Shengyu Feng

dblp:47/2121 · DBLP profile ↗
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13ranked-venue papers
8as first author
12since 2021 · last 2026
0000-0002-2464-7226ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 3 first-author · 7 since 2021Databases, data management, data science and information retrieval · 4 · 3 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2026 CO-Bench: Benchmarking Language Model Agents in Algorithm Search for Combinatorial Optimization
abstract
Although LLM-based agents have attracted significant attention in domains such as software engineering and machine learning research, their role in advancing combinatorial optimization (CO) remains relatively underexplored. This gap underscores the need for a deeper understanding of their potential in tackling structured, constraint-intensive problems---a pursuit currently limited by the absence of comprehensive benchmarks for systematic investigation. To address this, we introduce CO-Bench, a benchmark suite featuring 36 real-world CO problems drawn from a broad range of domains and complexity levels. CO-Bench includes structured problem formulations and curated data to support rigorous investigation of LLM agents. We evaluate multiple agentic frameworks against established human-designed algorithms, revealing the strengths and limitations of existing LLM agents and identifying promising directions for future research.
Weiwei Sun 0001, Shengyu Feng, Shanda Li, Yiming Yang 0002
AAAI2
2026 AdvancedIF: Rubric-Based Benchmarking and Reinforcement Learning for Advancing LLM Instruction Following
abstract
Yun He, Wenzhe Li, Hejia Zhang, Songlin Li, Karishma Mandyam, Sopan Khosla, Yuanhao Xiong, Nanshu Wang, Xiaoliang Peng, Beibin Li, Shengjie Bi, Shishir G Patil, Qi Qi, Shengyu Feng, Julian Katz-Samuels, Richard Yuanzhe Pang, Sujan Kumar Gonugondla, Hunter Lang, Yue Yu, Yundi Qian, Maryam Fazel-Zarandi, Licheng Yu, Amine Benhalloum, Hany Hassan Awadalla, Manaal Faruqui. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2026.
Karishma Mandyam, Sopan Khosla, Yuanhao Xiong, Nanshu Wang, Xiaoliang Peng, Beibin Li, Shengjie Bi, Shishir G. Patil, Shengyu Feng, Julian Katz-Samuels, Richard Yuanzhe Pang, Sujan K. Gonugondla, Hunter Lang, Yue Yu 0009, Yundi Qian, Maryam Fazel-Zarandi, Licheng Yu, Amine Benhalloum, Hany Hassan, Manaal Faruqui
ACL (1)14
2026 Alternative mixed integer linear programming optimization for joint job scheduling and data allocation in grid computing
abstract
This paper presents a novel approach to the joint optimization of job scheduling and data allocation in grid computing environments. We formulate this joint optimization problem as a mixed integer quadratically constrained program. To tackle the nonlinearity in the constraint, we alternatively fix a subset of decision variables and optimize the remaining ones via Mixed Integer Linear Programming (MILP). We solve the MILP problem at each iteration via an off-the-shelf MILP solver. Our experimental results show that our method significantly outperforms existing heuristic methods, employing either independent optimization or joint optimization strategies. We have also verified the generalization ability of our method over grid environments with various sizes and its high robustness to the algorithm setting.
Shengyu Feng, Jaehyung Kim 0001, Yiming Yang 0002, Joseph Boudreau, Tasnuva Chowdhury, Adolfy Hoisie, Raees Khan, Ozgur O. Kilic, Scott Klasky, Tatiana Korchuganova, Paul Nilsson, Verena Ingrid Martinez Outschoorn, David Keetae Park, Norbert Podhorszki, Yihui Ren 0001, Frédéric Suter, Sairam Sri Vatsavai, Shinjae Yoo, Tadashi Maeno, Alexei Klimentov
Future Gener. Comput. Syst.1
2025 SORREL: Suboptimal-Demonstration-Guided Reinforcement Learning for Learning to Branch
abstract
Mixed Integer Linear Program (MILP) solvers are mostly built upon a Branch-and-Bound (B&B) algorithm, where the efficiency of traditional solvers heavily depends on hand-crafted heuristics for branching. The past few years have witnessed the increasing popularity of data-driven approaches to automatically learn these heuristics. However, the success of these methods is highly dependent on the availability of high-quality demonstrations, which requires either the development of near-optimal heuristics or a time-consuming sampling process. This paper averts this challenge by proposing Suboptimal-Demonstration-Guided Reinforcement Learning (SORREL) for learning to branch. SORREL selectively learns from suboptimal demonstrations based on value estimation. It utilizes suboptimal demonstrations through both offline reinforcement learning on the demonstrations generated by suboptimal heuristics and self-imitation learning on past good experiences sampled by itself. Our experiments demonstrate its advanced performance in both branching quality and training efficiency over previous methods for various MILPs.
