025 Yggdrasil: Bridging Dynamic Speculation and Static Runtime for Latency-Optimal Tree-Based LLM Decoding
abstract
Speculative decoding improves LLM inference by generating and verifying multiple tokens in parallel, but existing systems suffer from suboptimal performance due to a mismatch between dynamic speculation and static runtime assumptions. We present Yggdrasil, a co-designed system that enables latency-optimal speculative decoding through context-aware tree drafting and compiler-friendly execution. Yggdrasil introduces an equal-growth tree structure for static graph compatibility, a latency-aware optimization objective for draft selection, and stage-based scheduling to reduce overhead. Yggdrasil supports unmodified LLMs and achieves up to $3.98\times$ speedup over state-of-the-art baselines across multiple hardware setups.
Yue Guan 0003, Changming Yu, Shihan Fang, Weiming Hu 0005, Zaifeng Pan, Zheng Wang 0075, Zihan Liu 0002, Yangjie Zhou 0001, Yufei Ding 0001, Minyi Guo, Jingwen Leng
NeurIPS7
2025 ClusterFusion: Expanding Operator Fusion Scope for LLM Inference via Cluster-Level Collective Primitive
abstract
Large language model (LLM) decoding suffers from high latency due to fragmented execution across operators and heavy reliance on off-chip memory for data exchange and reduction. This execution model limits opportunities for fusion and incurs significant memory traffic and kernel launch overhead. While modern architectures such as NVIDIA Hopper provide distributed shared memory and low-latency intra-cluster interconnects, they expose only low-level data movement instructions, lacking structured abstractions for collective on-chip communication. To bridge this software-hardware gap, we introduce two cluster-level communication primitives, ClusterReduce and ClusterGather, which abstract common communication patterns and enable structured, high-speed data exchange and reduction between thread blocks within a cluster, allowing intermediate results to be on-chip without involving off-chip memory. Building on these abstractions, we design ClusterFusion, an execution framework that schedules communication and computation jointly to expand operator fusion scope by composing decoding stages such as QKV Projection, Attention, and Output Projection into a single fused kernels. Evaluations on H100 GPUs show that ClusterFusion outperforms state-of-the-art inference frameworks by $1.61\times$ on average in end-to-end latency across different models and configurations.
Xinhao Luo, Zihan Liu 0002, Yangjie Zhou 0001, Shihan Fang, Yu Feng 0007, Chen Zhang 0001, Shixuan Sun, Zhenzhe Zheng 0001, Jingwen Leng, Minyi Guo
NeurIPS2
2025 A Sample-Free Compilation Framework for Efficient Dynamic Tensor Computation
abstract
Dynamic-shape tensor computation poses challenges for shape-specific compilation due to variable input dimensions. Existing compilers rely on shape samples, incurring high tuning costs and performance degradation on unseen inputs. We present Helix, a dynamic tensor compilation framework with sample-free compilation and architecture-guided optimization to achieve both compilation efficiency and shape-general performance. To avoid shape sampling, Helix constructs shape-agnostic compilation by decomposing computations across architectural layers. A bidirectional strategy combines top-down abstraction to align tensor computations with architectural hierarchies, and bottom-up kernel construction to build efficient execution strategies from reusable, architecture-aligned micro-kernels. A hybrid analyzer ensures accuracy through profiling at lower architectural levels, and achieves scalability through architecture-informed modeling at higher levels and runtime. This hierarchical design eliminates shape-specific tuning and enables shape-adaptive execution. Evaluations conducted on x86 CPUs, ARM CPUs, and NVIDIA GPUs demonstrate that Helix reduces compilation time by 174 × over the existing compilers and delivers 2.26 × and 3.29 × execution speedups over vendor libraries and dynamic-shape compilers, respectively.
