Demo Data from EDBT 2026 / reviewers in the wild / expert
Norm Dadoun
dblp:48/3859
· DBLP profile ↗
4ranked-venue papers
4as first author
0since 2021 · last 1990
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Theory of computation · 4 · 4 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 100% | |
| Theoretical computer science
2 papers |
Computational geometry · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Parallel and multicore computing · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › ray tracing
beam tracing |
0.0 | 1 | 1985 | The geometry of beam tracing · SCG 1985 |
Rendering
hidden surface removal |
0.0 | 1 | 1985 | The geometry of beam tracing · SCG 1985 |
Parallel and multicore computing › parallel algorithms
parallel geometric algorithms |
0.0 | 1 | 1987 | Parallel Processing for Efficient Subdivision Search · SCG 1987 |
Methods — techniques the papers use, named apart from their topics
spatial coherence · 0.0area coherence · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1990 | Parallel algorithms for fractional and maximal independent sets in planar graphs
Norm Dadoun, David G. Kirkpatrick |
Discret. Appl. Math. | 1 |
| 1989 | Parallel Construction of Subdivision Hierarchies
Norm Dadoun, David G. Kirkpatrick |
J. Comput. Syst. Sci. | 1 |
| 1987 | Parallel Processing for Efficient Subdivision Search
Norm Dadoun, David G. Kirkpatrick |
SCG | 1 |
| 1985 | The geometry of beam tracingabstractA solution to the hidden surface elimination problem called Beam Tracing is described. Beam tracing is related to ray tracing but uses spatial coherence within the scene, and area coherence within the image to batch computations. Beam tracing is an object space solution to the hidden surface problem. Norm Dadoun, David G. Kirkpatrick, John P. Walsh |
SCG | 1 |