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Arjun Jain

dblp:48/1012 · DBLP profile ↗
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25ranked-venue papers
6as first author
4since 2021 · last 2026
0000-0003-4119-6217ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 23 · 6 first-author · 4 since 2021Artificial intelligence and machine learning · 15 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
12 papers
3D vision · 50% Face, body and person analysis · 23% Generative modeling · 6%
Computer graphics and multimedia
4 papers
Visual content generation and editing · 50% Geometric modeling and processing · 35% Multimedia analysis and retrieval · 15%

Topics — the 30 heaviest of 35, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis
human pose estimation
1.872021
VRU Pose-SSD: Multiperson Pose Estimation For Automated Driving · AAAI 2021
Multiview-Consistent Semi-Supervised Learning for 3D Human Pose Estimation · CVPR 2020
MARCOnI - ConvNet-Based MARker-Less Motion Capture in Outdoor and Indoor Scenes · IEEE Trans. Pattern Anal. Mach. Intell. 2017
Computer vision › 3D vision
3d human pose estimation
1.642021
Gravity-Aware Monocular 3D Human-Object Reconstruction · ICCV 2021
Multiview-Consistent Semi-Supervised Learning for 3D Human Pose Estimation · CVPR 2020
Monocular 3D Human Pose Estimation by Generation and Ordinal Ranking · ICCV 2019
Computer vision › 3D vision
3d reconstruction
0.822021
Gravity-Aware Monocular 3D Human-Object Reconstruction · ICCV 2021
MARCOnI - ConvNet-Based MARker-Less Motion Capture in Outdoor and Indoor Scenes · IEEE Trans. Pattern Anal. Mach. Intell. 2017
Computer vision › Image recognition and object detection › object detection › category-specific object detection
person detection
0.622021
VRU Pose-SSD: Multiperson Pose Estimation For Automated Driving · AAAI 2021
Learning people detection models from few training samples · CVPR 2011
Computer vision › 3D vision › motion capture › human motion capture
markerless motion capture
0.522017
MARCOnI - ConvNet-Based MARker-Less Motion Capture in Outdoor and Indoor Scenes · IEEE Trans. Pattern Anal. Mach. Intell. 2017
Efficient ConvNet-based marker-less motion capture in general scenes with a low number of cameras · CVPR 2015
Computer vision › 3D vision › pose estimation
multi-view pose estimation
0.522017
MARCOnI - ConvNet-Based MARker-Less Motion Capture in Outdoor and Indoor Scenes · IEEE Trans. Pattern Anal. Mach. Intell. 2017
Efficient ConvNet-based marker-less motion capture in general scenes with a low number of cameras · CVPR 2015
Computer vision › 3D vision › motion capture
human motion capture
0.512021
Gravity-Aware Monocular 3D Human-Object Reconstruction · ICCV 2021
Computer vision › Face, body and person analysis › human pose estimation
multi-person pose estimation
0.512021
VRU Pose-SSD: Multiperson Pose Estimation For Automated Driving · AAAI 2021
Computer vision › 3D vision › multi-view geometry
multi-view consistency
0.412020
Multiview-Consistent Semi-Supervised Learning for 3D Human Pose Estimation · CVPR 2020
Machine learning › Learning paradigms
semi-supervised learning
0.412020
Multiview-Consistent Semi-Supervised Learning for 3D Human Pose Estimation · CVPR 2020
Machine learning › Generative modeling › variational autoencoder
conditional variational autoencoder
0.412019
Monocular 3D Human Pose Estimation by Generation and Ordinal Ranking · ICCV 2019
Computer vision › 3D vision › 3d human pose estimation
monocular 3d pose estimation
0.412019
Monocular 3D Human Pose Estimation by Generation and Ordinal Ranking · ICCV 2019
Computer vision › Video understanding and tracking › motion tracking
articulated motion tracking
0.312017
MARCOnI - ConvNet-Based MARker-Less Motion Capture in Outdoor and Indoor Scenes · IEEE Trans. Pattern Anal. Mach. Intell. 2017
Machine learning › Generative modeling
synthetic training data
0.322012
Articulated people detection and pose estimation: Reshaping the future · CVPR 2012
Learning people detection models from few training samples · CVPR 2011
Computer vision › 3D vision › motion capture
articulated pose tracking
0.212015
Efficient ConvNet-based marker-less motion capture in general scenes with a low number of cameras · CVPR 2015
Machine learning › Deep learning architectures and training › convolutional neural network
convolutional neural network architecture
0.212015
Efficient object localization using Convolutional Networks · CVPR 2015
Computer vision › 3D vision
pose estimation
0.212015
Efficient ConvNet-based marker-less motion capture in general scenes with a low number of cameras · CVPR 2015
