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Yifan Wang 0025

dblp:47/6959-25 · DBLP profile ↗
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6ranked-venue papers
1as first author
6since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
3D vision · 88% Knowledge representation and reasoning · 12%
Computer graphics and multimedia
3 papers
Rendering · 62% Geometric modeling and processing · 38%

Topics — the 14 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d reconstruction
surface reconstruction
1.622025
GigaGS: 3D Gaussian Based Planar Representation for Large-Scene Surface Reconstruction · AAAI 2025
NeuRodin: A Two-stage Framework for High-Fidelity Neural Surface Reconstruction · NeurIPS 2024
Computer vision › 3D vision
3d reconstruction
0.912025
ND-SDF: Learning Normal Deflection Fields for High-Fidelity Indoor Reconstruction · ICLR 2025
Computer vision › 3D vision
3d scene understanding
0.912025
AETHER: Geometric-Aware Unified World Modeling · ICCV 2025
Computer vision › 3D vision › 3d reconstruction › surface reconstruction › neural surface reconstruction
neural implicit surface reconstruction
0.912025
ND-SDF: Learning Normal Deflection Fields for High-Fidelity Indoor Reconstruction · ICLR 2025
Knowledge, reasoning and agents › Knowledge representation and reasoning
spatial reasoning
0.912025
AETHER: Geometric-Aware Unified World Modeling · ICCV 2025
Computer vision › 3D vision › neural rendering
volume rendering
0.912025
ND-SDF: Learning Normal Deflection Fields for High-Fidelity Indoor Reconstruction · ICLR 2025
Rendering › gaussian splatting
3d gaussian splatting
0.912025
GigaGS: 3D Gaussian Based Planar Representation for Large-Scene Surface Reconstruction · AAAI 2025
Geometric modeling and processing
3d reconstruction
0.912025
PGSR: Planar-Based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction · IEEE Trans. Vis. Comput. Graph. 2025
Rendering
gaussian splatting
0.912025
PGSR: Planar-Based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction · IEEE Trans. Vis. Comput. Graph. 2025
Rendering
novel view synthesis
0.912025
GigaGS: 3D Gaussian Based Planar Representation for Large-Scene Surface Reconstruction · AAAI 2025
Geometric modeling and processing
surface reconstruction
0.912025
PGSR: Planar-Based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction · IEEE Trans. Vis. Comput. Graph. 2025
Computer vision › 3D vision › 3d reconstruction › surface reconstruction
neural surface reconstruction
0.812024
NeuRodin: A Two-stage Framework for High-Fidelity Neural Surface Reconstruction · NeurIPS 2024
Computer vision › 3D vision › 3d shape representation › implicit surface representation
signed distance function
0.812024
NeuRodin: A Two-stage Framework for High-Fidelity Neural Surface Reconstruction · NeurIPS 2024
Rendering
volume rendering
0.212024
NeuRodin: A Two-stage Framework for High-Fidelity Neural Surface Reconstruction · NeurIPS 2024

