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Sascha Schäfer 0001

dblp:47/7929-1 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Software engineering, systems software and programming languages · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Software engineering, system software, and programming languages
1 paper
Requirements engineering and software design · 100%
Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 50% Interaction techniques and input · 50%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Requirements engineering and software design
requirements analysis
0.112012
Using mobile devices for collaborative requirements engineering · ASE 2012
Requirements engineering and software design
requirements modeling
0.112012
Using mobile devices for collaborative requirements engineering · ASE 2012
Requirements engineering and software design › use case modeling
use case analysis
0.112012
Using mobile devices for collaborative requirements engineering · ASE 2012
Collaborative and social computing
co-located collaboration
0.012012
Using mobile devices for collaborative requirements engineering · ASE 2012
Interaction techniques and input
touch interaction
0.012012
Using mobile devices for collaborative requirements engineering · ASE 2012

Methods — techniques the papers use, named apart from their topics

role play · 0.3
YearPublicationVenuePosition
2013 Teaching object-orientation with smartphones as digital CRC cards
abstract
Object-orientation is one of the essential parts of every software engineering course. However, according to literature, it often lacks the following: First, modeling on a conceptual level independent from a particular programming language is often neglected. Moreover, the actual process of designing or implementing a piece of software seems to be less important than providing an optimal solution. Finally, students often follow the slides of the teacher passively without thinking about or even questioning the material. But, in order to actively apply a proper form of object-orientation, it is essential that one understands the concepts of this programming paradigm and is able to deal with problems and communicate ideas rather than handling a specific programming language. In this paper we introduce CREWSpace-a tool for co-located collaboration that implements a digital version of the CRC method. To this end, students actively participate in so called CRC sessions, which fosters communication and problem solving skills. In particular, they design a software system on a conceptual level and use our tool to analyze and adjust the proposed design through role play. Moreover, CREWSpace records these analyses for a later replay such that the students are able to reflect on their decisions.
Rainer Benda, Sascha Schäfer 0001, Stephan Diehl 0001
CSEE&T2
2012 Using mobile devices for collaborative requirements engineering
abstract
In requirements engineering, CRC modeling and use case analysis are established techniques and are often performed as a group work activity. In particular, role play is used to involve different stakeholders into the use case analysis. To support this kind of co-located collaboration we developed CREW-Space, which allows several users to simultaneously interact through Android-enabled mobile devices with the same model displayed on a shared screen. Furthermore, it keeps track of the current state of the role play and, in addition, each mobile device serves as a private workspace; it actually turns into a tangible digital CRC card.
Rainer Benda, Sascha Schäfer 0001, Stephan Diehl 0001
ASE2