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Peter Litwinowicz

dblp:48/2291 · DBLP profile ↗
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6ranked-venue papers
4as first author
0since 2021 · last 1998
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 4 first-authorHuman-computer interaction and ubiquitous computing · 4 · 4 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Rendering · 67% Visual content generation and editing · 15% Computer animation and physical simulation · 10%

Topics — the 7 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
non-photorealistic rendering
0.011997
Processing images and video for an impressionist effect · SIGGRAPH 1997
Rendering › non-photorealistic rendering
painterly rendering
0.011997
Processing images and video for an impressionist effect · SIGGRAPH 1997
Visual content generation and editing
image animation
0.011994
Animating images with drawings · SIGGRAPH 1994
Rendering
texture mapping
0.011994
Efficient techniques for interactive texture placement · SIGGRAPH 1994
Computer animation and physical simulation
keyframe animation
0.011991
Inkwell: A 2-D animation system · SIGGRAPH 1991
Image and video processing › image warping
image metamorphosis
0.011994
Animating images with drawings · SIGGRAPH 1994
Geometric modeling and processing
deformation
0.011991
Inkwell: A 2-D animation system · SIGGRAPH 1991

Methods — techniques the papers use, named apart from their topics

temporal coherence · 0.0image processing · 0.0skeleton-based animation · 0.0scattered-data interpolation · 0.0localized warping · 0.0affine transformation · 0.0spline interpolation · 0.0digital filtering · 0.0
YearPublicationVenuePosition
1998 Constraint-based motion adaptation
abstract
Today's computer animators have access to many systems and techniques to author high-quality motion. Unfortunately, available techniques typically produce a particular motion for a specific character. In this paper we present a constraint-based approach to adapt previously created motions to new situations and characters. We combine constraint methods that compute changes to motion to meet specified needs with motion signal processing methods that modify signals yet preserve desired properties of the original motion. The combination allows the adaptation of motions to meet new goals while retaining much of the motion's original quality. © 1998 John Wiley & Sons, Ltd.
Michael Gleicher, Peter Litwinowicz
Comput. Animat. Virtual Worlds2
1997 Processing images and video for an impressionist effect
abstract
This paper describes a technique that transforms ordinary video segments into animations that have a hand-painted look. Our method is the first to exploit temporal coherence in video clips to design an automatic filter with a hand-drawn animation quality, in this case, one that produces an Impressionist effect. Off-the-shelf image processing and rendering techniques are employed, modified and combined in a novel way. This paper proceeds through the process step by step, providing helpful hints for tuning the off-the-shelf parts as well as describing the new techniques and bookkeeping used to glue the parts together. 1.
Peter Litwinowicz
SIGGRAPH1
1996 A semi-automatic system for edge tracking with snakes
Michael Hoch, Peter Litwinowicz
Vis. Comput.2
1994 Efficient techniques for interactive texture placement
abstract
This paper describes efficient algorithms for the placement and distortion of textures. The textures include surface color maps and environment maps. Affine transformations of a texture, as well as localized warps, are used to align features in the texture with features of the model. Image-space caches are used to enable texture placement in real time.
Peter Litwinowicz, Gavin S. P. Miller
SIGGRAPH1
1994 Animating images with drawings
abstract
The work described here extends the power of 2D animation with a form of texture mapping conveniently controlled by line drawings. By tracing points, line segments, spline curves, or filled regions on an image, the animator defines features which can be used to animate the image. Animations of the control features deform the image smoothly. This development is in the tradition of “skeleton”-based animation, and “feature”-based image metamorphosis. By employing numerics developed in the computer vision community for rapid visual surface estimation, several important advantages are realized. Skeletons are generalized to include curved “bones,” the interpolating surface is better behaved, the expense of computing the animation is decoupled from the number of features in the drawing, and arbitrary holes or cuts in the interpolated surface can be accommodated. The same general scattered data interpolation technique is applied to the problem of mapping animation from one image and set of features to another, generalizing the prescriptive power of animated sequences and encouraging reuse of animated motion.
Peter Litwinowicz, Lance Williams
SIGGRAPH1
1991 Inkwell: A 2-D animation system
abstract
Inkwell, an experimental 2 1/2-D keyframe animation system, is the subject of this paper. Inkwell provides an intuitive user interface for creating and animating polygons, ellipses and splines. These primitives may be outlined and filled with a variety of patterns to create animated diagrams, graphs and charts, and simple characters and cartoons. Inkwell also has a patch primitive that facilitates deformation and animation of textured regions. The system provides editing features that include shape and timing control as well as digital filtering of parameters. Finally, Inkwell has deformation primitives that enable an animator to warp geometry in an intuitive manner. Inkwell was used to produce Pigment Promenade, a computer animated short shown at SIGGRAPH 1990.
Peter Litwinowicz
SIGGRAPH1