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Benjamin Knoerlein

dblp:47/6821 · DBLP profile ↗
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7ranked-venue papers
2as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-authorHuman-computer interaction and ubiquitous computing · 5 · 2 first-authorArtificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 100%
Human-computer interaction and pervasive computing
5 papers
Haptics and multimodal interaction · 72% Learning and educational technologies · 28%
Computer graphics and multimedia
4 papers
Virtual and augmented reality · 52% Rendering · 48%

Topics — the 10 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
depth estimation
0.912025
Depth Estimation Through Translucent Surfaces · ICRA 2025
Haptics and multimodal interaction › haptic interaction
haptic augmented reality
0.222010
Breast cancer palpation system using haptic augmented reality · ISMAR 2010
Haptic simulation of breast cancer palpation: A case study of haptic augmented reality · ISMAR 2010
Learning and educational technologies
medical training
0.222010
Breast cancer palpation system using haptic augmented reality · ISMAR 2010
Haptic simulation of breast cancer palpation: A case study of haptic augmented reality · ISMAR 2010
Virtual and augmented reality
calibration and registration
0.112009
Calibration, Registration, and Synchronization for High Precision Augmented Reality Haptics · IEEE Trans. Vis. Comput. Graph. 2009
Virtual and augmented reality › haptics
visuo-haptic augmented reality
0.112009
Calibration, Registration, and Synchronization for High Precision Augmented Reality Haptics · IEEE Trans. Vis. Comput. Graph. 2009
Haptics and multimodal interaction › haptic perception
stiffness perception
0.112009
Influence of visual and haptic delays on stiffness perception in augmented reality · ISMAR 2009
Haptics and multimodal interaction › multimodal perception
visuo-haptic perception
0.112009
Influence of visual and haptic delays on stiffness perception in augmented reality · ISMAR 2009
Virtual and augmented reality
augmented reality
0.122009
High-fidelity visuo-haptic interaction with virtual objects in multi-modal AR systems · ISMAR 2006
Influence of visual and haptic delays on stiffness perception in augmented reality · ISMAR 2009
Haptics and multimodal interaction
haptic feedback
0.112006
High-fidelity visuo-haptic interaction with virtual objects in multi-modal AR systems · ISMAR 2006
Medical and health informatics › medical education
surgical training
0.012009
Calibration, Registration, and Synchronization for High Precision Augmented Reality Haptics · IEEE Trans. Vis. Comput. Graph. 2009