Yangjie Zhou 0001, Weihao Cui, Zihan Liu 0002, Peng Chen 0035, Mohamed Wahib, Cong Guo 0003, Siyuan Feng 0007, Jintao Meng 0001, Haidong Lan, Jingwen Leng, Yun Lin 0001, Jin Song Dong 0001, Wenxi Zhu, Minwen Deng
SC5
2024 GMLake: Efficient and Transparent GPU Memory Defragmentation for Large-scale DNN Training with Virtual Memory Stitching
abstract
Large-scale deep neural networks (DNNs), such as large language models (LLMs), have revolutionized the artificial intelligence (AI) field and become increasingly popular. However, training or fine-tuning such models requires substantial computational power and resources, where the memory capacity of a single acceleration device like a GPU is one of the most important bottlenecks. Owing to the prohibitively large overhead (e.g., 10×) of GPUs' native memory allocator, DNN frameworks like PyTorch and TensorFlow adopt a caching allocator that maintains a memory pool with a splitting mechanism for fast memory (de)allocation. Unfortunately, the caching allocator's efficiency degrades quickly for popular memory reduction techniques such as re-computation, offloading, distributed training, and low-rank adaptation. The primary reason is that those memory reduction techniques introduce frequent and irregular memory (de)allocation requests, leading to severe fragmentation problems for the splitting-based caching allocator. To mitigate this fragmentation problem, we propose a novel memory allocation framework based on low-level GPU virtual memory management called GPU memory lake (GMLake). GMLake employs a novel virtual memory stitching (VMS) mechanism, which can fuse or combine non-contiguous memory blocks with a virtual memory address mapping. GMLake can reduce average of 9.2 GB (up to 25 GB) GPU memory usage and 15% (up to 33%) fragmentation among eight LLM models on GPU A100 with 80 GB memory. GMLake is completely transparent to the DNN models and memory reduction techniques and ensures the seamless execution of resource-intensive deep-learning tasks. We have open-sourced GMLake at https://github.com/intelligent-machine-learning/glake/tree/main/GMLake.
Cong Guo 0003, Rui Zhang 0040, Jingwen Leng, Zihan Liu 0002, Minyi Guo, Shouren Zhao, Junping Zhao, Ke Zhang 0048
ASPLOS (2)5
2024 JUNO: Optimizing High-Dimensional Approximate Nearest Neighbour Search with Sparsity-Aware Algorithm and Ray-Tracing Core Mapping
abstract
Approximate nearest neighbor (ANN) search is a widely applied technique in modern intelligent applications, such as recommendation systems and vector databases. Therefore, efficient and high-throughput execution of ANN search has become increasingly important. In this paper, we first characterize the state-of-the-art product quantization-based method of ANN search and identify a significant source of inefficiency in the form of unnecessary pairwise distance calculations and accumulations. To improve efficiency, we propose Juno, an end-to-end ANN search system that adopts a carefully designed sparsity- and locality-aware search algorithm. We also present an efficient hardware mapping that utilizes ray tracing cores in modern GPUs with pipelined execution on tensor cores to execute our sparsity-aware ANN search algorithm. Our evaluations on four datasets from 1 to 100 million search points demonstrate 2.2×-8.5× improvements in search throughput. Moreover, our algorithmic enhancements alone achieve a maximal 2.6× improvement on the hardware without the acceleration of the RT core.
Zihan Liu 0002, Wentao Ni, Jingwen Leng, Yu Feng 0007, Cong Guo 0003, Quan Chen 0002, Chao Li 0009, Minyi Guo, Yuhao Zhu 0001
ASPLOS (2)1
2024 Cicero: Addressing Algorithmic and Architectural Bottlenecks in Neural Rendering by Radiance Warping and Memory Optimizations
abstract
Neural Radiance Field (NeRF) is widely seen as an alternative to traditional physically-based rendering. However, NeRF has not yet seen its adoption in resource-limited mobile systems such as Virtual and Augmented Reality (VR/AR), because it is simply extremely slow. On a mobile Volta GPU, even the state-of-the-art NeRF models generally execute only at 0.8 FPS. We show that the main performance bottlenecks are both algorithmic and architectural. We introduce, Cicero, to tame both forms of inefficiencies. We first introduce two algorithms, one fundamentally reduces the amount of work any NeRF model has to execute, and the other eliminates irregular DRAM accesses. We then describe an on-chip data layout strategy that eliminates SRAM bank conflicts. A pure software implementation of Cicero offers an $8.0 \times$ speed-up and $7.9 \times$ energy saving over a mobile Volta GPU. When compared to a baseline with a dedicated DNN accelerator, our speed-up and energy reduction increase to $28.2 \times$ and $37.8 \times$, respectively - all with minimal quality loss (less than 1.0 dB peak signal-to-noise ratio reduction).
