EDBT 2026 Demo / reviewers in the wild / expert
Steven E. Molnar
dblp:48/312 · also Steven Molnar
· DBLP profile ↗
5ranked-venue papers
2as first author
0since 2021 · last 2008
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-authorHuman-computer interaction and ubiquitous computing · 3 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Rendering · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
2 papers |
GPUs and heterogeneous computing · 76% Interconnection networks and networks-on-chip · 24% |
Topics — the 7 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
shadow rendering |
0.1 | 1 | 2008 | Logarithmic perspective shadow maps · ACM Trans. Graph. 2008 |
Rendering
real-time rendering |
0.0 | 2 | 1992 | PixelFlow: high-speed rendering using image composition · SIGGRAPH 1992 Pixel-planes 5: a heterogeneous multiprocessor graphics system using processor-enhanced memories · SIGGRAPH 1989 |
GPUs and heterogeneous computing
graphics accelerator |
0.0 | 2 | 1992 | Pixel-planes 5: a heterogeneous multiprocessor graphics system using processor-enhanced memories · SIGGRAPH 1989 PixelFlow: high-speed rendering using image composition · SIGGRAPH 1992 |
Rendering
global illumination |
0.0 | 1 | 1989 | Pixel-planes 5: a heterogeneous multiprocessor graphics system using processor-enhanced memories · SIGGRAPH 1989 |
Rendering
parallel rendering |
0.0 | 1 | 1989 | Pixel-planes 5: a heterogeneous multiprocessor graphics system using processor-enhanced memories · SIGGRAPH 1989 |
Rendering › global illumination
radiosity |
0.0 | 1 | 1989 | Pixel-planes 5: a heterogeneous multiprocessor graphics system using processor-enhanced memories · SIGGRAPH 1989 |
Rendering
volume rendering |
0.0 | 1 | 1989 | Pixel-planes 5: a heterogeneous multiprocessor graphics system using processor-enhanced memories · SIGGRAPH 1989 |
Methods — techniques the papers use, named apart from their topics
perspective projection · 0.1logarithmic transformation · 0.1supersampling · 0.0image composition · 0.0hardware shaders · 0.0ring network interconnection · 0.0quadratic expression evaluation · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2008 | Logarithmic perspective shadow mapsabstractWe present a novel shadow map parameterization to reduce perspective aliasing artifacts for both point and directional light sources. We derive the aliasing error equations for both types of light sources in general position. Using these equations we compute tight bounds on the aliasing error. From these bounds we derive our shadow map parameterization, which is a simple combination of a perspective projection with a logarithmic transformation. We formulate several types of logarithmic perspective shadow maps (LogPSMs) by replacing the parameterization of existing algorithms with our own. We perform an extensive error analysis for both LogPSMs and existing algorithms. This analysis is a major contribution of this paper and is useful for gaining insight into existing techniques. We show that compared with competing algorithms, LogPSMs can produce significantly less aliasing error. Equivalently, for the same error as competing algorithms, LogPSMs can produce significant savings in both storage and bandwidth. We demonstrate the benefit of LogPSMs for several models of varying complexity. Brandon Lloyd, Naga K. Govindaraju, Cory Quammen, Steven E. Molnar, Dinesh Manocha |
ACM Trans. Graph. | 4 |
| 1996 | The pixelflow texture and image subsystem
Steven E. Molnar |
Comput. Graph. | 1 |
| 1995 | Real-Time Programmable ShadingabstractOne of the main techniques used by software renderers to produce stunningly realistic images is programmable shading—executing an arbitrarily complex program to compute the color at each pixel. Thus far, programmable shading has only been available on software rendering systems that run on general-purpose computers. Rendering each image can take from minutes to hours. Anselmo Lastra, Steven E. Molnar, Marc Olano |
SI3D | 2 |
| 1992 | PixelFlow: high-speed rendering using image compositionabstractWe describe PixelFlow, an architecture for high-speed image generation that overcomes the transformation-and frame-bufferaccess bottlenecks of conventional hardware rendering architectures.PixelFlow uses the technique of image composition: it distributes the rendering task over an array of identical renderers, each of which computes a fill-screen image of a fraction of the primitives.A high-performance image-composition network composites these images in real time to produce an image of the entire scene.Image-composition architectures offer performance that scales linearly with the number of renderers; there is no fundamental limit to the maximum performance achievable using this approach.A single PixelFlow renderer rasterizes up to 1.4 million triangles per second, and an n-renderer system can rasterize at up to n times this basic rate. PixelFlow performs antialiasing by supersampling.It supports defemed shading with separate hardware shaders that operate on composite images containing intermediate pixel data.PixelFlow shaders compute complex shading algorithms and procedural and image-based textures in real-time.The shading rate is independent of scene complexity.A Pixel Flow system can be coupled to a parallel supercomputer to serve as an immediatemode graphics server, or it can maintain a display list for retainedmode rendering.The PixelFlow design has been simulated extensively at high level.Custom chip design is underway.We anticipate a working system by late 1993. Steven E. Molnar, John G. Eyles, John Poulton |
SIGGRAPH | 1 |
| 1989 | Pixel-planes 5: a heterogeneous multiprocessor graphics system using processor-enhanced memoriesabstractThis paper introduces the architecture and initial algorithms for Pixel-Planes 5, a heterogeneous multi-computer designed both for high-speed polygon and sphere rendering (1M Phong-shaded triangles/second) and for supporting algorithm and application research in interactive 3D graphics. Techniques are described for volume rendering at multiple frames per second, font generation directly from conic spline descriptions, and rapid calculation of radiosity form-factors. The hardware consists of up to 32 math-oriented processors, up to 16 rendering units, and a conventional 1280 × 1024-pixel frame buffer, interconnected by a 5 gigabit ring network. Each rendering unit consists of a 128 × 128-pixel array of processors-with-memory with parallel quadratic expression evaluation for every pixel. Implemented on 1.6 micron CMOS chips designed to run at 40MHz, this array has 208 bits/pixel on-chip and is connected to a video RAM memory system that provides 4,096 bits of off-chip memory. Rendering units can be independently reasigned to any part of the screen or to non-screen-oriented computation. As of April 1989, both hardware and software are still under construction, with initial system operation scheduled for fall 1989. Henry Fuchs, John Poulton, John G. Eyles, Trey Greer, Jack Goldfeather, David A. Ellsworth, Steven E. Molnar, Greg Turk, Brice Tebbs, Laura Israel |
SIGGRAPH | 7 |