Machine learning › Deep learning architectures and training
convolutional neural network
0.212014
Joint Training of a Convolutional Network and a Graphical Model for Human Pose Estimation · NIPS 2014
Machine learning › Probabilistic and Bayesian machine learning › structured models
graphical models
0.212014
Joint Training of a Convolutional Network and a Graphical Model for Human Pose Estimation · NIPS 2014
Computer vision › 3D vision › 3d reconstruction
single-view 3d reconstruction
0.112021
Gravity-Aware Monocular 3D Human-Object Reconstruction · ICCV 2021
Computer vision › Face, body and person analysis › human pose estimation
articulated human detection
0.112012
Articulated people detection and pose estimation: Reshaping the future · CVPR 2012
Visual content generation and editing › scene synthesis
material assignment
0.112012
Material memex: automatic material suggestions for 3D objects · ACM Trans. Graph. 2012
Geometric modeling and processing
3d reconstruction
0.112010
Exploiting global connectivity constraints for reconstruction of 3D line segments from images · CVPR 2010
Visual content generation and editing › image editing › human image editing
body reshaping
0.112010
MovieReshape: tracking and reshaping of humans in videos · ACM Trans. Graph. 2010
Geometric modeling and processing › 3d reconstruction › geometry reconstruction
line segment reconstruction
0.112010
Exploiting global connectivity constraints for reconstruction of 3D line segments from images · CVPR 2010
Visual content generation and editing
video editing
0.112010
MovieReshape: tracking and reshaping of humans in videos · ACM Trans. Graph. 2010
Computer vision › Video understanding and tracking › motion analysis
motion modeling
0.112018
Learning 3D Human Pose from Structure and Motion · ECCV (9) 2018
Computer vision › 3D vision › 3d face reconstruction
3d morphable model fitting
0.012010
MovieReshape: tracking and reshaping of humans in videos · ACM Trans. Graph. 2010
Computer vision › 3D vision
human mesh recovery
0.012010
MovieReshape: tracking and reshaping of humans in videos · ACM Trans. Graph. 2010
Geometric modeling and processing
multi-view geometry
0.012010
Exploiting global connectivity constraints for reconstruction of 3D line segments from images · CVPR 2010

Methods — techniques the papers use, named apart from their topics

pose optimization · 0.5generative model-based tracking · 0.5discriminative joint detection · 0.5convolutional neural network · 0.5network quantization · 0.5multitask weight sharing · 0.5markerless motion capture · 0.5gravity-aware optimization · 0.5multiview-consistent embedding · 0.4hard negative mining · 0.4learning from database · 0.3outlier removal · 0.1line merging · 0.1laser scan learning · 0.1image-based warping · 0.1global topological constraints · 0.1semi-automatic detection · 0.1human supervision · 0.1
YearPublicationVenuePosition
2026 Odo: Depth-Guided Diffusion for Identity-Preserving Body Reshaping
abstract
Human shape editing enables controllable transformation of a person’s body shape, such as thin, muscular, or overweight, while preserving pose, identity, clothing, and background. Unlike human pose editing, which has advanced rapidly, shape editing remains relatively under-explored. Current approaches typically rely on 3D morphable models or image warping, often introducing unrealistic body proportions, texture distortions, and background inconsistencies due to alignment errors and deformations. A key limitation is the lack of large-scale, publicly available datasets for training and evaluating body shape manipulation methods. In this work, we introduce the first large-scale dataset of 18,573 images across 1523 subjects, specifically designed for controlled human shape editing. It features diverse variations in body shape, including fat, muscular and thin, captured under consistent identity, clothing, and background conditions. Using this dataset, we propose Odo, an end-to-end diffusion-based method that enables realistic and intuitive body reshaping guided by simple semantic attributes. Our approach combines a frozen UNet that preserves fine-grained appearance and background details from the input image with a ControlNet that guides shape transformation using target SMPL depth maps. Extensive experiments demonstrate that our method outperforms prior approaches, achieving per-vertex reconstruction errors as low as 7.5mm, significantly lower than the 13.6mm observed in baseline methods, while producing realistic results that accurately match the desired target shapes.
