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Akeo Adachi

dblp:47/3739 · DBLP profile ↗
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6ranked-venue papers
3as first author
0since 2021 · last 2000
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 5 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
3 papers
Computational complexity · 56% Distributed computing theory · 18% Combinatorics and discrete mathematics · 18%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Combinatorics and discrete mathematics
combinatorial game
0.011984
Some Combinatorial Game Problems Require Omega(nk) Time · J. ACM 1984
Distributed computing theory › distributed complexity
time complexity lower bounds
0.011984
Some Combinatorial Game Problems Require Omega(nk) Time · J. ACM 1984
Computational complexity › space complexity
pebble game
0.021984
Classes of Pebble Games and Complete Problems · SIAM J. Comput. 1979
Some Combinatorial Game Problems Require Omega(nk) Time · J. ACM 1984
Computational complexity › complexity classes › PSPACE
PSPACE-completeness
0.011981
Low Level Complexity for Combinatorial Games · STOC 1981
Computational complexity › complexity classes
complete sets
0.011979
Classes of Pebble Games and Complete Problems · SIAM J. Comput. 1979
Computational complexity
game complexity
0.011979
Classes of Pebble Games and Complete Problems · SIAM J. Comput. 1979
Algorithmic game theory and mechanism design › game solving
winning strategies
0.011979
Classes of Pebble Games and Complete Problems · SIAM J. Comput. 1979

Methods — techniques the papers use, named apart from their topics

multitape turing machine lower bound · 0.0diagonalization · 0.0reducibility · 0.0reduction · 0.0
YearPublicationVenuePosition
2000 Complexity of path discovery game problems
Hiroaki Tohyama, Akeo Adachi
Theor. Comput. Sci.2
1984 Some Combinatorial Game Problems Require Omega(nk) Time
abstract
The first "natural" languages are established as solvable m deterministic polynomial time, for the recogmtion of which polynomial-time lower bounds can be shown.The k-pebble game problem Is to determine whether the first player has a forced win in the pebble game using only k pebbles.The main result of this paper is that the k-pebble game problem requires ft(n (~-~)/4-') time for its recogmUon on multitape Tunng machines for any ~ > 0. The problem is solvable m deterministic polynomial time.Then we consider other combinatorial game problems that also have nontrivlal polynomial deterministic lower time bounds.
Akeo Adachi, Shigeki Iwata, Takumi Kasai
J. ACM1
1981 Low Level Complexity for Combinatorial Games
abstract
There have been numerous attempts to discuss the time complexity of problems and classify them into hierarchical classes such as P, NP, PSPACE, EXP, etc. A great number of familiar problems have been reported which are complete in NP (nondeterministic polynomial time). Even and Tarjan considered generalized Hex and showed that the problem to determine who wins the game if each player plays perfectly is complete in polynomial space. Shaefer derived some two-person game from NP complete problems which are complete in polynomial space. A rough discussion such as to determine whether or not a given problem belongs to NP is independent of the machine model and the way of defining the size of problems, since any of the commonly used machine models can be simulated by any other with a polynomial loss in running time and by no matter what criteria the size is defined, they differ from each other by polynomial order. However, in precise discussion, for example, in the discussion whether the computation of a problem requires O(n k) time or O(nk+l) time, the complexity heavily depends on machine models and the definition of size of problems. From these points, we introduce somewhat stronger notion of the reducibility.
Akeo Adachi, Shigeki Iwata, Takumi Kasai
STOC1
1980 A Characterization of Time Complexity by Simple Loop Programs
Takumi Kasai, Akeo Adachi
J. Comput. Syst. Sci.2
1979 A Theoretical Study of the Time Analysis of Programs
Akeo Adachi, Takumi Kasai, Etsuro Moriya
MFCS1
1979 Classes of Pebble Games and Complete Problems
abstract
A “pebble game” is introduced and some restricted pebble games are considered. It is shown that in each of these games the problem to determine whether there is a winning strategy (two-person game) is harder than the solvability problem (one-person game). We also show that each of these problems is complete in well-known complexity classes. Several familiar games are presented whose winning strategy problems are complete in exponential time.
Takumi Kasai, Akeo Adachi, Shigeki Iwata
SIAM J. Comput.2