Methods — techniques the papers use, named apart from their topics

hybrid tracking · 0.3distributed synchronization framework · 0.3stiffness augmentation · 0.2contact dynamics model · 0.2user study · 0.2quasi-newton optimization · 0.1landmark refinement · 0.1
YearPublicationVenuePosition
2025 Depth Estimation Through Translucent Surfaces
Siyu Dai, Xibai Lou, Petter Nilsson, Shantanu Thakar, Cassie Meeker, Ariel Gordon, Xiangxin Kong, Jenny Zhang, Benjamin Knoerlein, Ruguan Liu, Bhavana Chandrashekhar, Sisir Karumanchi
ICRA9
2011 Comparison of tracker-based to tracker-less haptic device calibration
abstract
In our current work we explore the feasibility of using visuo-haptic augmented reality techniques for training and remote collaboration. Accurate calibration of system components is a key factor in this context. In this paper we deal with the calibration of the kinematic parameters of the haptic device. We compare a previously developed technique using an external optical tracker to a new approach not relying on additional devices. Simulated and real experiments are carried out to investigate the performance of the new technique. As will be shown, both methods yield reasonable results with average errors in the workspace below 2mm. It is found that the trackerless technique is an acceptable alternative to using a tracker for calibration, with only slightly reduced accuracy. It is straightforward to apply and allows to improve rendering fidelity.
Benjamin Knoerlein, Matthias Harders
World Haptics1
2010 Haptic simulation of breast cancer palpation: A case study of haptic augmented reality
abstract
Haptic augmented reality (AR) allows to modulate the haptic properties of a real object by providing virtual haptic feedback. We previously developed a haptic AR system wherein the stiffness of a real object can be augmented with the aid of a haptic interface. To demonstrate its potential, this paper presents a case study for medical training of breast cancer palpation. A real breast model made of soft silicone is augmented with a virtual tumor rendered inside. Haptic stimuli for the virtual tumor are generated based on a contact dynamics model identified via real measurements, without the need of geometric information on the breast. A subjective evaluation confirmed the realism and fidelity of our palpation system.
Seokhee Jeon, Benjamin Knoerlein, Matthias Harders, Seungmoon Choi
ISMAR2
2010 Breast cancer palpation system using haptic augmented reality
abstract
In haptic augmented reality (AR), a stimulus from a real object is augmented by a synthetic haptic signal. We previously developed a haptic AR system wherein the stiffness of a real object can be augmented with the aid of a haptic interface. This demonstration presents a case study of this technology for medical training of breast cancer palpation. A real breast model made of soft silicone is augmented with a virtual tumor rendered inside. Haptic stimuli for the virtual tumor are generated based on a contact dynamics model identified via real measurements. With our palpation system, a user can experience excellent realism comparable to that of a real breast mock-up containing a real tumor.
Seokhee Jeon, Benjamin Knoerlein, Matthias Harders, Gabjong Han, Seungmoon Choi
ISMAR2
2009 Influence of visual and haptic delays on stiffness perception in augmented reality
abstract
Visual delays are unavoidable in augmented reality setups and occur in different steps of the rendering pipeline. In the context of haptic interaction with virtual objects, it has been shown that delayed force feedback can alter the perception of object stiffness. We hypothesize that delays in augmented reality systems can have similar consequences. To test this, we carried out a user study to investigate the effect of visual and haptic delays on the perception of stiffness. The experiment has been performed in an optimized visuo-haptic augmented reality setup, which allows to artificially manipulate delays during visual and haptic rendering. In line with previous results, delays for haptic feedback resulted in decreased perceived stiffness. In contrast, visual delays caused an increase in perceived stiffness. However, the simultaneous occurrence of delays in both sensory channels led to a partial compensation of these effects. This could potentially help to correct stiffness perception of virtual objects in visuo-haptic augmented reality systems.
Benjamin Knoerlein, Massimiliano Di Luca, Matthias Harders
ISMAR1
2009 Calibration, Registration, and Synchronization for High Precision Augmented Reality Haptics
abstract
In our current research we examine the application of visuo-haptic augmented reality setups in medical training. To this end, highly accurate calibration, system stability, and low latency are indispensable prerequisites. These are necessary to maintain user immersion and avoid breaks in presence which potentially diminish the training outcome. In this paper we describe the developed calibration methods for visuo-haptic integration, the hybrid tracking technique for stable alignment of the augmentation, and the distributed framework ensuring low latency and component synchronization. Finally, we outline an early prototype system based on the multimodal augmented reality framework. The latter allows colocated visuo-haptic interaction with real and virtual scene components in a simplified open surgery setting.
Matthias Harders, Gérald Bianchi, Benjamin Knoerlein, Gábor Székely
IEEE Trans. Vis. Comput. Graph.3
2006 High-fidelity visuo-haptic interaction with virtual objects in multi-modal AR systems
abstract
The driving force of our research is the precise combination of real and - possibly indistinguishable - virtual objects in an interactive augmented reality environment. This requires real-time, multimodal simulation, as well as stable and accurate overlay of the computer-generated objects. This paper describes several methods to improve accuracy and stability of our hybrid augmented reality system. In a comparison of two approaches to hybrid head pose refinement, we show that Quasi-Newton method enables high performance optimization for image space error minimization. Moreover, a 3D landmark refinement step is proposed, which significantly improves quality and robustness of the overlay process. The enhanced system is demonstrated in an interactive AR environment, which provides accurate haptic feedback from real and virtual deformable objects. Finally, the effect of landmark occlusion on tracking stability during user interaction is also analyzed.
Gérald Bianchi, Christoph Jung, Benjamin Knoerlein, Gábor Székely, Matthias Harders
ISMAR3