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Guillaume Colin de Verdière

dblp:48/4710 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 87% Visualization and visual analytics · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
volume rendering
0.112009
High-Quality, Semi-Analytical Volume Rendering for AMR Data · IEEE Trans. Vis. Comput. Graph. 2009
Rendering › volume rendering
volume shading
0.112009
High-Quality, Semi-Analytical Volume Rendering for AMR Data · IEEE Trans. Vis. Comput. Graph. 2009
Visualization and visual analytics › volume visualization
isosurface visualization
0.012009
High-Quality, Semi-Analytical Volume Rendering for AMR Data · IEEE Trans. Vis. Comput. Graph. 2009

Methods — techniques the papers use, named apart from their topics

interpolation · 0.1hybrid CPU-GPU mesh traversal · 0.1
YearPublicationVenuePosition
2018 Mainstream vs. Emerging HPC: Metrics, Trade-Offs and Lessons Learned
abstract
Various servers with different characteristics and architectures are hitting the market, and their evaluation and comparison in terms of HPC features is complex and multidimensional. In this paper, we share our experience of evaluating a diverse set of HPC systems, consisting of three mainstream and five emerging architectures. We evaluate the performance and power efficiency using prominent HPC benchmarks, High-Performance Linpack (HPL) and High Performance Conjugate Gradients (HPCG), and expand our analysis using publicly available specialized kernel benchmarks, targeting specific system components. In addition to a large body of quantitative results, we emphasize six usually overlooked aspects of the HPC platforms evaluation, and share our conclusions and lessons learned. Overall, we believe that this paper will improve the evaluation and comparison of HPC platforms, making a first step towards a more reliable and uniform methodology.
Milan Radulovic, Kazi Asifuzzaman, Darko Zivanovic, Nikola Rajovic, Guillaume Colin de Verdière, Dirk Pleiter, Manolis Marazakis, Nikolaos D. Kallimanis, Paul M. Carpenter, Petar Radojkovic, Eduard Ayguadé
SBAC-PAD5
2009 High-Quality, Semi-Analytical Volume Rendering for AMR Data
abstract
This paper presents a pipeline for high quality volume rendering of adaptive mesh refinement (AMR) datasets. We introduce a new method allowing high quality visualization of hexahedral cells in this context; this method avoids artifacts like discontinuities in the isosurfaces. To achieve this, we choose the number and placement of sampling points over the cast rays according to the analytical properties of the reconstructed signal inside each cell. We extend our method to handle volume shading of such cells. We propose an interpolation scheme that guarantees continuity between adjacent cells of different AMR levels. We introduce an efficient hybrid CPU-GPU mesh traversal technique. We present an implementation of our AMR visualization method on current graphics hardware, and show results demonstrating both the quality and performance of our method.
Stéphane Marchesin, Guillaume Colin de Verdière
IEEE Trans. Vis. Comput. Graph.2
2005 Visualizing Large Scale Laser-Plasma Interaction 3D Simulations Using Parallel VTK and Extensions on Clusters
Daniel Aguilera, Thierry Carrard, Guillaume Colin de Verdière, Jean-Philippe Nomine
IEEE Visualization3