Siddharth Khandelwal, Sridhar Kamath, Arjun Jain
WACV3
2023 Skew-Robust Human-Object Interactions in Videos
abstract
Humans are, arguably, one of the most important regions of interest in a visual analysis pipeline. Detecting how the human interacts with the surrounding environment, thus, becomes an important problem and has several potential use-cases. While this has been adequately addressed in the literature in the image setting, there exist very few methods addressing the case for in-the-wild videos. The problem is further exacerbated by the high degree of label skew. To this end, we propose SERVO-HOI, a robust end-to-end framework for recognizing human-object interactions from a video, particularly in high label-skew settings. The network contextualizes multiple image representations and is trained to explicitly handle dataset skew. We propose and analyse methods to address the long-tail distribution of the labels and show improvements on the tail-labels. SeRVo-HOI outperforms the state-of-the-art by a significant margin (21.1% vs 17.6% mAP) on the large-scale, in-the-wild VidHOI dataset while particularly demonstrating solid improvements in the tail-classes (19.9% vs 17.3% mAP).
Apoorva Agarwal, Rishabh Dabral, Arjun Jain, Ganesh Ramakrishnan
WACV3
2021 VRU Pose-SSD: Multiperson Pose Estimation For Automated Driving
abstract
We present a fast and efficient approach for joint person detection and pose estimation optimized for automated driving (AD) in urban scenarios. We use a multitask weight sharing architecture to jointly train detection and pose estimation. This modular architecture allows us to accommodate different downstream tasks in the future. By systematic large-scale experiments on the Tsinghua-Daimler Urban Pose Dataset (TDUP), we obtain multiple models with varying accuracy-speed trade-offs. We then quantize and optimize our network for deployment and present a detailed analysis of the efficacy of the algorithm. We introduce a two-stage evaluation strategy, which is more suitable for AD and achieve a significant performance improvement in comparison to state-of-the-art approaches. Our optimized model runs at 52~fps on full HD images and still reaches a competitive performance of 32.25~LAMR. We are confident that our work serves as an enabler to tackle higher-level tasks like VRU intention estimation and gesture recognition, which rely on stable pose estimates and will play a crucial role in future AD systems.
Jayanth Ramesh, Bodhisattwa Chakraborty, Renjith Raman, Christoph Weinrich, Anurag Mundhada, Arjun Jain, Fabian Flohr
AAAI7
2021 Gravity-Aware Monocular 3D Human-Object Reconstruction
abstract
This paper proposes GraviCap, i.e., a new approach for joint markerless 3D human motion capture and object trajectory estimation from monocular RGB videos. We focus on scenes with objects partially observed during a free flight. In contrast to existing monocular methods, we can recover scale, object trajectories as well as human bone lengths in meters and the ground plane's orientation, thanks to the awareness of the gravity constraining object motions. Our objective function is parametrised by the object's initial velocity and position, gravity direction and focal length, and jointly optimised for one or several free flight episodes. The proposed human-object interaction constraints ensure geometric consistency of the 3D reconstructions and improved physical plausibility of human poses compared to the unconstrained case. We evaluate GraviCap on a new dataset with ground-truth annotations for persons and different objects undergoing free flights. In the experiments, our approach achieves state-of-the-art accuracy in 3D human motion capture on various metrics. We urge the reader to watch our supplementary video. Both the source code and the dataset are released; see http://4dqv.mpi-inf.mpg.de/GraviCap/.
