Demo Data from EDBT 2026 / reviewers in the wild / expert
Mijeong Kim 0002
dblp:48/1497-2
· DBLP profile ↗
4ranked-venue papers
3as first author
4since 2021 · last 2024
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 3 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
3D vision · 70% Trustworthy machine learning · 16% Generative modeling · 14% | |
| Computer graphics and multimedia
2 papers |
Rendering · 64% Visual content generation and editing · 36% |
Topics — the 9 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › novel view synthesis
4d gaussian splatting |
0.8 | 1 | 2024 | 4D Gaussian Splatting in the Wild with Uncertainty-Aware Regularization · NeurIPS 2024 |
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction |
0.8 | 1 | 2024 | 4D Gaussian Splatting in the Wild with Uncertainty-Aware Regularization · NeurIPS 2024 |
Machine learning › Trustworthy machine learning
uncertainty estimation |
0.8 | 1 | 2024 | 4D Gaussian Splatting in the Wild with Uncertainty-Aware Regularization · NeurIPS 2024 |
Machine learning › Generative modeling
diffusion model |
0.7 | 1 | 2023 | Generative Neural Fields by Mixtures of Neural Implicit Functions · NeurIPS 2023 |
Computer vision › 3D vision
implicit neural representation |
0.6 | 1 | 2022 | InfoNeRF: Ray Entropy Minimization for Few-Shot Neural Volume Rendering · CVPR 2022 |
Computer vision › 3D vision
novel view synthesis |
0.6 | 1 | 2022 | InfoNeRF: Ray Entropy Minimization for Few-Shot Neural Volume Rendering · CVPR 2022 |
Computer vision › 3D vision › novel view synthesis
sparse view synthesis |
0.6 | 1 | 2022 | InfoNeRF: Ray Entropy Minimization for Few-Shot Neural Volume Rendering · CVPR 2022 |
Rendering › volume rendering
neural volume rendering |
0.6 | 1 | 2022 | InfoNeRF: Ray Entropy Minimization for Few-Shot Neural Volume Rendering · CVPR 2022 |
Rendering › novel view synthesis
sparse-view novel view synthesis |
0.6 | 1 | 2022 | InfoNeRF: Ray Entropy Minimization for Few-Shot Neural Volume Rendering · CVPR 2022 |
Methods — techniques the papers use, named apart from their topics
neural implicit functions · 1.3meta-learning · 1.3auto-decoding · 1.3spatial smoothness constraint · 1.1ray entropy minimization · 1.1information-theoretic regularization · 1.1scene flow · 0.8diffusion model · 0.8depth smoothness · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | 4D Gaussian Splatting in the Wild with Uncertainty-Aware RegularizationabstractNovel view synthesis of dynamic scenes is becoming important in various applications, including augmented and virtual reality.
We propose a novel 4D Gaussian Splatting (4DGS) algorithm for dynamic scenes from casually recorded monocular videos.
To overcome the overfitting problem of existing work for these real-world videos, we introduce an uncertainty-aware regularization that identifies uncertain regions with few observations and selectively imposes additional priors based on diffusion models and depth smoothness on such regions.
This approach improves both the performance of novel view synthesis and the quality of training image reconstruction.
We also identify the initialization problem of 4DGS in fast-moving dynamic regions, where the Structure from Motion (SfM) algorithm fails to provide reliable 3D landmarks.
To initialize Gaussian primitives in such regions, we present a dynamic region densification method using the estimated depth maps and scene flow.
Our experiments show that the proposed method improves the performance of 4DGS reconstruction from a video captured by a handheld monocular camera and also exhibits promising results in few-shot static scene reconstruction. Mijeong Kim 0002, Jongwoo Lim, Bohyung Han |
NeurIPS | 1 |
| 2023 | Generative Neural Fields by Mixtures of Neural Implicit FunctionsabstractWe propose a novel approach to learning the generative neural fields represented by linear combinations of implicit basis networks. Our algorithm learns basis networks in the form of implicit neural representations and their coefficients in a latent space by either conducting meta-learning or adopting auto-decoding paradigms. The proposed method easily enlarges the capacity of generative neural fields by increasing the number of basis networks while maintaining the size of a network for inference to be small through their weighted model averaging. Consequently, sampling instances using the model is efficient in terms of latency and memory footprint. Moreover, we customize denoising diffusion probabilistic model for a target task to sample latent mixture coefficients, which allows our final model to generate unseen data effectively. Experiments show that our approach achieves competitive generation performance on diverse benchmarks for images, voxel data, and NeRF scenes without sophisticated designs for specific modalities and domains. Tackgeun You, Mijeong Kim 0002, Jungtaek Kim 0001, Bohyung Han |
NeurIPS | 2 |
| 2022 | InfoNeRF: Ray Entropy Minimization for Few-Shot Neural Volume RenderingabstractWe present an information-theoretic regularization technique for few-shot novel view synthesis based on neural im-plicit representation. The proposed approach minimizes potential reconstruction inconsistency that happens due to in-sufficient viewpoints by imposing the entropy constraint of the density in each ray. In addition, to alleviate the poten-tial degenerate issue when all training images are acquired from almost redundant viewpoints, we further incorporate the spatial smoothness constraint into the estimated images by restricting information gains from additional rays with slightly different viewpoints. The main idea of our algorithm is to make reconstructed scenes compact along indi-vidual rays and consistent across rays in the neighborhood. The proposed regularizers can be plugged into most of existing neural volume rendering techniques based on NeRF in a straightforward way. Despite its simplicity, we achieve con-sistently improved performance compared to existing neural view synthesis methods by large margins on multiple stan-dard benchmarks. Our codes and models are available in the project website11http://cvlab.snu.ac.kr/research/InfoNeRF. Mijeong Kim 0002, Seonguk Seo, Bohyung Han |
CVPR | 1 |
| 2022 | Beyond homography: nonparametric image alignment via graph convolutional networks
Mijeong Kim 0002, Sanghyeok Chu, Bohyung Han |
Mach. Vis. Appl. | 1 |