Yu Feng 0007, Zihan Liu 0002, Jingwen Leng, Minyi Guo, Yuhao Zhu 0001
ISCA2
2024 Potamoi: Accelerating Neural Rendering via a Unified Streaming Architecture
abstract
Neural Radiance Field (NeRF) has emerged as a promising alternative for photorealistic rendering. Despite recent algorithmic advancements, achieving real-time performance on today’s resource-constrained devices remains challenging. In this article, we identify the primary bottlenecks in current NeRF algorithms and introduce a unified algorithm-architecture co-design, Potamoi , designed to accommodate various NeRF algorithms. Specifically, we introduce a runtime system featuring a plug-and-play algorithm, SpaRW , which significantly reduces the per-frame computational workload and alleviates compute inefficiencies. Furthermore, our unified streaming pipeline coupled with customized hardware support effectively tames both SRAM and DRAM inefficiencies by minimizing repetitive DRAM access and completely eliminating SRAM bank conflicts. When evaluated against a baseline utilizing a dedicated DNN accelerator, our framework demonstrates a speedup and energy reduction of 53.1× and 67.7×, respectively, all while maintaining high visual quality with less than a 1.0 dB reduction in peak signal-to-noise ratio.
Yu Feng 0007, Weikai Lin, Zihan Liu 0002, Jingwen Leng, Minyi Guo, Han Zhao 0005, Xiaofeng Hou, Jieru Zhao, Yuhao Zhu 0001
ACM Trans. Archit. Code Optim.3
2023 AdaptGear: Accelerating GNN Training via Adaptive Subgraph-Level Kernels on GPUs
abstract
Graph neural networks (GNNs) are powerful tools for exploring and learning from graph structures and features. As such, achieving high-performance execution for GNNs becomes crucially important. Prior works have proposed to explore the sparsity (i.e., low density) in the input graph to accelerate GNNs, which uses the full-graph-level or block-level sparsity format. We show that they fail to balance the sparsity benefit and kernel execution efficiency. In this paper, we propose a novel system, referred to as AdaptGear, that addresses the challenge of optimizing GNNs performance by leveraging kernels tailored to the density characteristics at the subgraph level. Meanwhile, we also propose a method that dynamically chooses the optimal set of kernels for a given input graph. Our evaluation shows that AdaptGear can achieve a significant performance improvement, up to 6.49× (1.87× on average), over the state-of-the-art works on two mainstream NVIDIA GPUs across various datasets.
Yangjie Zhou 0001, Yaoxu Song, Jingwen Leng, Zihan Liu 0002, Weihao Cui, Zhendong Zhang 0004, Cong Guo 0003, Quan Chen 0002, Li Li 0012, Minyi Guo
CF4
2022 VELTAIR: towards high-performance multi-tenant deep learning services via adaptive compilation and scheduling
abstract
Deep learning (DL) models have achieved great success in many application domains. As such, many industrial companies such as Google and Facebook have acknowledged the importance of multi-tenant DL services. Although the multi-tenant service has been studied in conventional workloads, it is not been deeply studied on deep learning service, especially on general-purpose hardware.
Zihan Liu 0002, Jingwen Leng, Quan Chen 0002, Chao Li 0009, Minyi Guo
ASPLOS1
2022 ANT: Exploiting Adaptive Numerical Data Type for Low-bit Deep Neural Network Quantization
abstract
Quantization is a technique to reduce the computation and memory cost of DNN models, which are getting increasingly large. Existing quantization solutions use fixed-point integer or floating-point types, which have limited benefits, as both require more bits to maintain the accuracy of original models. On the other hand, variable-length quantization uses low-bit quantization for normal values and high-precision for a fraction of outlier values. Even though this line of work brings algorithmic benefits, it also introduces significant hardware overheads due to variable-length encoding and decoding.In this work, we propose a fixed-length a daptive n umerical data t ype called ANT to achieve low-bit quantization with tiny hardware overheads. Our data type ANT leverages two key innovations to exploit the intra-tensor and inter-tensor adaptive opportunities in DNN models. First, we propose a particular data type, flint, that combines the advantages of float and int for adapting to the importance of different values within a tensor. Second, we propose an adaptive framework that selects the best type for each tensor according to its distribution characteristics. We design a unified processing element architecture for ANT and show its ease of integration with existing DNN accelerators. Our design results in $2.8\times $ speedup and $2.5\times $ energy efficiency improvement over the state-of-the-art quantization accelerators.
Cong Guo 0003, Chen Zhang 0001, Jingwen Leng, Zihan Liu 0002, Fan Yang 0024, Yunxin Liu 0001, Minyi Guo, Yuhao Zhu 0001
MICRO4
2020 Survey and design of paleozoic: a high-performance compiler tool chain for deep learning inference accelerator
Zihan Liu 0002, Jingwen Leng, Guandong Lu, Quan Chen 0002, Minyi Guo
CCF Trans. High Perform. Comput.1