Rishabh Dabral, Soshi Shimada, Arjun Jain, Christian Theobalt, Vladislav Golyanik
ICCV3
2020 Multiview-Consistent Semi-Supervised Learning for 3D Human Pose Estimation
abstract
The best performing methods for 3D human pose estimation from monocular images require large amounts of in-the-wild 2D and controlled 3D pose annotated datasets which are costly and require sophisticated systems to acquire. To reduce this annotation dependency, we propose Multiview-Consistent Semi Supervised Learning (MCSS) framework that utilizes similarity in pose information from unannotated, uncalibrated but synchronized multi-view videos of human motions as additional weak supervision signal to guide 3D human pose regression. Our framework applies hard-negative mining based on temporal relations in multi-view videos to arrive at a multi-view consistent pose embedding and when jointly trained with limited 3D pose annotations, our approach improves the baseline by 25% and state-of-the-art by 8.7%, whilst using substantially smaller networks. Lastly, but importantly, we demonstrate the advantages of the learned embedding and establish view-invariant pose retrieval benchmarks on two popular, publicly available multi-view human pose datasets, Human 3.6M and MPI-INF-3DHP, to facilitate future research.
Nitesh B. Gundavarapu, Abhishek Sharma 0010, Arjun Jain
CVPR4
2019 Multi-Person 3D Human Pose Estimation from Monocular Images
abstract
Multi-person 3D human pose estimation from a single image is a challenging problem, especially for in-the-wild settings due to the lack of 3D annotated data. We propose HG-RCNN, a Mask-RCNN based network that also leverages the benefits of the Hourglass architecture for multi-person 3D Human Pose Estimation. A two-staged approach is presented that first estimates the 2D keypoints in every Region of Interest (RoI) and then lifts the estimated keypoints to 3D. Finally, the estimated 3D poses are placed in camera-coordinates using weak-perspective projection assumption and joint optimization of focal length and root translations. The result is a simple and modular network for multi-person 3D human pose estimation that does not require any multi-person 3D pose dataset. Despite its simple formulation, HG-RCNN achieves the state-of-the-art results on MuPoTS-3D while also approximating the 3D pose in the camera-coordinate system.
Rishabh Dabral, Nitesh B. Gundavarapu, Abhishek Sharma 0010, Ganesh Ramakrishnan, Arjun Jain
3DV6
2019 Progression Modelling for Online and Early Gesture Detection
abstract
Online and Early detection of gestures is crucial for building touchless gesture based interfaces. These interfaces should operate on a stream of video frames instead of the complete video and detect the presence of gestures at an earlier stage than post-completion for providing real time user experience. To achieve this, it is important to recognize the progression of the gesture across different stages so that appropriate responses can be triggered on reaching the desired execution stage. To address this, we propose a simple yet effective multi-task learning framework which models the progression of the gesture along with frame level recognition. The proposed framework recognizes the gestures at an early stage with high precision and also achieves state-of-the-art recognition accuracy of 87.8% which is closer to human accuracy of 88.4% on the NVIDIA gesture dataset in the offline configuration and advances the state-of-the-art by more than 4%. We also introduce tightly segmented annotations for the NVIDIA gesture dataset and setup a strong baseline for gesture localization for this dataset. We also evaluate our framework on the Montalbano dataset and report competitive results.
Vikram Gupta, Saikumar Dwivedi, Rishabh Dabral, Arjun Jain
3DV4
2019 Monocular 3D Human Pose Estimation by Generation and Ordinal Ranking
abstract
Monocular 3D human-pose estimation from static images is a challenging problem, due to the curse of dimensionality and the ill-posed nature of lifting 2D-to-3D. In this paper, we propose a Deep Conditional Variational Autoencoder based model that synthesizes diverse anatomically plausible 3D-pose samples conditioned on the estimated 2D-pose. We show that CVAE-based 3D-pose sample set is consistent with the 2D-pose and helps tackling the inherent ambiguity in 2D-to-3D lifting. We propose two strategies for obtaining the final 3D pose- (a) depth-ordering/ordinal relations to score and weight-average the candidate 3D-poses, referred to as OrdinalScore, and (b) with supervision from an Oracle. We report close to state-of-the-art results on two benchmark datasets using OrdinalScore, and state-of-the-art results using the Oracle. We also show that our pipeline yields competitive results without paired image-to-3D annotations. The training and evaluation code is available at https://github.com/ssfootball04/generative_pose.