Shengyu Feng, Yiming Yang 0002
AAAI1
2025 Step-by-Step Reasoning for Math Problems via Twisted Sequential Monte Carlo
abstract
Augmenting the multi-step reasoning abilities of Large Language Models (LLMs) has been a persistent challenge. Recently, verification has shown promise in improving solution consistency by evaluating generated outputs. However, current verification approaches suffer from sampling inefficiencies, requiring a large number of samples to achieve satisfactory performance. Additionally, training an effective verifier often depends on extensive process supervision, which is costly to acquire. In this paper, we address these limitations by introducing a novel verification method based on Twisted Sequential Monte Carlo (TSMC). TSMC sequentially refines its sampling effort to focus exploration on promising candidates, resulting in more efficient generation of high-quality solutions. We apply TSMC to LLMs by estimating the expected future rewards at partial solutions. This approach results in a more straightforward training target that eliminates the need for step-wise human annotations. We empirically demonstrate the advantages of our method across multiple math benchmarks, and also validate our theoretical analysis of both our approach and existing verification methods.
Shengyu Feng, Xiang Kong, Aonan Zhang, Ruoming Pang, Yiming Yang 0002
ICLR1
2025 Regularized Langevin Dynamics for Combinatorial Optimization
abstract
This work proposes a simple yet effective sampling framework for combinatorial optimization (CO). Our method builds on discrete Langevin dynamics (LD), an efficient gradient-guided generative paradigm. However, we observe that directly applying LD often leads to limited exploration. To overcome this limitation, we propose the Regularized Langevin Dynamics (RLD), which enforces an expected distance between the sampled and current solutions, effectively avoiding local minima. We develop two CO solvers on top of RLD, one based on simulated annealing (SA), and the other one based on neural network (NN). Empirical results on three classic CO problems demonstrate that both of our methods can achieve comparable or better performance against the previous state-of-the-art (SOTA) SA- and NN-based solvers. In particular, our SA algorithm reduces the runtime of the previous SOTA SA method by up to 80\%, while achieving equal or superior performance. In summary, RLD offers a promising framework for enhancing both traditional heuristics and NN models to solve CO problems. Our code is available at https://github.com/Shengyu-Feng/RLD4CO.
Shengyu Feng, Yiming Yang 0002
ICML1
2024 ArieL: Adversarial Graph Contrastive Learning
abstract
Contrastive learning is an effective unsupervised method in graph representation learning. The key component of contrastive learning lies in the construction of positive and negative samples. Previous methods usually utilize the proximity of nodes in the graph as the principle. Recently, the data-augmentation-based contrastive learning method has advanced to show great power in the visual domain, and some works have extended this method from images to graphs. However, unlike the data augmentation on images, the data augmentation on graphs is far less intuitive and it is much harder to provide high-quality contrastive samples, which leaves much space for improvement. In this work, by introducing an adversarial graph view for data augmentation, we propose a simple but effective method, Adversarial Graph Contrastive Learning ( ArieL ), to extract informative contrastive samples within reasonable constraints. We develop a new technique called information regularization for stable training and use subgraph sampling for scalability. We generalize our method from node-level contrastive learning to the graph level by treating each graph instance as a super-node. ArieL consistently outperforms the current graph contrastive learning methods for both node-level and graph-level classification tasks on real-world datasets. We further demonstrate that ArieL is more robust in the face of adversarial attacks.
Shengyu Feng, Baoyu Jing, Yada Zhu, Hanghang Tong
ACM Trans. Knowl. Discov. Data1
2023 Concept Discovery for Fast Adaptation
abstract
The advances in deep learning have enabled machine learning methods to outperform human beings in various areas, but it remains a great challenge for a well-trained model to quickly adapt to a new task. One promising solution to realize this goal is through meta- learning, also known as learning to learn, which has achieved promising results in few-shot learning. However, current approaches are still enormously different from human beings’ learning process, especially in the ability to extract structural and transferable knowledge. This drawback makes current meta-learning frameworks non-interpretable and hard to extend to more complex tasks. We tackle this problem by introducing concept discovery to the few-shot learning problem, where we achieve more effective adaptation by meta-learning the structure among the data features, leading to a composite representation of the data. Our proposed method Concept-Based Model-Agnostic Meta-Learning (COMAML) has been shown to achieve consistent improvements in the structured data for both synthesized datasets and real-world datasets.
