Demo Data from EDBT 2026 / reviewers in the wild / expert
Kiyotaka Kushihama
dblp:47/4261
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2003
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Robot manipulation · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Haptics and multimodal interaction · 100% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot manipulation › tactile sensing › tactile perception
haptic exploration |
0.0 | 1 | 2003 | A vision-based haptic exploration · ICRA 2003 |
Virtual and augmented reality › immersive interaction
virtual object manipulation |
0.0 | 1 | 2003 | A vision-based haptic exploration · ICRA 2003 |
Methods — techniques the papers use, named apart from their topics
active vision · 0.1active touch · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2003 | A vision-based haptic explorationabstractReal-world objects exhibit rich physical interaction behaviours on contact. Such behaviours depend on how heavy and hard it is when held, how its surface feels when touched, how it deforms on contact, etc. Recently, there are thus growing needs for haptic exploration to estimate and extract such physical object properties as mass, friction, elasticity, relational constraints etc.. In this paper, we propose a novel paradigm, we call haptic vision,which is a vision-based haptic exploration approach toward an automatic construction of reality-based virtual space simulator, by augmenting active vision with active touch. We apply this technique to mass, relational constraints estimation and elasticity, and use these results to construct virtual object manipulation simulator. Experimental results show that feasibility and validity of the proposed approach. Hiromi T. Tanaka, Kiyotaka Kushihama, Naoki Ueda, Shinichi Hirai |
ICRA | 2 |