Pavan Teja Varigonda, Prashast Bindal, Abhishek Sharma 0010, Arjun Jain
ICCV5
2018 An Improved Learning Framework for Covariant Local Feature Detection
Nehal Doiphode, S. Shuaib Ahmed, Arjun Jain
ACCV (6)4
2018 Learning 3D Human Pose from Structure and Motion
Rishabh Dabral, Anurag Mundhada, Uday Kusupati, Safeer Afaque, Abhishek Sharma 0010, Arjun Jain
ECCV (9)6
2017 MARCOnI - ConvNet-Based MARker-Less Motion Capture in Outdoor and Indoor Scenes
abstract
Marker-less motion capture has seen great progress, but most state-of-the-art approaches fail to reliably track articulated human body motion with a very low number of cameras, let alone when applied in outdoor scenes with general background. In this paper, we propose a method for accurate marker-less capture of articulated skeleton motion of several subjects in general scenes, indoors and outdoors, even from input filmed with as few as two cameras. The new algorithm combines the strengths of a discriminative image-based joint detection method with a model-based generative motion tracking algorithm through an unified pose optimization energy. The discriminative part-based pose detection method is implemented using Convolutional Networks (ConvNet) and estimates unary potentials for each joint of a kinematic skeleton model. These unary potentials serve as the basis of a probabilistic extraction of pose constraints for tracking by using weighted sampling from a pose posterior that is guided by the model. In the final energy, we combine these constraints with an appearance-based model-to-image similarity term. Poses can be computed very efficiently using iterative local optimization, since joint detection with a trained ConvNet is fast, and since our formulation yields a combined pose estimation energy with analytic derivatives. In combination, this enables to track full articulated joint angles at state-of-the-art accuracy and temporal stability with a very low number of cameras. Our method is efficient and lends itself to implementation on parallel computing hardware, such as GPUs. We test our method extensively and show its advantages over related work on many indoor and outdoor data sets captured by ourselves, as well as data sets made available to the community by other research labs. The availability of good evaluation data sets is paramount for scientific progress, and many existing test data sets focus on controlled indoor settings, do not feature much variety in the scenes, and often lack a large corpus of data with ground truth annotation. We therefore further contribute with a new extensive test data set called MPI-MARCOnI for indoor and outdoor marker-less motion capture that features 12 scenes of varying complexity and varying camera count, and that features ground truth reference data from different modalities, ranging from manual joint annotations to marker-based motion capture results. Our new method is tested on these data, and the data set will be made available to the community.
Ahmed Elhayek, Edilson de Aguiar, Arjun Jain, Jonathan Tompson, Leonid Pishchulin, Mykhaylo Andriluka, Christoph Bregler, Bernt Schiele, Christian Theobalt
IEEE Trans. Pattern Anal. Mach. Intell.3
2015 Efficient ConvNet-based marker-less motion capture in general scenes with a low number of cameras
abstract
We present a novel method for accurate marker-less capture of articulated skeleton motion of several subjects in general scenes, indoors and outdoors, even from input filmed with as few as two cameras. Our approach unites a discriminative image-based joint detection method with a model-based generative motion tracking algorithm through a combined pose optimization energy. The discriminative part-based pose detection method, implemented using Convolutional Networks (ConvNet), estimates unary potentials for each joint of a kinematic skeleton model. These unary potentials are used to probabilistically extract pose constraints for tracking by using weighted sampling from a pose posterior guided by the model. In the final energy, these constraints are combined with an appearance-based model-to-image similarity term. Poses can be computed very efficiently using iterative local optimization, as ConvNet detection is fast, and our formulation yields a combined pose estimation energy with analytic derivatives. In combination, this enables to track full articulated joint angles at state-of-the-art accuracy and temporal stability with a very low number of cameras.
Ahmed Elhayek, Edilson de Aguiar, Arjun Jain, Jonathan Tompson, Leonid Pishchulin, Mykhaylo Andriluka, Christoph Bregler, Bernt Schiele, Christian Theobalt
CVPR3
2015 Efficient object localization using Convolutional Networks
abstract
Recent state-of-the-art performance on human-body pose estimation has been achieved with Deep Convolutional Networks (ConvNets). Traditional ConvNet architectures include pooling and sub-sampling layers which reduce computational requirements, introduce invariance and prevent over-training. These benefits of pooling come at the cost of reduced localization accuracy. We introduce a novel architecture which includes an efficient ‘position refinement’ model that is trained to estimate the joint offset location within a small region of the image. This refinement model is jointly trained in cascade with a state-of-the-art ConvNet model [21] to achieve improved accuracy in human joint location estimation. We show that the variance of our detector approaches the variance of human annotations on the FLIC [20] dataset and outperforms all existing approaches on the MPII-human-pose dataset [1].
