Yang Chen 0048

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20ranked-venue papers
8as first author
12since 2021 · last 2026
0009-0001-9058-5051ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 18 · 8 first-author · 12 since 2021Artificial intelligence and machine learning · 4 · 2 first-author · 3 since 2021Databases, data management, data science and information retrieval · 2
YearPublicationVenuePosition
2026 HiFi3D: Improving Text-to-3D With High-Fidelity Multi-View Diffusion
abstract
Recent advances in score distillation sampling (SDS) have revolutionized the field of text-to-3D generation, enabling the distillation of prior knowledge from diffusion models for 3D generation. Although exhibiting impressive texture quality, these methods often suffer from geometric inconsistencies (“Janus” issue), as the prior 2D diffusion model inherently lacks 3D awareness. Recent work fine-tunes the 2D diffusion model on 3D data to obtain a multi-view diffusion model as the SDS prior, which addresses the Janus issue but is at the cost of sacrificing texture quality, as available 3D training data always have unrealistic texture. Thus, a natural question arises — Is therean ideal prior diffusion model for 3D generationthat simultaneously has 3D awareness and high texture fidelity? In response, we present HiFi3D, a tuning-free method to establish a new hybrid diffusion model that can generate consistent multi-view images with photorealism appearances. We accomplish this by novelly marring a 3D multi-view diffusion model with a 2D image diffusion model through our unique designs. We find that such a high-fidelity multi-view diffusion model harbors an innate agency to serve as a strong prior for SDS optimization. Additionally, we introduce a depth-guided multi-view attention strategy to further improve the 3D consistency across views during optimization. Extensive experiments demonstrate that our HiFi3D outperforms previous state-of-the-art methods in faithfully generating 3D content with realistic textual details and consistent geometry.
Runxin Liu, Yang Chen 0048, Yingwei Pan, Hongtao Xie 0001, Yongdong Zhang 0001, Ting Yao 0003, Tao Mei 0001
IEEE Trans. Multim.2
2026 DreamJourney: Perpetual View Generation With Video Diffusion Models
abstract
Perpetual view generation aims to synthesize a long-term video corresponding to an arbitrary camera trajectory solely from a single input image. Recent methods commonly utilize a pre-trained text-to-image diffusion model to synthesize new content of previously unseen regions along camera movement. However, the underlying 2D diffusion model lacks 3D awareness and results in distorted artifacts. Moreover, they are limited to generating views of static 3D scenes, neglecting to capture object movements within the dynamic 4D world. To alleviate these issues, we present DreamJourney, a two-stage framework that leverages the world simulation capacity of video diffusion models to trigger a new perpetual scene view generation task with both camera movements and object dynamics. Specifically, in stage I, DreamJourney first lifts the input image to 3D point cloud and renders a sequence of partial images from a specific camera trajectory. A video diffusion model is then utilized as generative prior to complete the missing regions and enhance visual coherence across the sequence, producing a cross-view consistent video adheres to the 3D scene and camera trajectory. Meanwhile, we introduce two simple yet effective strategies (early stopping and view padding) to further stabilize the generation process and improve visual quality. Next, in stage II, DreamJourney leverages a multimodal large language model to produce a text prompt describing object movements in current view, and uses video diffusion model to animate current view with object movements. Stage I and II are repeated recurrently, enabling perpetual dynamic scene view generation. Extensive experiments demonstrate the superiority of our DreamJourney over state-of-the-art methods both quantitatively and qualitatively. Our project page:https://dream-journey.vercel.app/.
Bo Pan 0004, Yang Chen 0048, Yingwei Pan, Ting Yao 0003, Wei Chen 0001, Tao Mei 0001
IEEE Trans. Multim.2
2024 VP3D: Unleashing 2D Visual Prompt for Text-to-3D Generation
abstract
Recent innovations on text-to-3D generation have featured Score Distillation Sampling (SDS), which enables the zero-shot learning of implicit 3D models (NeRF) by directly distilling prior knowledge from 2D diffusion models. However, current SDS-based models still struggle with intricate text prompts and commonly result in distorted 3D models with unrealistic textures or cross-view inconsistency issues. In this work, we introduce a novel Visual Prompt-guided text-to-3D diffusion model (VP3D) that explicitly unleashes the visual appearance knowledge in 2D visual prompt to boost text-to-3D generation. Instead of solely supervising SDS with text prompt, VP3D first capitalizes on 2D diffusion model to generate a high-quality image from input text, which subsequently acts as visual prompt to strengthen SDS optimization with explicit visual appearance. Mean-while, we couple the SDS optimization with additional differentiable reward function that encourages rendering images of 3D models to better visually align with 2D visual prompt and semantically match with text prompt. Through extensive experiments, we show that the 2D Visual Prompt in our VP3D significantly eases the learning of visual appearance of 3D models and thus leads to higher visual fidelity with more detailed textures. It is also appealing in view that when replacing the self-generating visual prompt with a given reference image, VP3D is able to trigger a new task of stylized text-to-3D generation. Our project page is available at https://vp3d-cvpr24.github.io.
