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Gavin Rens

dblp:47/8771 · also Gavin B. Rens · DBLP profile ↗
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12ranked-venue papers
8as first author
6since 2021 · last 2025
0000-0003-2950-9962ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 12 · 8 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 56% Knowledge representation and reasoning · 33% Planning, search and constraint satisfaction · 5%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Knowledge representation and reasoning › logic programming
probabilistic logic programming
0.712023
Safe Reinforcement Learning via Probabilistic Logic Shields · IJCAI 2023
Machine learning › Reinforcement learning
safe reinforcement learning
0.712023
Safe Reinforcement Learning via Probabilistic Logic Shields · IJCAI 2023
Machine learning › Reinforcement learning › safe reinforcement learning
shielding
0.712023
Safe Reinforcement Learning via Probabilistic Logic Shields · IJCAI 2023
Knowledge, reasoning and agents › Knowledge representation and reasoning › reasoning about action and change › reasoning about actions
action logic
0.112011
From an Agent Logic to an Agent Programming Language for Partially Observable Stochastic Domains · IJCAI 2011
Knowledge, reasoning and agents › Multi-agent systems › agent architecture › agent programming
agent programming languages
0.112011
From an Agent Logic to an Agent Programming Language for Partially Observable Stochastic Domains · IJCAI 2011
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
partially observable markov decision process
0.112011
From an Agent Logic to an Agent Programming Language for Partially Observable Stochastic Domains · IJCAI 2011

Methods — techniques the papers use, named apart from their topics

policy gradient · 0.7differentiable logic constraints · 0.7logic of action · 0.1POMDP · 0.1
YearPublicationVenuePosition
2025 Proposing Hierarchical Goal-Conditioned Policy Planning in Multi-Goal Reinforcement Learning
Gavin Rens
ICAART (1)1
2025 Belief Re-Use in Partially Observable Monte Carlo Tree Search
abstract
sponsorship: KU Leuven|C14/24/092, KU Leuven|iBOF/21/075, Onderzoeksprogramma Artificiële Intelligentie (AI) Vlaanderen
Ebert Theeuwes, Gabriele Venturato, Gavin Rens
ICAART (2)3
2025 A Two-Phase Safe Reinforcement Learning Framework for Finding the Safe Policy Space
A. J. Westley, Gavin Rens
ICAART (2)2
2023 Safe Reinforcement Learning via Probabilistic Logic Shields
abstract
Safe Reinforcement learning (Safe RL) aims at learning optimal policies while staying safe. A popular solution to Safe RL is shielding, which uses a logical safety specification to prevent an RL agent from taking unsafe actions. However, traditional shielding techniques are difficult to integrate with continuous, end-to-end deep RL methods. To this end, we introduce Probabilistic Logic Policy Gradient (PLPG). PLPG is a model-based Safe RL technique that uses probabilistic logic programming to model logical safety constraints as differentiable functions. Therefore, PLPG can be seamlessly applied to any policy gradient algorithm while still providing the same convergence guarantees. In our experiments, we show that PLPG learns safer and more rewarding policies compared to other state-of-the-art shielding techniques.
Wen-Chi Yang, Giuseppe Marra, Gavin Rens, Luc De Raedt
IJCAI3
2022 Learning Optimal Behavior in Environments with Non-stationary Observations
abstract
In sequential decision-theoretic systems, the dynamics might be Markovian (behavior in the next step is in- dependent of the past, given the present), or non-Markovian (behavior in the next step depends on the past). One approach to represent non-Markovian behaviour has been to employ deterministic finite automata (DFA) with inputs and outputs (e.g. Mealy machines). Moreover, some researchers have proposed frameworks for learning DFA-based models. There are at least two reasons for a system to be non-Markovian: (i) rewards are gained from temporally-dependent tasks, (ii) observations are non-stationary. Rens et al. (2021) tackle learning the applicable DFA for the first case with their ARM algorithm. ARM cannot deal with the second case. Toro Icarte et al. (2019) tackle the problem for the second case with their LRM algorithm. In this paper, we extend ARM to deal with the second case too. The advantage of ARM for learning and acting in non- Markovian systems is that it is based on well-understood formal methods with many available tools.
Ilio Boone, Gavin Rens
ICAART (3)2
2021 Online Learning of non-Markovian Reward Models
abstract
There are situations in which an agent should receive rewards only after having accomplished a series of previous tasks, that is, rewards are non-Markovian. One natural and quite general way to represent history-dependent rewards is via a Mealy machine, a finite state automaton that produces output sequences from input sequences. In our formal setting, we consider a Markov decision process (MDP) that models the dynamics of the environment in which the agent evolves and a Mealy machine synchronized with this MDP to formalize the non-Markovian reward function. While the MDP is known by the agent, the reward function is unknown to the agent and must be learned. Our approach to overcome this challenge is to use Angluin's $L^*$ active learning algorithm to learn a Mealy machine representing the underlying non-Markovian reward machine (MRM). Formal methods are used to determine the optimal strategy for answering so-called membership queries posed by $L^*$. Moreover, we prove that the expected reward achieved will eventually be at least as much as a given, reasonable value provided by a domain expert. We evaluate our framework on three problems. The results show that using $L^*$ to learn an MRM in a non-Markovian reward decision process is effective.
Gavin Rens, Jean-François Raskin, Raphaël Reynouard, Giuseppe Marra
ICAART (2)1
2016 A Stochastic Belief Change Framework with a Stream of Expiring Observations (Short Paper)
Gavin Rens
ECAI1
2016 On Revision of Partially Specified Convex Probabilistic Belief Bases
abstract
We propose a method for an agent to revise its incomplete probabilistic beliefs when a new piece of propositional information is observed. In this work, an agent's beliefs are represented by a set of probabilistic formulae – a belief base. The method involves determining a representative set of ‘boundary’ probability distributions consistent with the current belief base, revising each of these probability distributions and then translating the revised information into a new belief base. We use a version of Lewis Imaging as the revision operation. The correctness of the approach is proved. An analysis of the approach is done against six rationality postulates. The expressivity of the belief bases under consideration are rather restricted, but has some applications. We also discuss methods of belief base revision employing the notion of optimum entropy, and point out some of the benefits and difficulties in those methods. Both the boundary distribution method and the optimum entropy methods are reasonable, yet yield different results.
Gavin Rens, Thomas Andreas Meyer, Giovanni Casini
ECAI1
2015 Speeding up Online POMDP Planning - Unification of Observation Branches by Belief-state Compression Via Expected Feature Values
Gavin Rens
ICAART (2)1
2015 Hybrid POMDP-BDI - An Agent Architecture with Online Stochastic Planning and Desires with Changing Intensity Levels
Gavin Rens, Thomas Andreas Meyer
ICAART (1)1
2015 A Modal Logic for the Decision-Theoretic Projection Problem
Gavin Rens, Thomas Andreas Meyer, Gerhard Lakemeyer
ICAART (2)1
2011 From an Agent Logic to an Agent Programming Language for Partially Observable Stochastic Domains
abstract
Broadly speaking, my research concerns combining logic of action and POMDP theory in a coherent, theoretically sound language for agent programming. We have already developed a logic for specifying partially observable stochastic domains. A logic for reasoning with the models specified must still be developed. An agent programming language will then be developed and used to design controllers for robots.
Gavin Rens
IJCAI1