Methods — techniques the papers use, named apart from their topics

volume rendering · 2.4multi-view photometric consistency · 1.7level-of-detail representation · 1.7geometric consistency · 1.7signed distance function · 1.5unbiased depth rendering · 0.9planar-based gaussian splatting · 0.9neural implicit representation · 0.9geometric regularization · 0.9geometric modeling · 0.9
YearPublicationVenuePosition
2025 GigaGS: 3D Gaussian Based Planar Representation for Large-Scene Surface Reconstruction
abstract
3D Gaussian Splatting (3DGS) has shown promising performance in novel view synthesis. Previous methods adapt it to obtaining surfaces of either individual 3D objects or within limited scenes. In this paper, we make the first attempt to tackle the challenging task of large-scale scene surface reconstruction. This task is particularly difficult due to the high GPU memory consumption, different levels of details for geometric representation, and noticeable inconsistencies in appearance. To this end, we propose GigaGS, the first work for high-quality surface reconstruction for large-scale scenes using 3DGS. GigaGS first applies a partitioning strategy based on the mutual visibility of spatial regions, which effectively grouping cameras for parallel processing. To enhance the quality of the surface, we also propose novel multi-view photometric and geometric consistency constraints based on Level-of-Detail representation. In doing so, our method can reconstruct detailed surface structures. Comprehensive experiments are conducted on various datasets. The consistent improvement demonstrates the superiority of GigaGS.
Weicai Ye, Yifan Wang 0025, Danpeng Chen, Wanli Ouyang, Guofeng Zhang 0001, Yu Qiao 0001, Tong He 0001
AAAI3
2025 AETHER: Geometric-Aware Unified World Modeling
Haoyi Zhu, Yifan Wang 0025, Wenzheng Chang, Zizun Li, Chunhua Shen, Jiangmiao Pang, Tong He 0001
ICCV2
2025 ND-SDF: Learning Normal Deflection Fields for High-Fidelity Indoor Reconstruction
abstract
Neural implicit reconstruction via volume rendering has demonstrated its effectiveness in recovering dense 3D surfaces. However, it is non-trivial to simultaneously recover meticulous geometry and preserve smoothness across regions with differing characteristics. To address this issue, previous methods typically employ geometric priors, which are often constrained by the performance of the prior models. In this paper, we propose ND-SDF, which learns a Normal Deflection field to represent the angular deviation between the scene normal and the prior normal. Unlike previous methods that uniformly apply geometric priors on all samples, introducing significant bias in accuracy, our proposed normal deflection field dynamically learns and adapts the utilization of samples based on their specific characteristics, thereby improving both the accuracy and effectiveness of the model. Our method not only obtains smooth weakly textured regions such as walls and floors but also preserves the geometric details of complex structures. In addition, we introduce a novel ray sampling strategy based on the deflection angle to facilitate the unbiased rendering process, which significantly improves the quality and accuracy of intricate surfaces, especially on thin structures. Consistent improvements on various challenging datasets demonstrate the superiority of our method.
Ziyu Tang, Weicai Ye, Yifan Wang 0025, Hujun Bao, Tong He 0001, Guofeng Zhang 0001
ICLR3
2025 StreetSurfGS: Scalable Urban Street Surface Reconstruction With Planar-Based Gaussian Splatting
abstract
Reconstructing urban street scenes is crucial due to its vital role in applications such as autonomous driving and urban planning. These scenes are characterized by long, narrow camera trajectories, occlusion, complex object relationships, and sparse data across multiple scales. Despite recent advancements, existing surface reconstruction methods, which are primarily designed for object-centric scenarios, struggle to adapt effectively to the unique characteristics of street scenes. To address this challenge, we introduce StreetSurfGS, the first method to employ Gaussian Splatting specifically tailored for scalable urban street scene surface reconstruction. StreetSurfGS utilizes a planar-based octree representation and segmented training to reduce memory costs, accommodate unique camera characteristics, and improve scalability. Additionally, to mitigate depth inaccuracies caused by object overlap, we propose a guided smoothing strategy within regularization to eliminate inaccurate boundary points and outliers. Furthermore, to address sparse views and multi-scale challenges, we use a dual-step matching strategy that leverages adjacent and long-term information. Extensive experiments validate the efficacy of StreetSurfGS in both novel view synthesis and surface reconstruction.
Weicai Ye, Yifan Wang 0025, Guofeng Zhang 0001, Wengang Zhou 0001, Tong He 0001, Houqiang Li
IEEE Trans. Circuits Syst. Video Technol.3
2025 PGSR: Planar-Based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction
abstract
Recently, 3D Gaussian Splatting (3DGS) has attracted widespread attention due to its high-quality rendering, and ultra-fast training and rendering speed. However, due to the unstructured and irregular nature of Gaussian point clouds, it is difficult to guarantee geometric reconstruction accuracy and multi-view consistency simply by relying on image reconstruction loss. Although many studies on surface reconstruction based on 3DGS have emerged recently, the quality of their meshes is generally unsatisfactory. To address this problem, we propose a fast planar-based Gaussian splatting reconstruction representation (PGSR) to achieve high-fidelity surface reconstruction while ensuring high-quality rendering. Specifically, we first introduce an unbiased depth rendering method, which directly renders the distance from the camera origin to the Gaussian plane and the corresponding normal map based on the Gaussian distribution of the point cloud, and divides the two to obtain the unbiased depth. We then introduce single-view geometric, multi-view photometric, and geometric regularization to preserve global geometric accuracy. We also propose a camera exposure compensation model to cope with scenes with large illumination variations. Experiments on indoor and outdoor scenes show that the proposed method achieves fast training and rendering while maintaining high-fidelity rendering and geometric reconstruction, outperforming 3DGS-based and NeRF-based methods.
Danpeng Chen, Weicai Ye, Yifan Wang 0025, Weijian Xie, Shangjin Zhai, Nan Wang 0020, Haomin Liu, Hujun Bao, Guofeng Zhang 0001
IEEE Trans. Vis. Comput. Graph.4
2024 NeuRodin: A Two-stage Framework for High-Fidelity Neural Surface Reconstruction
abstract
Signed Distance Function (SDF)-based volume rendering has demonstrated significant capabilities in surface reconstruction. Although promising, SDF-based methods often fail to capture detailed geometric structures, resulting in visible defects. By comparing SDF-based volume rendering to density-based volume rendering, we identify two main factors within the SDF-based approach that degrade surface quality: SDF-to-density representation and geometric regularization. These factors introduce challenges that hinder the optimization of the SDF field. To address these issues, we introduce NeuRodin, a novel two-stage neural surface reconstruction framework that not only achieves high-fidelity surface reconstruction but also retains the flexible optimization characteristics of density-based methods. NeuRodin incorporates innovative strategies that facilitate transformation of arbitrary topologies and reduce artifacts associated with density bias. Extensive evaluations on the Tanks and Temples and ScanNet++ datasets demonstrate the superiority of NeuRodin, showing strong reconstruction capabilities for both indoor and outdoor environments using solely posed RGB captures. Project website: https://open3dvlab.github.io/NeuRodin/
Yifan Wang 0025, Weicai Ye, Guofeng Zhang 0001, Wanli Ouyang, Tong He 0001
NeurIPS1