Dong Du 0002

dblp:48/331-2 · DBLP profile ↗
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15ranked-venue papers
3as first author
10since 2021 · last 2026
0000-0001-5481-389XORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 13 · 3 first-author · 8 since 2021Artificial intelligence and machine learning · 5 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
YearPublicationVenuePosition
2026 SelfSketch2CAD: Self-supervised CAD sequence learning from single-view sketches
Zhenguo You, Dong Du 0002, Jinghao Liu, Lingyan Cheng
Comput. Aided Geom. Des.2
2025 Robust-MVTON: Learning Cross-Pose Feature Alignment and Fusion for Robust Multi-View Virtual Try-On
abstract
This paper tackles the emerging challenge of multi-view virtual try-on, utilizing both front- and back-view clothing images as inputs. Extending frontal try-on methods to a multi-view context is not straightforward. Simply concatenating the two input views or encoding their features for a generative model, such as a diffusion model, often fails to produce satisfactory results. The main challenge lies in effectively extracting and fusing meaningful clothing features from these input views. Existing explicit warping-based methods, which establish direct correspondence between input and target views, tend to introduce artifacts, particularly when there is a significant disparity between the input and target views. Conversely, implicit encoding-based methods often lose spatial information about clothing, resulting in outputs that lack detail. To overcome these challenges, we propose Robust-MVTON, an end-to-end method for robust and high-quality multi-view try-ons. Our approach introduces a novel cross-pose feature alignment technique to guide the fusion of clothing features and incorporates a newly designed loss function for training. With the fused multi-scale clothing features, we employ a coarse-to-fine diffusion model to generate realistic and detailed results. Extensive experiments conducted on the Deepfashion and MPV datasets affirm the superiority of our method, achieving state-of-the-art performance.
Yijiang Li, Dong Du 0002, Zheng Chong, Zhengwentai Sun, Jianhao Zeng, Yusheng Dai, Zhengyu Xie, Hairui Zhu, Xiaoguang Han 0001
CVPR3
2024 Artifact-aware Digital Subtraction Angiogram Image Generation for Head and Neck Vessels
abstract
Digital subtraction angiography (DSA) is an essential diagnostic tool for analyzing and diagnosing cardiovascular diseases. However, patient movement during image acquisition can introduce motion artifacts in DSA images, and this degradation in image quality always hinders accurate vessel identification and surgical treatment. Recently, some deep learning-based studies have been presented to address the artifact problem in DSA images by leveraging a generative model to produce high-quality DSA images directly from contrast images. Motionless data (paired contrast and artifact-free DSA images) is always required for these methods to train a model in a supervised manner. However, we face a dilemma that motionless DSA data is hard to acquire in clinical practice, most of which contain varying degrees of artifacts. This raises issues of insufficient motionless data and imperfect motion data for training effective deep generative models. To address this problem, we propose a new Artifact-aware DSA image generation method (denoted as AaDSA), which aims to generate high-quality DSA images with decreased artifacts using only motion-induced data. Specifically, a Gradient Field Transformation-based (GFT-based) method is introduced to obtain an artifact mask that identifies the artifact regions in a DSA image with minimal manual labeling costs. We then train an AaDSA model using the artifact mask as guidance, avoiding the adverse effect of artifact regions for model training. In the inference phase, the proposed AaDSA model can automatically generate a DSA-like image with decreased artifacts from a single contrast image without any human intervention. Experimental results on a real head-and-neck DSA dataset demonstrate the superiority of our method compared to state-of-the-art methods and its potential for clinical use.
