Demo Data from EDBT 2026 / reviewers in the wild / expert
Jeremy M. Wolfe
dblp:47/10734
· DBLP profile ↗
5ranked-venue papers
1as first author
3since 2021 · last 2025
0000-0002-6475-1984ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 3 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Reinforcement learning · 30% Deep learning architectures and training · 30% Image recognition and object detection · 22% | |
| Human-computer interaction and pervasive computing
2 papers |
Wearable and physiological sensing · 74% Usability and user experience research · 20% User interface design and tools · 6% |
Topics — the 4 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Deep learning architectures and training
transformer |
0.9 | 1 | 2025 | Gazing at Rewards: Eye Movements as a Lens into Human and AI Decision-Making in Hybrid Visual Foraging · CVPR 2025 |
Computer vision › Image recognition and object detection
visual search |
0.5 | 1 | 2021 | Visual Search Asymmetry: Deep Nets and Humans Share Similar Inherent Biases · NeurIPS 2021 |
Wearable and physiological sensing › eye tracking
eye movement analysis |
0.3 | 1 | 2025 | Gazing at Rewards: Eye Movements as a Lens into Human and AI Decision-Making in Hybrid Visual Foraging · CVPR 2025 |
Computer vision › Image recognition and object detection
object recognition |
0.1 | 1 | 2021 | Visual Search Asymmetry: Deep Nets and Humans Share Similar Inherent Biases · NeurIPS 2021 |
Methods — techniques the papers use, named apart from their topics
transformer · 1.7reinforcement learning · 1.7foveated vision · 1.7eye movement modeling · 0.5deep neural network · 0.5human vision studies · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Gazing at Rewards: Eye Movements as a Lens into Human and AI Decision-Making in Hybrid Visual ForagingabstractImagine searching a collection of coins for quarters (0.25), dimes (0.10), nickels (0.05), and pennies (0.01)—a hybrid foraging task where observers look for multiple instances of multiple target types. In such tasks, how do target values and their prevalence influence foraging and eye movement behaviors (e.g., should you prioritize rare quarters or common nickels)? To explore this, we conducted human psychophysics experiments, revealing that humans are proficient reward foragers. Their eye fixations are drawn to regions with higher average rewards, fixation durations are longer on more valuable targets, and their cumulative rewards exceed chance, approaching the upper bound of optimal foragers. To probe these decision-making processes of humans, we developed a transformer-based Visual Forager (VF) model trained via reinforcement learning. Our VF model takes a series of targets, their corresponding values, and the search image as inputs, processes the images using foveated vision, and produces a sequence of eye movements along with decisions on whether to collect each fixated item. Our model outperforms all baselines, achieves cumulative rewards comparable to those of humans, and approximates human foraging behavior in eye movements and foraging biases within time-limited environments. Furthermore, stress tests on out-of-distribution tasks with novel targets, unseen values, and varying set sizes demonstrate the VF model’s effective generalization. Our work offers valuable insights into the relationship between eye movements and decision-making, with our model serving as a powerful tool for further exploration of this connection. All data, code, and models are available at https://github.com/ZhangLab-DeepNeuroCogLab/visual-forager. Dingwei Tan, Yen-Ling Kuo, Zhaowei Sun, Jeremy M. Wolfe, Tat-Jen Cham, Mengmi Zhang |
CVPR | 5 |
| 2023 | The Impact of Risk and Prevalence on Foraging Behavior in Hybrid Visual Search
Jeremy M. Wolfe, Jennifer Trueblood |
CogSci | 2 |
| 2021 | Visual Search Asymmetry: Deep Nets and Humans Share Similar Inherent BiasesabstractVisual search is a ubiquitous and often challenging daily task, exemplified by looking for the car keys at home or a friend in a crowd. An intriguing property of some classical search tasks is an asymmetry such that finding a target A among distractors B can be easier than finding B among A. To elucidate the mechanisms responsible for asymmetry in visual search, we propose a computational model that takes a target and a search image as inputs and produces a sequence of eye movements until the target is found. The model integrates eccentricity-dependent visual recognition with target-dependent top-down cues. We compared the model against human behavior in six paradigmatic search tasks that show asymmetry in humans. Without prior exposure to the stimuli or task-specific training, the model provides a plausible mechanism for search asymmetry. We hypothesized that the polarity of search asymmetry arises from experience with the natural environment. We tested this hypothesis by training the model on augmented versions of ImageNet where the biases of natural images were either removed or reversed. The polarity of search asymmetry disappeared or was altered depending on the training protocol. This study highlights how classical perceptual properties can emerge in neural network models, without the need for task-specific training, but rather as a consequence of the statistical properties of the developmental diet fed to the model. All source code and data are publicly available at https://github.com/kreimanlab/VisualSearchAsymmetry. Shashi Kant Gupta, Mengmi Zhang, Chia-Chien Wu, Jeremy M. Wolfe, Gabriel Kreiman |
NeurIPS | 4 |
| 2018 | Texture as a Diagnostic Signal in Mammograms
Yelda Semizer, Melchi M. Michel, Karla K. Evans, Jeremy M. Wolfe |
CogSci | 4 |
| 2007 | Capturing the user's attention: insights from the study of human visionabstractAn effective user interface is a cooperative interaction between humans and their technology. For that interaction to work, it needs to recognize the limitations and exploit the strengths of both parties. In this talk, I will concentrate on the human side of the equation. What do we know about human visual perceptual abilities that might have an impact on the design of user interfaces? The world presents us with more information than we can process. Just try to read this abstract and the next piece of prose at the same time. We cope with this problem by using attentional mechanisms to select a subset of the input for further processing. An inter-face might be designed to .capture. attention, in order to induce a human to interact with it. Once the human is using an interface, that interface should .guide. the user.s atten-tion in an intelligent manner. In recent decades, many of the rules of attentional capture and guidance have been worked out in the laboratory. I will illustrate some of the basic principles. For example: Do some colors grab attention better than others? Are faces special? When and why do people fail to .see. things that are right in front of their eyes. Jeremy M. Wolfe |
UIST | 1 |