Yang Chen 0048, Yingwei Pan, Haibo Yang 0002, Ting Yao 0003, Tao Mei 0001
CVPR1
2024 DreamMesh: Jointly Manipulating and Texturing Triangle Meshes for Text-to-3D Generation
Haibo Yang 0002, Yang Chen 0048, Yingwei Pan, Ting Yao 0003, Zhineng Chen, Zuxuan Wu, Yu-Gang Jiang 0001, Tao Mei 0001
ECCV (59)2
2024 Hi3D: Pursuing High-Resolution Image-to-3D Generation with Video Diffusion Models
abstract
Despite having tremendous progress in image-to-3D generation, existing methods still struggle to produce multi-view consistent images with high-resolution textures in detail, especially in the paradigm of 2D diffusion that lacks 3D awareness. In this work, we present High-resolution Image-to-3D model (Hi3D), a new video diffusion based paradigm that redefines a single image to multi-view images as 3D-aware sequential image generation (i.e., orbital video generation). This methodology delves into the underlying temporal consistency knowledge in video diffusion model that generalizes well to geometry consistency across multiple views in 3D generation. Technically, Hi3D first empowers the pre-trained video diffusion model with 3D-aware prior (camera pose condition), yielding multi-view images with low-resolution texture details. A 3D-aware video-to-video refiner is learnt to further scale up the multi-view images with high-resolution texture details. Such high-resolution multi-view images are further augmented with novel views through 3D Gaussian Splatting, which are finally leveraged to obtain high-fidelity meshes via 3D reconstruction. Extensive experiments on both novel view synthesis and single view reconstruction demonstrate that our Hi3D manages to produce superior multi-view consistency images with highly-detailed textures. Source code and data are available at https://github.com/yanghb22-fdu/Hi3D-Official.
Haibo Yang 0002, Yang Chen 0048, Yingwei Pan, Ting Yao 0003, Zhineng Chen, Chong-Wah Ngo, Tao Mei 0001
ACM Multimedia2
2023 3D Creation at Your Fingertips: From Text or Image to 3D Assets
abstract
We demonstrate an automatic 3D creation system, which can create realistic 3D assets solely from a text or image prompt without requiring any specialized 3D modeling skills. Users can either describe the object they envision in natural language or upload a reference image that records what they have seen with the phone. Our system will generate a high-quality 3D mesh that faithfully matches the users' input. We propose a coarse-to-fine framework to achieve this goal. Specifically, we first obtain a low-resolution mesh instantly by utilizing a pre-trained text/image conditional 3D generative model. Using such coarse mesh as the initialization, we further optimize a high-resolution textured 3D mesh with fine-grained appearance guidance from large-scale 2D diffusion models. Our system can create visually-pleasing results in minutes, which is significantly faster than existing methods. Meanwhile, the system ensures that the resulting 3D assets are precisely aligned with the input text or image prompt. With these advanced capabilities, our demonstration provides a streamlined and intuitive platform for users to incorporate 3D creation into their daily lives.