Yunbi Liu, Dong Du 0002, Shengxian Tu, Wei Yang 0006, Shiteng Suo, Xiaoguang Han 0001
BIBM2
2024 PIFu for the Real World: A Self-supervised Framework to Reconstruct Dressed Human from Single-View Images
Zhangyang Xiong, Dong Du 0002, Yushuang Wu, Jingqi Dong, Linchao Bao, Xiaoguang Han 0001
CVM (1)2
2024 SketchMetaFace: A Learning-Based Sketching Interface for High-Fidelity 3D Character Face Modeling
abstract
Modeling 3D avatars benefits various application scenarios such as AR/VR, gaming, and filming. Character faces contribute significant diversity and vividity as a vital component of avatars. However, building 3D character face models usually requires a heavy workload with commercial tools, even for experienced artists. Various existing sketch-based tools fail to support amateurs in modeling diverse facial shapes and rich geometric details. In this article, we present SketchMetaFace - a sketching system targeting amateur users to model high-fidelity 3D faces in minutes. We carefully design both the user interface and the underlying algorithm. First, curvature-aware strokes are adopted to better support the controllability of carving facial details. Second, considering the key problem of mapping a 2D sketch map to a 3D model, we develop a novel learning-based method termed "Implicit and Depth Guided Mesh Modeling" (IDGMM). It fuses the advantages of mesh, implicit, and depth representations to achieve high-quality results with high efficiency. In addition, to further support usability, we present a coarse-to-fine 2D sketching interface design and a data-driven stroke suggestion tool. User studies demonstrate the superiority of our system over existing modeling tools in terms of the ease to use and visual quality of results. Experimental analyses also show that IDGMM reaches a better trade-off between accuracy and efficiency.
Zhongjin Luo, Dong Du 0002, Heming Zhu, Yizhou Yu, Hongbo Fu 0001, Xiaoguang Han 0001
IEEE Trans. Vis. Comput. Graph.2
2023 NerVE: Neural Volumetric Edges for Parametric Curve Extraction from Point Cloud
abstract
Extracting parametric edge curves from point clouds is a fundamental problem in 3D vision and geometry processing. Existing approaches mainly rely on keypoint detection, a challenging procedure that tends to generate noisy out-put, making the subsequent edge extraction error-prone. To address this issue, we propose to directly detect structured edges to circumvent the limitations of the previous point-wise methods. We achieve this goal by presenting NerVE, a novel neural volumetric edge representation that can be easily learned through a volumetric learning framework. NerVE can be seamlessly converted to a versatile piece-wise lin-ear (PWL) curve representation, enabling a unified strategy for learning all types offree-form curves. Furthermore, as NerVE encodes rich structural information, we show that edge extraction based on NerVE can be reduced to a simple graph search problem. After converting NerVE to the PWL representation, parametric curves can be obtained via off-the-shelf spline fitting algorithms. We evaluate our method on the challenging ABC dataset [19]. We show that a sim-ple network based on NerVE can already outperform the previous state-of-the-art methods by a great margin.
Xiangyu Zhu 0003, Dong Du 0002, Weikai Chen 0001, Zhiyou Zhao, Yinyu Nie, Xiaoguang Han 0001
CVPR2
2023 3D Keypoint Estimation Using Implicit Representation Learning
abstract
Abstract In this paper, we tackle the challenging problem of 3D keypoint estimation of general objects using a novel implicit representation. Previous works have demonstrated promising results for keypoint prediction through direct coordinate regression or heatmap‐based inference. However, these methods are commonly studied for specific subjects, such as human bodies and faces, which possess fixed keypoint structures. They also suffer in several practical scenarios where explicit or complete geometry is not given, including images and partial point clouds. Inspired by the recent success of advanced implicit representation in reconstruction tasks, we explore the idea of using an implicit field to represent keypoints. Specifically, our key idea is employing spheres to represent 3D keypoints, thereby enabling the learnability of the corresponding signed distance field. Explicit key‐points can be extracted subsequently by our algorithm based on the Hough transform. Quantitative and qualitative evaluations also show the superiority of our representation in terms of prediction accuracy.
Xiangyu Zhu 0003, Dong Du 0002, Chongyang Ma, Xiaoguang Han 0001
Comput. Graph. Forum2
2022 SAniHead: Sketching Animal-Like 3D Character Heads Using a View-Surface Collaborative Mesh Generative Network
abstract
In the game and film industries, modeling 3D heads plays a very important role in designing characters. Although human head modeling has been researched for a long time, few works have focused on animal-like heads, which are of more diverse shapes and richer geometric details. In this article, we present SAniHead, an interactive system for creating animal-like heads with a mesh representation from dual-view sketches. Our core technical contribution is a view-surface collaborative mesh generative network. Initially, a graph convolutional neural network (GCNN) is trained to learn the deformation of a template mesh to fit the shape of sketches, giving rise to a coarse model. It is then projected into vertex maps where image-to-image translation networks are performed for detail inference. After back-projecting the inferred details onto the meshed surface, a new GCNN is trained for further detail refinement. The modules of view-based detail inference and surface-based detail refinement are conducted in an alternating cascaded fashion, collaboratively improving the model. A refinement sketching interface is also implemented to support direct mesh manipulation. Experimental results show the superiority of our approach and the usability of our interactive system. Our work also contributes a 3D animal head dataset with corresponding line drawings.