Jonathan Tompson, Ross Goroshin, Arjun Jain, Yann LeCun, Christoph Bregler
CVPR3
2015 Multi-layer stencil creation from images
Arjun Jain, Chao Chen 0012, Thorsten Thormählen, Dimitris N. Metaxas, Hans-Peter Seidel
Comput. Graph.1
2014 MoDeep: A Deep Learning Framework Using Motion Features for Human Pose Estimation
Arjun Jain, Jonathan Tompson, Yann LeCun, Christoph Bregler
ACCV (2)1
2014 Joint Training of a Convolutional Network and a Graphical Model for Human Pose Estimation
Jonathan Tompson, Arjun Jain, Yann LeCun, Christoph Bregler
NIPS2
2012 Articulated people detection and pose estimation: Reshaping the future
abstract
State-of-the-art methods for human detection and pose estimation require many training samples for best performance. While large, manually collected datasets exist, the captured variations w.r.t. appearance, shape and pose are often uncontrolled thus limiting the overall performance. In order to overcome this limitation we propose a new technique to extend an existing training set that allows to explicitly control pose and shape variations. For this we build on recent advances in computer graphics to generate samples with realistic appearance and background while modifying body shape and pose. We validate the effectiveness of our approach on the task of articulated human detection and articulated pose estimation. We report close to state of the art results on the popular Image Parsing [25] human pose estimation benchmark and demonstrate superior performance for articulated human detection. In addition we define a new challenge of combined articulated human detection and pose estimation in real-world scenes.
Leonid Pishchulin, Arjun Jain, Mykhaylo Andriluka, Thorsten Thormählen, Bernt Schiele
CVPR2
2012 Exploring Shape Variations by 3D-Model Decomposition and Part-based Recombination
abstract
Abstract We present a system that allows new shapes to be created by blending between shapes taken from a database. We treat the shape as a composition of parts; blending is performed by recombining parts from different shapes according to constraints deduced by shape analysis. The analysis involves shape segmentation, contact analysis, and symmetry detection. The system can be used to rapidly instantiate new models that have similar symmetry and adjacency structure to the database shapes, yet vary in appearance.
Arjun Jain, Thorsten Thormählen, Tobias Ritschel 0001, Hans-Peter Seidel
Comput. Graph. Forum1
2012 Material memex: automatic material suggestions for 3D objects
abstract
The material found on 3D objects and their parts in our everyday surroundings is highly correlated with the geometric shape of the parts and their relation to other parts of the same object. This work proposes to model this context-dependent correlation by learning it from a database containing several hundreds of objects and their materials. Given a part-based 3D object without materials, the learned model can be used to fully automatically assign plausible material parameters, including diffuse color, specularity, gloss, and transparency. Further, we propose a user interface that provides material suggestions. This user-interface can be used, for example, to refine the automatic suggestion. Once a refinement has been made, the model incorporates this information, and the automatic assignment is incrementally improved. Results are given for objects with different numbers of parts and with different topological complexity. A user study validates that our method significantly simplifies and accelerates the material assignment task compared to other approaches.
Arjun Jain, Thorsten Thormählen, Tobias Ritschel 0001, Hans-Peter Seidel
ACM Trans. Graph.1
2011 In Good Shape: Robust People Detection based on Appearance and Shape
abstract
Robustly detecting people in real world scenes is a fundamental and challenging task in computer vision. State-of-the-art approaches use powerful learning methods and manually annotated image data. Importantly, these learning based approaches rely on the fact that the collected training data is representative of all relevant variations necessary to detect people. Rather than to collect and annotate ever more training data, this paper explores the possibility to use a 3D human shape and pose model from computer graphics to add relevant shape information to learn more powerful people detection models. By sampling from the space of 3D shapes we are able to control data variability while covering the major shape variations of humans which are often difficult to capture when collecting real-world training images. We evaluate our data generation method for a people detection model based on pictorial structures. As we show on a challenging multi-viewpoint dataset, the additional information contained in the 3D shape model helps to outperform models trained on image data alone (see e.g. Fig. 1).
