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Eliot E. Miranda

dblp:48/3758 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 1992
0009-0004-5604-1116ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Software engineering, systems software and programming languages · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Software engineering, system software, and programming languages
1 paper
Runtime systems and virtual machines · 56% Programming languages and type systems · 44%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Programming languages and type systems › object-oriented programming
smalltalk
0.011987
BrouHaHa - A Portable Smalltalk Interpreter · OOPSLA 1987
Runtime systems and virtual machines › interpreter design
virtual machine interpreter
0.011987
BrouHaHa - A Portable Smalltalk Interpreter · OOPSLA 1987
Runtime systems and virtual machines › interpreter
interpreter optimization
0.011987
BrouHaHa - A Portable Smalltalk Interpreter · OOPSLA 1987

Methods — techniques the papers use, named apart from their topics

portable interpreter · 0.0c · 0.0
YearPublicationVenuePosition
1992 A Statistical Comparison of Two Hidden Surface Techniques : the Scan-line and Z-buffer Algorithms
abstract
Abstract This paper compares two image space hidden surface removal algorithms for polygonal scenes. These are the z‐buffer and scan‐line algorithms. There is first an overview of each algorithm, followed by a simulation experiment, designed to compare the number of polygons per second which can be rendered by each algorithm. The simulation varies the number of polygons in the scene, and the size and distribution of polygons over the display. The results suggest that the z‐buffer is preferred for a large enough number of polygons, however, smaller polygons and uniform distribution of polygons favour the scan‐line approach. The analysis does not take into account the complexity of the shading rule, which is likely also to favour the scan‐line method.
Mel Slater, Kieron Drake, Allan Davison, Emmanouell Kordakis, Adam Billyard, Eliot E. Miranda
Comput. Graph. Forum6
1987 BrouHaHa - A Portable Smalltalk Interpreter
abstract
BrouHaHa is a portable implementation of the Smalltalk-80 virtual machine interpreter. It is a more efficient redesign of the standard Smalltalk specification, and is tailored to suit conventional 32 bit microprocessors. This paper presents the major design changes and optimization techniques used in the BrouHaHa interpreter. The interpreter runs at 30% of the speed of the Dorado on a Sun 3/160 workstation. The implementation is portable because it is written in C.
Eliot E. Miranda
OOPSLA1