Dong Du 0002, Xiaoguang Han 0001, Hongbo Fu 0001, Feiyang Wu, Yizhou Yu, Shuguang Cui, Ligang Liu 0001
IEEE Trans. Vis. Comput. Graph.1
2021 SimpModeling: Sketching Implicit Field to Guide Mesh Modeling for 3D Animalmorphic Head Design
abstract
Head shapes play an important role in 3D character design. In this work, we propose SimpModeling, a novel sketch-based system for helping users, especially amateur users, easily model 3D animalmorphic heads - a prevalent kind of heads in character design. Although sketching provides an easy way to depict desired shapes, it is challenging to infer dense geometric information from sparse line drawings. Recently, deepnet-based approaches have been taken to address this challenge and try to produce rich geometric details from very few strokes. However, while such methods reduce users’ workload, they would cause less controllability of target shapes. This is mainly due to the uncertainty of the neural prediction. Our system tackles this issue and provides good controllability from three aspects: 1) we separate coarse shape design and geometric detail specification into two stages and respectively provide different sketching means; 2) in coarse shape designing, sketches are used for both shape inference and geometric constraints to determine global geometry, and in geometric detail crafting, sketches are used for carving surface details; 3) in both stages, we use the advanced implicit-based shape inference methods, which have strong ability to handle the domain gap between freehand sketches and synthetic ones used for training. Experimental results confirm the effectiveness of our method and the usability of our interactive system. We also contribute to a dataset of high-quality 3D animal heads, which are manually created by artists.
Zhongjin Luo, Jie Zhou 0029, Heming Zhu, Dong Du 0002, Xiaoguang Han 0001, Hongbo Fu 0001
UIST4
2021 Learning Part Generation and Assembly for Sketching Man-Made Objects
abstract
Abstract Modeling 3D objects on existing software usually requires a heavy amount of interactions, especially for users who lack basic knowledge of 3D geometry. Sketch‐based modeling is a solution to ease the modelling procedure and thus has been researched for decades. However, modelling a man‐made shape with complex structures remains challenging. Existing methods adopt advanced deep learning techniques to map holistic sketches to 3D shapes. They are still bottlenecked to deal with complicated topologies. In this paper, we decouple the task of sketch2shape into a part generation module and a part assembling module, where deep learning methods are leveraged for the implementation of both modules. By changing the focus from holistic shapes to individual parts, it eases the learning process of the shape generator and guarantees high‐quality outputs. With the learned automated part assembler, users only need a little manual tuning to obtain a desired layout. Extensive experiments and user studies demonstrate the usefulness of our proposed system.
Dong Du 0002, Heming Zhu, Yinyu Nie, Xiaoguang Han 0001, Shuguang Cui, Yizhou Yu, Ligang Liu 0001
Comput. Graph. Forum1
2020 VIPNet: A Fast and Accurate Single-View Volumetric Reconstruction by Learning Sparse Implicit Point Guidance
abstract
With the advent of deep neural networks, learning-based single-view reconstruction has gained popularity. However, in 3D, there is no absolutely dominant representation that is both computationally efficient and accurate yet allows for reconstructing high-resolution geometry of arbitrary topology. After all, the accurate implicit methods are time-consuming due to dense sampling and inference, while volumetric approaches are fast but limited to heavy memory usage and low accuracy. In this paper, we propose VIPNet, an end-to-end hybrid representation learning for fast and accurate single-view reconstruction under sparse implicit point guidance. Given an image, it first generates a volumetric result. Meanwhile, a corresponding implicit shape representation is learned. To balance the efficiency and accuracy, we adopt PointGenNet to learn some representative points for guiding the voxel refinement with the corresponding sparse implicit inference. A strategy of patch-based synthesis with global-local features under implicit guidance is also applied for reducing memory consumption required to generate high-resolution output. Extensive experiments demonstrate the effectiveness of our method both qualitatively and quantitatively, which indicates that our proposed hybrid learning outperforms separate representation learning. Specifically, our network not only runs 60 times faster than implicit methods but also contributes to accuracy gains. We hope it will inspire a re-thinking of hybrid representation learning.
