Marco Monteiro

dblp:47/2749 · DBLP profile ↗
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4ranked-venue papers
1as first author
3since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Software engineering, systems software and programming languages · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 30% Generative modeling · 15% Deep learning architectures and training · 13%
Computer graphics and multimedia
1 paper
Rendering · 87% Image and video processing · 13%

Topics — the 13 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Vision and language › vision-language pretraining
contrastive vision-language pretraining
0.912025
Perception Encoder: The best visual embeddings are not at the output of the network · NeurIPS 2025
Computer vision › 3D vision
depth estimation
0.912025
Perception Encoder: The best visual embeddings are not at the output of the network · NeurIPS 2025
Natural language and speech › Language models and text generation › language modeling
multimodal language modeling
0.912025
Perception Encoder: The best visual embeddings are not at the output of the network · NeurIPS 2025
Computer vision › Image recognition and object detection
spatial alignment
0.912025
Perception Encoder: The best visual embeddings are not at the output of the network · NeurIPS 2025
Machine learning › Deep learning architectures and training
vision encoder
0.912025
Perception Encoder: The best visual embeddings are not at the output of the network · NeurIPS 2025
Machine learning › Generative modeling › generative adversarial network
3d-aware image synthesis
0.512021
Pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesis · CVPR 2021
Machine learning › Generative modeling
generative adversarial network
0.512021
Pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesis · CVPR 2021
Computer vision › 3D vision
neural rendering
0.512021
Pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesis · CVPR 2021
Computer vision › 3D vision › neural rendering
volume rendering
0.512021
Pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesis · CVPR 2021
Rendering
hybrid explicit-implicit representation
0.512021
Acorn: adaptive coordinate networks for neural scene representation · ACM Trans. Graph. 2021
Rendering › neural rendering
neural scene representation
0.512021
Acorn: adaptive coordinate networks for neural scene representation · ACM Trans. Graph. 2021
Computer vision › Video understanding and tracking
video classification
0.312025
Perception Encoder: The best visual embeddings are not at the output of the network · NeurIPS 2025
Computer vision › 3D vision › multi-view geometry
multi-view consistency
0.112021
Pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesis · CVPR 2021

Methods — techniques the papers use, named apart from their topics

contrastive learning · 0.9alignment method · 0.9periodic activation function · 0.5neural radiance field · 0.5feature grid · 0.5feature decoder · 0.5coordinate network · 0.5
YearPublicationVenuePosition
2025 Perception Encoder: The best visual embeddings are not at the output of the network
abstract
We introduce Perception Encoder (PE), a family of state-of-the-art vision encoders for image and video understanding. Traditionally, vision encoders have relied on a variety of pretraining objectives, each excelling at different downstream tasks. Surprisingly, after scaling a carefully tuned image pretraining recipe and refining with a robust video data engine, we find that contrastive vision-language training alone can produce strong, general embeddings for all of these downstream tasks. There is only one caveat: these embeddings are hidden within the intermediate layers of the network. To draw them out, we introduce two alignment methods: language alignment for multimodal language modeling, and spatial alignment for dense prediction. Together, our PE family of models achieves state-of-the-art results on a wide variety of tasks, including zero-shot image and video classification and retrieval; document, image, and video Q&A; and spatial tasks such as detection, tracking, and depth estimation. We release our models, code, and novel dataset of synthetically and human-annotated videos: https://github.com/facebookresearch/perception_models
Daniel Bolya, Po-Yao Huang 0001, Peize Sun, Jang Hyun Cho, Andrea Madotto, Chen Wei 0005, Tengyu Ma 0005, Jiale Zhi, Jathushan Rajasegaran, Hanoona Rasheed, Marco Monteiro, Hu Xu 0001, Shiyu Dong, Nikhila Ravi, Shang-Wen Li 0001, Piotr Dollár, Christoph Feichtenhofer
NeurIPS12
2021 Pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesis
abstract
We have witnessed rapid progress on 3D-aware image synthesis, leveraging recent advances in generative visual models and neural rendering. Existing approaches how-ever fall short in two ways: first, they may lack an under-lying 3D representation or rely on view-inconsistent rendering, hence synthesizing images that are not multi-view consistent; second, they often depend upon representation network architectures that are not expressive enough, and their results thus lack in image quality. We propose a novel generative model, named Periodic Implicit Generative Adversarial Networks (π-GAN or pi-GAN), for high-quality 3D-aware image synthesis. π-GAN leverages neural representations with periodic activation functions and volumetric rendering to represent scenes as view-consistent radiance fields. The proposed approach obtains state-of-the-art results for 3D-aware image synthesis with multiple real and synthetic datasets.
Eric R. Chan, Marco Monteiro, Petr Kellnhofer, Jiajun Wu 0001, Gordon Wetzstein
CVPR2
2021 Acorn: adaptive coordinate networks for neural scene representation
abstract
Neural representations have emerged as a new paradigm for applications in rendering, imaging, geometric modeling, and simulation. Compared to traditional representations such as meshes, point clouds, or volumes they can be flexibly incorporated into differentiable learning-based pipelines. While recent improvements to neural representations now make it possible to represent signals with fine details at moderate resolutions (e.g., for images and 3D shapes), adequately representing large-scale or complex scenes has proven a challenge. Current neural representations fail to accurately represent images at resolutions greater than a megapixel or 3D scenes with more than a few hundred thousand polygons. Here, we introduce a new hybrid implicit-explicit network architecture and training strategy that adaptively allocates resources during training and inference based on the local complexity of a signal of interest. Our approach uses a multiscale block-coordinate decomposition, similar to a quadtree or octree, that is optimized during training. The network architecture operates in two stages: using the bulk of the network parameters, a coordinate encoder generates a feature grid in a single forward pass. Then, hundreds or thousands of samples within each block can be efficiently evaluated using a lightweight feature decoder. With this hybrid implicit-explicit network architecture, we demonstrate the first experiments that fit gigapixel images to nearly 40 dB peak signal-to-noise ratio. Notably this represents an increase in scale of over 1000X compared to the resolution of previously demonstrated image-fitting experiments. Moreover, our approach is able to represent 3D shapes significantly faster and better than previous techniques; it reduces training times from days to hours or minutes and memory requirements by over an order of magnitude.
Julien N. P. Martel, David B. Lindell, Connor Z. Lin, Eric R. Chan, Marco Monteiro, Gordon Wetzstein
ACM Trans. Graph.5
2007 A Proposal to Delegate GUI Implementation using a Source Code based Model
Marco Monteiro, Paula Oliveira, Ramiro Gonçalves
SEKE1