EDBT 2026 Demo / reviewers in the wild / expert
Juan Rada
dblp:47/4638
· DBLP profile ↗
13ranked-venue papers
8as first author
4since 2021 · last 2026
0000-0001-8908-1983ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Theory of computation · 12 · 7 first-author · 4 since 2021Artificial intelligence and machine learning · 1 · 1 first-author
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Extremal results on the general hyperbolic Sombor index
Juan Rada, José M. Rodríguez 0001, José María Sigarreta |
Discret. Appl. Math. | 1 |
| 2022 | Hosoya index of VDB-weighted graphs
Roberto Cruz, Ivan Gutman, Juan Rada |
Discret. Appl. Math. | 3 |
| 2021 | Vertex-degree based topological indices of digraphs
Juan Daniel Monsalve, Juan Rada |
Discret. Appl. Math. | 2 |
| 2021 | General properties on Sombor indices
Juan Rada, José M. Rodríguez 0001, José María Sigarreta |
Discret. Appl. Math. | 1 |
| 2020 | Trees with maximum exponential Randić index
Roberto Cruz, Juan Daniel Monsalve, Juan Rada |
Discret. Appl. Math. | 3 |
| 2015 | Vertex-degree-based topological indices over starlike trees
Clara Betancur, Roberto Cruz, Juan Rada |
Discret. Appl. Math. | 3 |
| 2014 | Wiener index of Eulerian graphs
Ivan Gutman, Roberto Cruz, Juan Rada |
Discret. Appl. Math. | 3 |
| 2008 | Path optimization for multiple objectives in directed graphs using genetic algorithmsabstractThis paper presents a genetic algorithmic approach for finding efficient paths in directed graphs when optimizing multiple objectives. Its aim is to provide solutions for the game of Animat where an agent must evolve paths to achieve the greatest amount of bombs in the fewest moves as possible. The nature of this problem suggests agents with memory abilities to choose different edges from a vertex v such that each time v is reached, the agent can avoid cycles and be encouraged to keep searching for bombs all over the directed graph. This approach was tested on several random scenarios and also on specially designed ones with very encouraging results. The multi-objective genetic algorithm chosen to evolve paths was SPEA2 using one-point crossover and low mutation to allow genetic diversity of the population and an enhanced convergence rate. Results are compared with an implementation for the same game using ant colony optimization. Juan Rada, Ruben Parma, Wilmer Pereira |
IEEE Congress on Evolutionary Computation | 1 |
| 2005 | Energy ordering of catacondensed hexagonal systems
Juan Rada |
Discret. Appl. Math. | 1 |
| 2005 | Variation of the Wiener index under tree transformations
Juan Rada |
Discret. Appl. Math. | 1 |
| 2005 | Randic ordering of chemical trees
Juan Rada, Carlos Uzcátegui |
Discret. Appl. Math. | 1 |
| 2003 | Randic Structure of a Graph
Juan Rada, Carlos Uzcátegui |
Discret. Appl. Math. | 1 |
| 2002 | Higher order connectivity index of starlike trees
Juan Rada, Oswaldo Araujo |
Discret. Appl. Math. | 1 |