Yang Chen 0048, Jingwen Chen 0001, Yingwei Pan, Xinmei Tian 0001, Tao Mei 0001
ACM Multimedia1
2023 Control3D: Towards Controllable Text-to-3D Generation
abstract
Recent remarkable advances in large-scale text-to-image diffusion models have inspired a significant breakthrough in text-to-3D generation, pursuing 3D content creation solely from a given text prompt. However, existing text-to-3D techniques lack a crucial ability in the creative process: interactively control and shape the synthetic 3D contents according to users' desired specifications (e.g., sketch). To alleviate this issue, we present the first attempt for text-to-3D generation conditioning on the additional hand-drawn sketch, namely Control3D, which enhances controllability for users. In particular, a 2D conditioned diffusion model (ControlNet) is remoulded to guide the learning of 3D scene parameterized as NeRF, encouraging each view of 3D scene aligned with the given text prompt and hand-drawn sketch. Moreover, we exploit a pre-trained differentiable photo-to-sketch model to directly estimate the sketch of the rendered image over synthetic 3D scene. Such estimated sketch along with each sampled view is further enforced to be geometrically consistent with the given sketch, pursuing better controllable text-to-3D generation. Through extensive experiments, we demonstrate that our proposal can generate accurate and faithful 3D scenes that align closely with the input text prompts and sketches.
Yang Chen 0048, Yingwei Pan, Yehao Li, Ting Yao 0003, Tao Mei 0001
ACM Multimedia1
2023 3DStyle-Diffusion: Pursuing Fine-grained Text-driven 3D Stylization with 2D Diffusion Models
abstract
3D content creation via text-driven stylization has played a fundamental challenge to multimedia and graphics community. Recent advances of cross-modal foundation models (e.g., CLIP) have made this problem feasible. Those approaches commonly leverage CLIP to align the holistic semantics of stylized mesh with the given text prompt. Nevertheless, it is not trivial to enable more controllable stylization of fine-grained details in 3D meshes solely based on such semantic-level cross-modal supervision. In this work, we propose a new 3DStyle-Diffusion model that triggers fine-grained stylization of 3D meshes with additional controllable appearance and geometric guidance from 2D Diffusion models. Technically, 3DStyle-Diffusion first parameterizes the texture of 3D mesh into reflectance properties and scene lighting using implicit MLP networks. Meanwhile, an accurate depth map of each sampled view is achieved conditioned on 3D mesh. Then, 3DStyle-Diffusion leverages a pre-trained controllable 2D Diffusion model to guide the learning of rendered images, encouraging the synthesized image of each view semantically aligned with text prompt and geometrically consistent with depth map. This way elegantly integrates both image rendering via implicit MLP networks and diffusion process of image synthesis in an end-to-end fashion, enabling a high-quality fine-grained stylization of 3D meshes. We also build a new dataset derived from Objaverse and the evaluation protocol for this task. Through both qualitative and quantitative experiments, we validate the capability of our 3DStyle-Diffusion. Source code and data are available at https://github.com/yanghb22-fdu/3DStyle-Diffusion-Official.
Haibo Yang 0002, Yang Chen 0048, Yingwei Pan, Ting Yao 0003, Zhineng Chen, Tao Mei 0001
ACM Multimedia2
2023 Interactive Visual Cluster Analysis by Contrastive Dimensionality Reduction
abstract
We propose a contrastive dimensionality reduction approach (CDR) for interactive visual cluster analysis. Although dimensionality reduction of high-dimensional data is widely used in visual cluster analysis in conjunction with scatterplots, there are several limitations on effective visual cluster analysis. First, it is non-trivial for an embedding to present clear visual cluster separation when keeping neighborhood structures. Second, as cluster analysis is a subjective task, user steering is required. However, it is also non-trivial to enable interactions in dimensionality reduction. To tackle these problems, we introduce contrastive learning into dimensionality reduction for high-quality embedding. We then redefine the gradient of the loss function to the negative pairs to enhance the visual cluster separation of embedding results. Based on the contrastive learning scheme, we employ link-based interactions to steer embeddings. After that, we implement a prototype visual interface that integrates the proposed algorithms and a set of visualizations. Quantitative experiments demonstrate that CDR outperforms existing techniques in terms of preserving correct neighborhood structures and improving visual cluster separation. The ablation experiment demonstrates the effectiveness of gradient redefinition. The user study verifies that CDR outperforms t-SNE and UMAP in the task of cluster identification. We also showcase two use cases on real-world datasets to present the effectiveness of link-based interactions.
