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Jin Lyu

dblp:48/3616 · DBLP profile ↗
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4ranked-venue papers
1as first author
3since 2021 · last 2026
0009-0008-5922-4750ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Software engineering, systems software and programming languages · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 87% Generative modeling · 13%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Bioinformatics and computational biology · 100%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › human mesh recovery
animal pose and shape estimation
1.922026
AniMer+: Unified Pose and Shape Estimation Across Mammalia and Aves via Family-Aware Transformer · IEEE Trans. Pattern Anal. Mach. Intell. 2026
AniMer: Animal Pose and Shape Estimation Using Family Aware Transformer · CVPR 2025
Computer vision › 3D vision
human mesh recovery
1.922026
AniMer+: Unified Pose and Shape Estimation Across Mammalia and Aves via Family-Aware Transformer · IEEE Trans. Pattern Anal. Mach. Intell. 2026
AniMer: Animal Pose and Shape Estimation Using Family Aware Transformer · CVPR 2025
Computer vision › 3D vision
3d reconstruction
1.012026
AniMer+: Unified Pose and Shape Estimation Across Mammalia and Aves via Family-Aware Transformer · IEEE Trans. Pattern Anal. Mach. Intell. 2026
Computer vision › 3D vision
3d shape reconstruction
1.012026
Monocular Mesh Recovery and Body Measurement of Female Saanen Goats · AAAI 2026
Computer vision › 3D vision › 3d human reconstruction
parametric body model
1.012026
Monocular Mesh Recovery and Body Measurement of Female Saanen Goats · AAAI 2026
Computer vision › 3D vision › 3d reconstruction
single-view 3d reconstruction
1.012026
AniMer+: Unified Pose and Shape Estimation Across Mammalia and Aves via Family-Aware Transformer · IEEE Trans. Pattern Anal. Mach. Intell. 2026
Machine learning › Generative modeling › image generation
conditional image generation
0.622026
AniMer+: Unified Pose and Shape Estimation Across Mammalia and Aves via Family-Aware Transformer · IEEE Trans. Pattern Anal. Mach. Intell. 2026
AniMer: Animal Pose and Shape Estimation Using Family Aware Transformer · CVPR 2025
Machine learning › Generative modeling
diffusion model
0.622026
AniMer+: Unified Pose and Shape Estimation Across Mammalia and Aves via Family-Aware Transformer · IEEE Trans. Pattern Anal. Mach. Intell. 2026
AniMer: Animal Pose and Shape Estimation Using Family Aware Transformer · CVPR 2025
Bioinformatics and computational biology
precision livestock farming
0.312026
Monocular Mesh Recovery and Body Measurement of Female Saanen Goats · AAAI 2026