Dong Du 0002, Xiaoguang Han 0001, Shuguang Cui, Ligang Liu 0001
3DV1
2020 FPConv: Learning Local Flattening for Point Convolution
abstract
We introduce FPConv, a novel surface-style convolution operator designed for 3D point cloud analysis. Unlike previous methods, FPConv doesn't require transforming to intermediate representation like 3D grid or graph and directly works on surface geometry of point cloud. To be more specific, for each point, FPConv performs a local flattening by automatically learning a weight map to softly project surrounding points onto a 2D grid. Regular 2D convolution can thus be applied for efficient feature learning. FPConv can be easily integrated into various network architectures for tasks like 3D object classification and 3D scene segmentation, and achieve comparable performance with existing volumetric-type convolutions. More importantly, our experiments also show that FPConv can be a complementary of volumetric convolutions and jointly training them can further boost overall performance into state-of-the-art results.
Yiqun Lin, Zizheng Yan, Dong Du 0002, Ligang Liu 0001, Shuguang Cui, Xiaoguang Han 0001
CVPR4
2020 Deep Fashion3D: A Dataset and Benchmark for 3D Garment Reconstruction from Single Images
Heming Zhu, Weikai Chen 0001, Dong Du 0002, Zhangye Wang, Shuguang Cui, Xiaoguang Han 0001
ECCV (1)5
2020 CaricatureShop: Personalized and Photorealistic Caricature Sketching
abstract
In this paper, we propose the first sketching system for interactively personalized and photorealistic face caricaturing. Input an image of a human face, the users can create caricature photos by manipulating its facial feature curves. Our system first performs exaggeration on the recovered 3D face model, which is conducted by assigning the laplacian of each vertex a scaling factor according to the edited sketches. The mapping between 2D sketches and the vertex-wise scaling field is constructed by a novel deep learning architecture. Our approach allows outputting different exaggerations when applying the same sketching on different input figures in term of their different geometric characteristics, which makes the generated results "personalized". With the obtained 3D caricature model, two images are generated, one obtained by applying 2D warping guided by the underlying 3D mesh deformation and the other obtained by re-rendering the deformed 3D textured model. These two images are then seamlessly integrated to produce our final output. Due to the severe stretching of meshes, the rendered texture is of blurry appearances. A deep learning approach is exploited to infer the missing details for enhancing these blurry regions. Moreover, a relighting operation is invented to further improve the photorealism of the result. These further make our results "photorealistic". The qualitative experiment results validated the efficiency of our sketching system.
Xiaoguang Han 0001, Kangcheng Hou, Dong Du 0002, Yuda Qiu, Shuguang Cui, Kun Zhou 0001, Yizhou Yu
IEEE Trans. Vis. Comput. Graph.3
2019 Deep Reinforcement Learning of Volume-Guided Progressive View Inpainting for 3D Point Scene Completion From a Single Depth Image
abstract
We present a deep reinforcement learning method of progressive view inpainting for 3D point scene completion under volume guidance, achieving high-quality scene reconstruction from only a single depth image with severe occlusion. Our approach is end-to-end, consisting of three modules: 3D scene volume reconstruction, 2D depth map inpainting, and multi-view selection for completion. Given a single depth image, our method first goes through the 3D volume branch to obtain a volumetric scene reconstruction as a guide to the next view inpainting step, which attempts to make up the missing information; the third step involves projecting the volume under the same view of the input, concatenating them to complete the current view depth, and integrating all depth into the point cloud. Since the occluded areas are unavailable, we resort to a deep Q-Network to glance around and pick the next best view for large hole completion progressively until a scene is adequately reconstructed while guaranteeing validity. All steps are learned jointly to achieve robust and consistent results. We perform qualitative and quantitative evaluations with extensive experiments on the SUNCG data, obtaining better results than the state of the art.
Xiaoguang Han 0001, Zhaoxuan Zhang, Dong Du 0002, Mingdai Yang, Jingming Yu, Xin Yang 0011, Ligang Liu 0001, Zixiang Xiong, Shuguang Cui
CVPR3