Jiazhi Xia, Linquan Huang, Weixing Lin, Xin Zhao 0025, Jing Wu 0004, Yang Chen 0048, Ying Zhao 0001, Wei Chen 0001
IEEE Trans. Vis. Comput. Graph.6
2022 Revisiting Dimensionality Reduction Techniques for Visual Cluster Analysis: An Empirical Study
abstract
Dimensionality Reduction (DR) techniques can generate 2D projections and enable visual exploration of cluster structures of high-dimensional datasets. However, different DR techniques would yield various patterns, which significantly affect the performance of visual cluster analysis tasks. We present the results of a user study that investigates the influence of different DR techniques on visual cluster analysis. Our study focuses on the most concerned property types, namely the linearity and locality, and evaluates twelve representative DR techniques that cover the concerned properties. Four controlled experiments were conducted to evaluate how the DR techniques facilitate the tasks of 1) cluster identification, 2) membership identification, 3) distance comparison, and 4) density comparison, respectively. We also evaluated users' subjective preference of the DR techniques regarding the quality of projected clusters. The results show that: 1) Non-linear and Local techniques are preferred in cluster identification and membership identification; 2) Linear techniques perform better than non-linear techniques in density comparison; 3) UMAP (Uniform Manifold Approximation and Projection) and t-SNE (t-Distributed Stochastic Neighbor Embedding) perform the best in cluster identification and membership identification; 4) NMF (Nonnegative Matrix Factorization) has competitive performance in distance comparison; 5) t-SNLE (t-Distributed Stochastic Neighbor Linear Embedding) has competitive performance in density comparison.
Jiazhi Xia, Yang Chen 0048, Yunhai Wang, Shixia Liu
IEEE Trans. Vis. Comput. Graph.4
2021 A Style and Semantic Memory Mechanism for Domain Generalization*
abstract
Mainstream state-of-the-art domain generalization algorithms tend to prioritize the assumption on semantic in-variance across domains. Meanwhile, the inherent intra-domain style invariance is usually underappreciated and put on the shelf. In this paper, we reveal that leveraging intra-domain style invariance is also of pivotal importance in improving the efficiency of domain generalization. We verify that it is critical for the network to be informative on what domain features are invariant and shared among in-stances, so that the network sharpens its understanding and improves its semantic discriminative ability. Correspondingly, we also propose a novel “jury” mechanism, which is particularly effective in learning useful semantic feature commonalities among domains. Our complete model called STEAM can be interpreted as a novel probabilistic graphical model, for which the implementation requires convenient constructions of two kinds of memory banks: semantic feature bank and style feature bank. Empirical results show that our proposed framework surpasses the state-of-the-art methods by clear margins.
Yang Chen 0048, Yu Wang 0102, Yingwei Pan, Ting Yao 0003, Xinmei Tian 0001, Tao Mei 0001
ICCV1
2021 Transferrable Contrastive Learning for Visual Domain Adaptation
abstract
Self-supervised learning (SSL) has recently become the favorite among feature learning methodologies. It is therefore appealing for domain adaptation approaches to consider incorporating SSL. The intuition is to enforce instance-level feature consistency such that the predictor becomes somehow invariant across domains. However, most existing SSL methods in the regime of domain adaptation usually are treated as standalone auxiliary components, leaving the signatures of domain adaptation unattended. Actually, the optimal region where the domain gap vanishes and the instance level constraint that SSL peruses may not coincide at all. From this point, we present a particular paradigm of self-supervised learning tailored for domain adaptation, i.e., Transferrable Contrastive Learning (TCL), which links the SSL and the desired cross-domain transferability congruently. We find contrastive learning intrinsically a suitable candidate for domain adaptation, as its instance invariance assumption can be conveniently promoted to cross-domain class-level invariance favored by domain adaptation tasks. Based on particular memory bank constructions and pseudo label strategies, TCL then penalizes cross-domain intra-class domain discrepancy between source and target through a clean and novel contrastive loss. The free lunch is, thanks to the incorporation of contrastive learning, TCL relies on a moving-averaged key encoder that naturally achieves a temporally ensembled version of pseudo labels for target data, which avoids pseudo label error propagation at no extra cost. TCL therefore efficiently reduces cross-domain gaps. Through extensive experiments on benchmarks (Office-Home, VisDA-2017, Digits-five, PACS and DomainNet) for both single-source and multi-source domain adaptation tasks, TCL has demonstrated state-of-the-art performances.