Methods — techniques the papers use, named apart from their topics

parametric shape model · 2.0multi-view dynamic fusion · 2.0vision transformer · 1.0mixture of experts · 1.0diffusion model · 1.0RGBD · 1.0RGB-D · 1.0transformer · 0.9supervised contrastive learning · 0.9diffusion-based image generation · 0.9
YearPublicationVenuePosition
2026 Monocular Mesh Recovery and Body Measurement of Female Saanen Goats
abstract
The lactation performance of Saanen dairy goats, renowned for their high milk yield, is intrinsically linked to their body size, making accurate 3D body measurement essential for assessing milk production potential, yet existing reconstruction methods lack goat-specific authentic 3D data. To address this limitation, we establish the FemaleSaanenGoat dataset containing synchronized eight-view RGBD videos of 55 female Saanen goats (6-18 months). Using multi-view DynamicFusion, we fuse noisy, non-rigid point cloud sequences into high-fidelity 3D scans, overcoming challenges from irregular surfaces and rapid movement. Based on these scans, we develop SaanenGoat, a parametric 3D shape model specifically designed for female Saanen goats. This model features a refined template with 41 skeletal joints and enhanced udder representation, registered with our scan data. A comprehensive shape space constructed from 48 goats enables precise representation of diverse individual variations. With the help of SaanenGoat model, we get high-precision 3D reconstruction from single-view RGBD input, and achieve automated measurement of six critical body dimensions: body length, height, chest width, chest girth, hip width, and hip height. Experimental results demonstrate the superior accuracy of our method in both 3D reconstruction and body measurement, presenting a novel paradigm for large-scale 3D vision applications in precision livestock farming.
Shichao Zhao, Jin Lyu, Tao Yu 0007, Liang An 0001, Yebin Liu, Meili Wang 0002
AAAI3
2026 AniMer+: Unified Pose and Shape Estimation Across Mammalia and Aves via Family-Aware Transformer
abstract
In the era of foundation models, achieving a unified understanding of different dynamic objects through a single network has the potential to empower stronger spatial intelligence. Moreover, accurate estimation of animal pose and shape across diverse species is essential for quantitative analysis in biological research. However, this topic remains underexplored due to the limited network capacity of previous methods and the scarcity of comprehensive multi-species datasets. To address these limitations, we introduce AniMer+, an extended version of our scalable AniMer framework. In this paper, we focus on a unified approach for reconstructing mammals (mammalia) and birds (aves). A key innovation of AniMer+ is its high-capacity, family-aware Vision Transformer (ViT) incorporating a Mixture-of-Experts (MoE) design. Its architecture partitions network layers into taxa-specific components (for mammalia and aves) and taxa-shared components, enabling efficient learning of both distinct and common anatomical features within a single model. To overcome the critical shortage of 3D training data, especially for birds, we introduce a diffusion-based conditional image generation pipeline. This pipeline produces two large-scale synthetic datasets: CtrlAni3D for quadrupeds (about 10 k images with pixel-aligned SMAL labels) and CtrlAVES3D (about 7 k images with pixel-aligned AVES labels). To note, CtrlAVES3D is the first large-scale, 3D-annotated dataset for birds, which is crucial for resolving single-view depth ambiguities. Trained on an aggregated collection of 41.3 k mammalian and 12.4 k avian images (combining real and synthetic data), our method demonstrates superior performance over existing approaches across a wide range of benchmarks, including the challenging out-of-domain Animal Kingdom dataset. Ablation studies confirm the effectiveness of both our novel network architecture and the generated synthetic datasets in enhancing real-world application performance.
Liang An 0001, Jin Lyu, Li Lin 0006, Pujin Cheng, Yebin Liu, Xiaoying Tang 0001
IEEE Trans. Pattern Anal. Mach. Intell.2
2025 AniMer: Animal Pose and Shape Estimation Using Family Aware Transformer
abstract
Quantitative analysis of animal behavior and biomechanics requires accurate animal pose and shape estimation across species, and is important for animal welfare and biological research. However, the small network capacity of previous methods and limited multi-species dataset leave this problem underexplored. To this end, this paper presents AniMer to estimate animal pose and shape using family aware Transformer, enhancing the reconstruction accuracy of diverse quadrupedal families. A key insight of AniMer is its integration of a high-capacity Transformer-based backbone and an animal family supervised contrastive learning scheme, unifying the discriminative understanding of various quadrupedal shapes within a single framework. For effective training, we aggregate most available open-sourced quadrupedal datasets, either with 3D or 2D labels. To improve the diversity of 3D labeled data, we introduce CtrlAni3D, a novel large-scale synthetic dataset created through a new diffusion-based conditional image generation pipeline. CtrlAni3D consists of about 10k images with pixel-aligned SMAL labels. In total, we obtain 41.3k annotated images for training and validation. Consequently, the combination of a family aware Transformer network and an expansive dataset enables AniMer to outperform existing methods not only on 3D datasets like Animal3D and CtrlAni3D, but also on out-ofdistribution Animal Kingdom dataset. Ablation studies further demonstrate the effectiveness of our network design and CtrlAni3D in enhancing the performance of AniMer for in-the-wild applications. Project page: https://luoxue-star.github.io/AniMer_project_page/.
Jin Lyu, Yi Gu 0005, Li Lin 0006, Pujin Cheng, Yebin Liu, Xiaoying Tang 0001, Liang An 0001
CVPR1
2008 A comparison study of 12 paradigms for developing embodied agents
abstract
Abstract We report on a study in which 12 different paradigms were used to implement agents acting in an environment which borrows elements from artificial life and multi‐player strategy games. In choosing the paradigms we strived to maintain a balance between high‐level, logic‐based approaches and low‐level, physics‐oriented models; between imperative programming, declarative approaches and ‘learning from basics’; between anthropomorphic or biologically inspired models on one hand and pragmatic, performance‐oriented approaches on the other. We have found that the choice of the paradigm determines the software development process and requires a different set of skills from the developers. In terms of raw performance, we found that the best performing paradigms were those which (a) allowed the knowledge of human experts to be explicitly transferred to the agent and (b) allowed the integration of well‐known, high‐performance algorithms. We have found that maintaining a commitment to the chosen paradigm can be difficult; there is a strong temptation to offer shallow fixes to perceived performance problems through a ‘flight into heuristics’. Our experience is that a development process without the discipline enforced by a central paradigm leads to agents which are a random collection of heuristics whose interactions are not clearly understood. Although far from providing a definitive verdict on the benefits of the different paradigms, our study provided a good insight into what kind of conceptual, technical or organizational problems would a development team face depending on their choice of agent paradigm. Copyright © 2007 John Wiley & Sons, Ltd.
Ladislau Bölöni, Linus J. Luotsinen, Joakim N. Ekblad, T. Ryan Fitz-Gibbon, Charles Andrew Houchin, Justin Logan Key, Majid Ali Khan, Jin Lyu, Johann Nguyen, Rex R. Oleson, Gary Stein, Scott A. Vander Weide, Viet Trinh
Softw. Pract. Exp.8