EDBT 2026 Demo / reviewers in the wild / expert
Reinhard Schütte
dblp:47/6046
· DBLP profile ↗
6ranked-venue papers
3as first author
3since 2021 · last 2023
0000-0002-1535-9038ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Databases, data management, data science and information retrieval · 3 · 3 first-authorHuman-computer interaction and ubiquitous computing · 3 · 3 since 2021Software engineering, systems software and programming languages · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Immersive interaction · 90% Interaction techniques and input · 10% | |
| Computer graphics and multimedia
2 papers |
Audio and music processing · 72% Virtual and augmented reality · 28% | |
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 6 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction
mixed reality interaction |
0.7 | 1 | 2023 | Scene Responsiveness for Visuotactile Illusions in Mixed Reality · UIST 2023 |
Immersive interaction
mixed reality |
0.5 | 1 | 2021 | TransforMR: Pose-Aware Object Substitution for Composing Alternate Mixed Realities · ISMAR 2021 |
Virtual and augmented reality
digital twin |
0.2 | 1 | 2023 | Scene Responsiveness for Visuotactile Illusions in Mixed Reality · UIST 2023 |
Computer vision › 3D vision
object pose estimation |
0.1 | 1 | 2021 | TransforMR: Pose-Aware Object Substitution for Composing Alternate Mixed Realities · ISMAR 2021 |
Immersive interaction › augmented reality
audio augmented reality |
0.1 | 1 | 2021 | SoundsRide: Affordance-Synchronized Music Mixing for In-Car Audio Augmented Reality · UIST 2021 |
Interaction techniques and input
in-vehicle interaction |
0.1 | 1 | 2021 | SoundsRide: Affordance-Synchronized Music Mixing for In-Car Audio Augmented Reality · UIST 2021 |
Methods — techniques the papers use, named apart from their topics
just-in-time virtualization · 1.3video inpainting · 1.0pose-aware rendering · 1.0instance segmentation · 1.0filtering · 1.0cost-aware planning · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Scene Responsiveness for Visuotactile Illusions in Mixed RealityabstractManipulating their environment is one of the fundamental actions that humans, and actors more generally, perform. Yet, today’s mixed reality systems enable us to situate virtual content in the physical scene but fall short of expanding the visual illusion to believable environment manipulations. In this paper, we present the concept and system of Scene Responsiveness, the visual illusion that virtual actions affect the physical scene. Using co-aligned digital twins for coherence-preserving just-in-time virtualization of physical objects in the environment, Scene Responsiveness allows actors to seemingly manipulate physical objects as if they were virtual. Based on Scene Responsiveness, we propose two general types of end to-end illusionary experiences that ensure visuotactile consistency through the presented techniques of object elusiveness and object rephysicalization. We demonstrate how our Daydreaming illusion enables virtual characters to enter the scene through a physically closed door and vandalize the physical scene, or users to enchant and summon far-away physical objects. In a user evaluation of our Copperfield illusion, we found that Scene Responsiveness can be rendered so convincingly that it lends itself to magic tricks. We present our system architecture and conclude by discussing the implications of scene-responsive mixed reality for gaming and telepresence. Mohamed Kari, Reinhard Schütte, Raj Sodhi |
UIST | 2 |
| 2021 | TransforMR: Pose-Aware Object Substitution for Composing Alternate Mixed RealitiesabstractDespite the advances in machine perception, semantic scene understanding is still a limiting factor in mixed reality scene composition. In this paper, we present TransforMR, a video see-through mixed reality system for mobile devices that performs 3D-pose-aware object substitution to create meaningful mixed reality scenes. In real-time and for previously unseen and unprepared real-world environments, TransforMR composes mixed reality scenes so that virtual objects assume behavioral and environment-contextual properties of replaced real-world objects. This yields meaningful, coherent, and humaninterpretable scenes, not yet demonstrated by today’s augmentation techniques. TransforMR creates these experiences through our novel pose-aware object substitution method building on different 3D object pose estimators, instance segmentation, video inpainting, and pose-aware object rendering. TransforMR is designed for use in the real-world, supporting the substitution of humans and vehicles in everyday scenes, and runs on mobile devices using just their monocular RGB camera feed as input. We evaluated TransforMR with eight participants in an uncontrolled city environment employing different transformation themes. Applications of TransforMR include real-time character animation analogous to motion capturing in professional film making, however without the need for preparation of either the scene or the actor, as well as narrative-driven experiences that allow users to explore fictional parallel universes in mixed reality. We make all of our source code and assets available1.1TransforMR code release: https://github.com/MohamedKari/transformr Mohamed Kari, Tobias Alexander Große-Puppendahl, Luis Falconeri Coelho, Andreas Rene Fender, David Bethge, Reinhard Schütte, Christian Holz 0001 |
ISMAR | 6 |
| 2021 | SoundsRide: Affordance-Synchronized Music Mixing for In-Car Audio Augmented RealityabstractMusic is a central instrument in video gaming to attune a player’s attention to the current atmosphere and increase their immersion in the game. We transfer the idea of scene-adaptive music to car drives and propose SoundsRide, an in-car audio augmented reality system that mixes music in real-time synchronized with sound affordances along the ride. After exploring the design space of affordance-synchronized music, we design SoundsRide to temporally and spatially align high-contrast events on the route, e. g., highway entrances or tunnel exits, with high-contrast events in music, e. g., song transitions or beat drops, for any recorded and annotated GPS trajectory by a three-step procedure. In real-time, SoundsRide 1) estimates temporal distances to events on the route, 2) fuses these novel estimates with previous estimates in a cost-aware music-mixing plan, and 3) if necessary, re-computes an updated mix to be propagated to the audio output. To minimize user-noticeable updates to the mix, SoundsRide fuses new distance information with a filtering procedure that chooses the best updating strategy given the last music-mixing plan, the novel distance estimations, and the system parameterization. We technically evaluate SoundsRide and conduct a user evaluation with 8 participants to gain insights into how users perceive SoundsRide in terms of mixing, affordances, and synchronicity. We find that SoundsRide can create captivating music experiences and positively as well as negatively influence subjectively perceived driving safety, depending on the mix and user. Mohamed Kari, Tobias Alexander Große-Puppendahl, Alexander Jagaciak, David Bethge, Reinhard Schütte, Christian Holz 0001 |
UIST | 5 |
| 2017 | Information Systems for Retail Companies - Challenges in the Era of Digitization
Reinhard Schütte |
CAiSE | 1 |
| 1999 | Architectures for Evaluating the Quality of Information Models - a Meta and an Object Level Comparison
Reinhard Schütte |
ER | 1 |
| 1998 | The Guidelines of Modeling - An Approach to Enhance the Quality in Information Models
Reinhard Schütte, Thomas Rotthowe |
ER | 1 |