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Gert Pasman

dblp:46/9289 · DBLP profile ↗
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4ranked-venue papers
0as first author
0since 2021 · last 2012
0009-0007-7449-4217ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Interaction techniques and input · 52% Collaborative and social computing · 24% Games and playful interaction · 8%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing
computer-supported cooperative work
0.112011
Supporting generation Y interactions: challenges for office work · CSCW 2011
User interface design and tools › design guidelines
interaction design guidelines
0.012011
Supporting generation Y interactions: challenges for office work · CSCW 2011
Personal fabrication and tangible interfaces › interactive artifacts
interactive prototypes
0.012011
Demonstrating generation Y interactions through interactive prototyping · UbiComp 2011

Methods — techniques the papers use, named apart from their topics

literature review · 0.1interview study · 0.1
YearPublicationVenuePosition
2012 Making the office catch up: comparing generation Y interactions at home and work
abstract
Information technology (IT) support of office work has increased rapidly in functionality, but the interaction styles have evolved more slowly. This study explores interaction qualities of IT supported activities in the contexts of home and work. A series of contextual interviews was conducted with six Generation Y office workers. An interview toolkit was used to sensitize them to the subject of interaction qualities, experiences, and demands of future ways of working. This study resulted in a set of design guidelines, aiming to support Generation Y interactions in future office work. Designers and researchers who focus on understanding (rich interactions in) the work context would benefit from the result of this study.
Wei Liu 0020, Gert Pasman, Pieter Jan Stappers, Jenneke Taal-Fokker
Conference on Designing Interactive Systems2
2012 Interactive pong: exploring ways of user inputs through prototyping with sensors
abstract
This study aimed to explore ways of user inputs through designing interactive game controllers with different type of sensor. From building four experiential prototypes on Pong, we learned to drive design by focusing on interaction qualities, which determine the use of sensors. We found that the interaction qualities together as a set offer a way to design aesthetics of behavior in interaction.
Wei Liu 0020, Aadjan J. C. van der Helm, Pieter Jan Stappers, Walter A. Aprile, Gert Pasman, Ianus Keller
UbiComp5
2011 Supporting generation Y interactions: challenges for office work
abstract
With Generation Y entering the workforce, for the first time IT supported tools at home are more advanced than these tools at work. This project aims to understand and model this friction and its challenges through a sequence of literature review and interviews. We identified six qualities of interactions and how they occur in private and work contexts. Based on these findings, we aim to develop guidelines as well as demonstrators that support Generation Y interactions in future office work.
Wei Liu 0020, Pieter Jan Stappers, Gert Pasman, Jenneke Taal-Fokker
CSCW3
2011 Demonstrating generation Y interactions through interactive prototyping
abstract
With Generation Y entering the workforce, for the first time IT tools at home are richer in interaction than tools at work. This study aims to demonstrate novel Generation Y interactions by mapping three interaction qualities identified in private and work contexts. In an interactive prototyping course three prototypes were built in which these qualities are demonstrated. From these prototypes, guidelines for supporting Generation Y interactions in future office contexts, were subsequently deducted.
Wei Liu 0020, Pieter Jan Stappers, Gert Pasman, Aadjan J. C. van der Helm
UbiComp3