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Nicolas Rivierre

dblp:47/2195 · DBLP profile ↗
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7ranked-venue papers
0as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Software engineering, systems software and programming languages · 2Applied, interdisciplinary, general and emerging computing · 2Security and privacy · 1Databases, data management, data science and information retrieval · 1Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Distributed systems · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › virtual environment
networked virtual environment
0.012002
An Open Middleware for Large-Scale Networked Virtual Environments · VR 2002
Distributed systems › replication
partial replication
0.012002
An Open Middleware for Large-Scale Networked Virtual Environments · VR 2002

Methods — techniques the papers use, named apart from their topics

middleware · 0.1event communication · 0.1
YearPublicationVenuePosition
2010 From Data Center Resource Allocation to Control Theory and Back
abstract
Continuously adjusting the horizontal scaling of applications hosted by data centers appears as a good candidate to automatic control approaches allocating resources in closed-loop given their current workload. Despite several attempts, real applications of these techniques in cloud computing infrastructures face some difficulties. Some of them essentially turn back to the core concepts of automatic control: controllability, inertia of the controlled system, gain and stability. In this paper, considering our recent work to build a management framework dedicated to automatic resource allocation in virtualized applications, we attempt to identify from experiments the sources of instabilities in the controlled systems. As examples, we analyze two types of policies: threshold-based and reinforcement learning techniques to dynamically scale resources. The experiments show that both approaches are tricky and that trying to implement a controller without looking at the way the controlled system reacts to actions, both in time and in amplitude, is doomed to fail. We discuss both lessons learned from the experiments in terms of simple yet key points to build good resource management policies, and longer term issues on which we are currently working to manage contracts and reinforcement learning efficiently in cloud controllers.
Xavier Dutreilh, Nicolas Rivierre, Aurélien Moreau, Jacques Malenfant, Isis Truck
IEEE CLOUD2
2008 QoS Policies for Business Processes in Service Oriented Architectures
Fabien Baligand, Nicolas Rivierre, Thomas Ledoux
ICSOC2
2007 A Declarative Approach for QoS-Aware Web Service Compositions
Fabien Baligand, Nicolas Rivierre, Thomas Ledoux
ICSOC2
2007 Towards a Versatile Contract Model to Organize Behavioral Specifications
Philippe Collet, Alain Ozanne, Nicolas Rivierre
SOFSEM (1)3
2006 From Components to Autonomic Elements Using Negotiable Contracts
Hervé Chang, Philippe Collet, Alain Ozanne, Nicolas Rivierre
ATC4
2002 An Open Middleware for Large-Scale Networked Virtual Environments
abstract
This paper presents a 100% Java middleware that aims to offer an open and extensible foundation for building large-scale real-time networked virtual environment applications. This platform relies on a partial replication model in which the whole simulation space is spread on a federation of processes based on application-specific criteria. A configurable event communication framework allows arbitrary consistency and synchronization protocols to be implemented in close cooperation with the application semantics. This middleware has been experimented with success for multi-player game prototypes involving both human-driven and autonomous simulated entities.
Frédéric Dang Tran, Marina Deslaugiers, Anne Gérodolle, Laurent Hazard, Nicolas Rivierre
VR5
1994 Collision detection in HIPERLAN
abstract
The collision detection (CD) is an interesting feature which provides optimal performance to radio LANs such to make the latter comparable to wired LANs (e.g. Ethernet). The European HIPERLAN 20 Mbps standard is the natural environment for this implementation, since this standard involves the most powerful physical base and the most multivalent architecture for radio LANs. We describe one possible way to detect collision in a radio LAN, based on the so-called Comb strategy which is very similar to collision detection. This technique is developed and implemented in LAURA Esprit project.
Philippe Jacquet, Paul Mühlethaler, Nicolas Rivierre
PIMRC3