Shengyu Feng, Hanghang Tong
SDM1
2023 Exploiting Long-Term Dependencies for Generating Dynamic Scene Graphs
abstract
Dynamic scene graph generation from a video is challenging due to the temporal dynamics of the scene and the inherent temporal fluctuations of predictions. We hypothesize that capturing long-term temporal dependencies is the key to effective generation of dynamic scene graphs. We propose to learn the long-term dependencies in a video by capturing the object-level consistency and inter-object relationship dynamics over object-level long-term tracklets using transformers. Experimental results demonstrate that our Dynamic Scene Graph Detection Transformer (DSG- DETR) outperforms state-of-the-art methods by a significant margin on the benchmark dataset Action Genome. Our ablation studies validate the effectiveness of each component of the proposed approach. The source code is available at https://github.com/Shengyu-Feng/DS G-DETR.
Shengyu Feng, Hesham Mostafa, Marcel Nassar, Somdeb Majumdar, Subarna Tripathi
WACV1
2022 X-GOAL: Multiplex Heterogeneous Graph Prototypical Contrastive Learning
abstract
Graphs are powerful representations for relations among objects, which have attracted plenty of attention in both academia and industry. A fundamental challenge for graph learning is how to train an effective Graph Neural Network (GNN) encoder without labels, which are expensive and time consuming to obtain. Contrastive Learning (CL) is one of the most popular paradigms to address this challenge, which trains GNNs by discriminating positive and negative node pairs. Despite the success of recent CL methods, there are still two under-explored problems. Firstly, how to reduce the semantic error introduced by random topology based data augmentations. Traditional CL defines positive and negative node pairs via the node-level topological proximity, which is solely based on the graph topology regardless of the semantic information of node attributes, and thus some semantically similar nodes could be wrongly treated as negative pairs. Secondly, how to effectively model the multiplexity of the real-world graphs, where nodes are connected by various relations and each relation could form a homogeneous graph layer. To solve these problems, we propose a novel multiplex heterogeneous graph prototypical contrastive leaning (X-GOAL) framework to extract node embeddings. X-GOAL is comprised of two components: the GOAL framework, which learns node embeddings for each homogeneous graph layer, and an alignment regularization, which jointly models different layers by aligning layer-specific node embeddings. Specifically, the GOAL framework captures the node-level information by a succinct graph transformation technique, and captures the cluster-level information by pulling nodes within the same semantic cluster closer in the embedding space. The alignment regularization aligns embeddings across layers at both node level and cluster level. We evaluate the proposed X-GOAL on a variety of real-world datasets and downstream tasks to demonstrate the effectiveness of the X-GOAL framework.
Baoyu Jing, Shengyu Feng, Yuejia Xiang, Xi Chen 0003, Hanghang Tong
CIKM2
2022 Adversarial Graph Contrastive Learning with Information Regularization
abstract
Contrastive learning is an effective unsupervised method in graph representation learning. Recently, the data augmentation based contrastive learning method has been extended from images to graphs. However, most prior works are directly adapted from the models designed for images. Unlike the data augmentation on images, the data augmentation on graphs is far less intuitive and much harder to provide high-quality contrastive samples, which are the key to the performance of contrastive learning models. This leaves much space for improvement over the existing graph contrastive learning frameworks. In this work, by introducing an adversarial graph view and an information regularizer, we propose a simple but effective method, Adversarial Graph Contrastive Learning (ArieL), to extract informative contrastive samples within a reasonable constraint. It consistently outperforms the current graph contrastive learning methods in the node classification task over various real-world datasets and further improves the robustness of graph contrastive learning.
Shengyu Feng, Baoyu Jing, Yada Zhu, Hanghang Tong
WWW1
2021 Batch Reinforcement Learning Through Continuation Method
Yijie Guo, Shengyu Feng, Nicolas Le Roux, Ed H. Chi, Honglak Lee, Minmin Chen
ICLR2
2020 Memory Based Trajectory-conditioned Policies for Learning from Sparse Rewards
abstract
Reinforcement learning with sparse rewards is challenging because an agent can rarely obtain non-zero rewards and hence, gradient-based optimization of parameterized policies can be incremental and slow. Recent work demonstrated that using a memory buffer of previous successful trajectories can result in more effective policies. However, existing methods may overly exploit past successful experiences, which can encourage the agent to adopt sub-optimal and myopic behaviors. In this work, instead of focusing on good experiences with limited diversity, we propose to learn a trajectory-conditioned policy to follow and expand diverse past trajectories from a memory buffer. Our method allows the agent to reach diverse regions in the state space and improve upon the past trajectories to reach new states. We empirically show that our approach significantly outperforms count-based exploration methods (parametric approach) and self-imitation learning (parametric approach with non-parametric memory) on various complex tasks with local optima. In particular, without using expert demonstrations or resetting to arbitrary states, we achieve the state-of-the-art scores under five billion number of frames, on challenging Atari games such as Montezuma’s Revenge and Pitfall.
Yijie Guo, Marcin Moczulski, Shengyu Feng, Samy Bengio, Mohammad Norouzi 0002, Honglak Lee
NeurIPS4