Leonid Pishchulin, Arjun Jain, Christian Wojek, Thorsten Thormählen, Bernt Schiele
BMVC2
2011 Learning people detection models from few training samples
abstract
People detection is an important task for a wide range of applications in computer vision. State-of-the-art methods learn appearance based models requiring tedious collection and annotation of large data corpora. Also, obtaining data sets representing all relevant variations with sufficient accuracy for the intended application domain at hand is often a non-trivial task. Therefore this paper investigates how 3D shape models from computer graphics can be leveraged to ease training data generation. In particular we employ a rendering-based reshaping method in order to generate thousands of synthetic training samples from only a few persons and views. We evaluate our data generation method for two different people detection models. Our experiments on a challenging multi-view dataset indicate that the data from as few as eleven persons suffices to achieve good performance. When we additionally combine our synthetic training samples with real data we even outperform existing state-of-the-art methods.
Leonid Pishchulin, Arjun Jain, Christian Wojek, Mykhaylo Andriluka, Thorsten Thormählen, Bernt Schiele
CVPR2
2010 Exploiting global connectivity constraints for reconstruction of 3D line segments from images
abstract
Given a set of 2D images, we propose a novel approach for the reconstruction of straight 3D line segments that represent the underlying geometry of static 3D objects in the scene. Such an algorithm is especially useful for the automatic 3D reconstruction of man-made environments. The main contribution of our approach is the generation of an improved reconstruction by imposing global topological constraints given by connections between neighbouring lines. Additionally, our approach does not employ explicit line matching between views, thus making it more robust against image noise and partial occlusion. Furthermore, we suggest a technique to merge independent reconstructions, that are generated from different base images, which also helps to remove outliers. The proposed algorithm is evaluated on synthetic and real scenes by comparison with ground truth.
Arjun Jain, Christian Kurz, Thorsten Thormählen, Hans-Peter Seidel
CVPR1
2010 MovieReshape: tracking and reshaping of humans in videos
abstract
We present a system for quick and easy manipulation of the body shape and proportions of a human actor in arbitrary video footage. The approach is based on a morphable model of 3D human shape and pose that was learned from laser scans of real people. The algorithm commences by spatio-temporally fitting the pose and shape of this model to the actor in either single-view or multi-view video footage. Once the model has been fitted, semantically meaningful attributes of body shape, such as height, weight or waist girth, can be interactively modified by the user. The changed proportions of the virtual human model are then applied to the actor in all video frames by performing an image-based warping. By this means, we can now conveniently perform spatio-temporal reshaping of human actors in video footage which we show on a variety of video sequences.
Arjun Jain, Thorsten Thormählen, Hans-Peter Seidel, Christian Theobalt
ACM Trans. Graph.1
2008 Automatic trademark detection and recognition in sport videos
abstract
In this paper we describe a system for automatic detection and recognition of trademarks in sports videos. We propose a compact representation of trademarks based on SIFT feature points and a matching algorithm to robustly detect and retrieve trademarks in a variety of different sports video types. Trademark localization is performed through robust clustering of matched feature points in the video frame. A supervised machine learning approach is used to automatically adapt the similarity threshold used to assess the trademark matches. Experimental results are provided, along with an analysis of the precision and recall. Results show that our proposed technique is efficient and effectively detects and classifies trademarks.
Lamberto Ballan, Marco Bertini 0001, Alberto Del Bimbo, Arjun Jain
ICME4
2008 A system for automatic detection and recognition of advertising trademarks in sports videos
abstract
In this technical demonstration we show the current version of our trademark detection and recognition system that has been developed in collaboration with a sport marketing firm1 with the aim of evaluating the visibility of advertising trademarks in broadcast sporting events. We propose a semi-automatic system for detecting and retrieving trademark appearances in sports videos. A human annotator supervises the results of the automatic annotation through an interface that shows the time and the position of the detected trademarks; due to this fact the aim of the system is to provide a good recall figure, so that the supervisor can safely skip the parts of the video that have been marked as not containing a trademark, thus speeding up his work.
Lamberto Ballan, Marco Bertini 0001, Arjun Jain
ACM Multimedia3