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Katsunori Isono

dblp:47/963 · DBLP profile ↗
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4ranked-venue papers
0as first author
0since 2021 · last 2008
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computational photography and imaging · 56% Geometric modeling and processing · 28% Visual content generation and editing · 17%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational photography and imaging
camera calibration
0.011998
Euclidean Structure from Uncalibrated Images Using Fuzzy Domain Knowledge: Application to Facial Images Synthesis · ICCV 1998
Geometric modeling and processing › 3d reconstruction › multi-view reconstruction
euclidean reconstruction
0.011998
Euclidean Structure from Uncalibrated Images Using Fuzzy Domain Knowledge: Application to Facial Images Synthesis · ICCV 1998
Computational photography and imaging › camera calibration
self-calibration
0.011998
Euclidean Structure from Uncalibrated Images Using Fuzzy Domain Knowledge: Application to Facial Images Synthesis · ICCV 1998
Visual content generation and editing › image generation
face image generation
0.011998
Euclidean Structure from Uncalibrated Images Using Fuzzy Domain Knowledge: Application to Facial Images Synthesis · ICCV 1998
Visual content generation and editing
image generation
0.011998
Euclidean Structure from Uncalibrated Images Using Fuzzy Domain Knowledge: Application to Facial Images Synthesis · ICCV 1998

Methods — techniques the papers use, named apart from their topics

gaussian variable modeling · 0.0fuzzy domain knowledge modeling · 0.0
YearPublicationVenuePosition
2008 Effects of time function and expression speed on the intensity and realism of facial expressions
abstract
In this paper, the effects of dynamic facial expression properties on the recognition of emotions were investigated. Although many studies of facial expression recognition and analysis have been conducted, the stimuli used in these experiments were typically static. Even when dynamic facial expressions were used, the experimental task was restricted to the basic expressions. In natural communication environments, facial expressions are often subtle or ambiguous. Studies of the analysis and synthesis of subtle and dynamic facial expressions are therefore required. As a quick going up expression could be recognized as a different emotion from a slow rising one, we represented facial expressions as the combination of time function of intensity and presentation speed. Experiments using stimuli that were combinations of four intensity time functions and three presentation speeds were conducted. Participants rated the perceived intensity of the emotions depicted, as well as how realistic they appeared to be. Time function and speed had different effects on different emotions, i.e. perceptions of anger were affected by set up speed, and the perceived intensity and realism of smiling expressions were also affected by speed.
Masaomi Oda, Katsunori Isono
SMC2
2006 Effective Training Methods for Function Localization Neural Networks
abstract
Inspired by Hebb's cell assembly theory about how the brain worked, we have developed a function localization neural network (FLNN). The main part of a FLNN is structurally the same as an ordinary feedforward neural network, but it is considered to consist of several overlapping modules, which are switched according to input patterns. A FLNN constructed in this way has been shown to have better representation ability than an ordinary neural network. However, BP training algorithm for such FLNN is very easy to get stuck at a local minimum. In this paper, we mainly discuss the methods for improving BP training of the FLNN by utilizing the structural property of the network. Two methods are proposed. Numerical simulations are used to show the effectiveness of the improved BP training methods.
Takafumi Sasakawa, Jinglu Hu, Katsunori Isono, Kotaro Hirasawa
IJCNN3
2003 GA-Based Inference of Euler Angles for Single Particle Analysis
Shusuke Saeki, Kiyoshi Asai, Katsutoshi Takahashi, Yutaka Ueno, Katsunori Isono, Hitoshi Iba
GECCO5
1998 Euclidean Structure from Uncalibrated Images Using Fuzzy Domain Knowledge: Application to Facial Images Synthesis
abstract
Use of uncalibrated images has found many applications such as image synthesis. However, it is not easy to specify the desired position of the new image in projective or affine space. This paper proposes to recover Euclidean structure from uncalibrated images using domain knowledge such as distances and angles. The knowledge we have is usually about an object category, but not very precise for the particular object being considered. The variation (fuzziness) is modeled as a Gaussian variable. Six types of common knowledge are formulated. Once we have an Euclidean description, the task to specify the desired position in Euclidean space becomes trivial. The proposed technique is then applied to synthesis of new facial images. A number of difficulties existing in image synthesis are identified and solved. For example, we propose to use edge points to deal with occlusion.
Zhengyou Zhang, Katsunori Isono, Shigeru Akamatsu
ICCV2