Yang Chen 0048, Yingwei Pan, Yu Wang 0102, Ting Yao 0003, Xinmei Tian 0001, Tao Mei 0001
ACM Multimedia1
2019 Mocycle-GAN: Unpaired Video-to-Video Translation
abstract
Unsupervised image-to-image translation is the task of translating an image from one domain to another in the absence of any paired training examples and tends to be more applicable to practical applications. Nevertheless, the extension of such synthesis from image-to-image to video-to-video is not trivial especially when capturing spatio-temporal structures in videos. The difficulty originates from the aspect that not only the visual appearance in each frame but also motion between consecutive frames should be realistic and consistent across transformation. This motivates us to explore both appearance structure and temporal continuity in video synthesis. In this paper, we present a new Motion-guided Cycle GAN, dubbed as Mocycle-GAN, that novelly integrates motion estimation into unpaired video translator. Technically, Mocycle-GAN capitalizes on three types of constrains: adversarial constraint discriminating between synthetic and real frame, cycle consistency encouraging an inverse translation on both frame and motion, and motion translation validating the transfer of motion between consecutive frames. Extensive experiments are conducted on video-to-labels and labels-to-video translation, and superior results are reported when comparing to state-of-the-art methods. More remarkably, we qualitatively demonstrate our Mocycle-GAN for both flower-to-flower and ambient condition transfer.
Yang Chen 0048, Yingwei Pan, Ting Yao 0003, Xinmei Tian 0001, Tao Mei 0001
ACM Multimedia1
2019 Animating Your Life: Real-Time Video-to-Animation Translation
abstract
We demonstrate a video-to-animation translator, which can transform real-world video into cartoon or ink-wash animation in real-time. When users upload a video or record what they are seeing with the phone, the video-to-animation translator renders the live streaming video with cartoon or ink-wash animation style while maintaining the original contents. We formulate this task as video-to-video translation problem in the absence of any paired training examples, since the manual labeling of such paired video-animation data is cost-expensive and even unrealistic in practice. Technically, an unified unpaired video-to-video translator is utilized to explore both appearance structure and temporal continuity in video synthesis. As such, not only the visual appearance in each frame but also motion between consecutive frames are ensured to be realistic and consistent for video translation. Based on these technologies, our demonstration can be conducted on any videos in the wild and supports live video-to-animation translation, which engages users with the animated artistic expression of their life.
Yang Chen 0048, Yingwei Pan, Ting Yao 0003, Xinmei Tian 0001, Tao Mei 0001
ACM Multimedia1
2019 An association rule based approach to reducing visual clutter in parallel sets
abstract
Although Parallel Sets, a popular categorical data visualization technique, intuitively reveals the frequency based relationships in details, a high-dimensional categorical dataset brings a cluttered visual display that seriously obscures the relationship explorations. Association rule mining is a popular approach to discovering relationships among categorical variables. It could complement Parallel Sets to group ribbons in a meaningful way. However, it is difficult to understand a larger number of rules discovered from a high-dimensional categorical dataset. In this paper, we integrate the two approaches into a visual analytics system for exploring high-dimensional categorical data with dichotomous outcome. The system not only helps users interpret association rules intuitively, but also provides an effective dimension and category reduction approach towards a less clustered and more organized visualization. The effectiveness and efficiency of our approach are illustrated by a set of user studies and experiments with benchmark datasets.
Yang Chen 0048, Jing Yang 0001, Zhengcong Yin
Vis. Informatics2
2015 Exploring Topical Lead-Lag across Corpora
abstract
Identifying which text corpus leads in the context of a topic presents a great challenge of considerable interest to researchers. Recent research into lead-lag analysis has mainly focused on estimating the overall leads and lags between two corpora. However, real-world applications have a dire need to understand lead-lag patterns both globally and locally. In this paper, we introduce TextPioneer, an interactive visual analytics tool for investigating lead-lag across corpora from the global level to the local level. In particular, we extend an existing lead-lag analysis approach to derive two-level results. To convey multiple perspectives of the results, we have designed two visualizations, a novel hybrid tree visualization that couples a radial space-filling tree with a node-link diagram and a twisted-ladder-like visualization. We have applied our method to several corpora and the evaluation shows promise, especially in support of text comparison at different levels of detail.
Shixia Liu, Yang Chen 0048, Jing Yang 0001, Kun Zhou 0001, Steven Mark Drucker
IEEE Trans. Knowl. Data Eng.2
2012 I-SI: Scalable Architecture for Analyzing Latent Topical-Level Information From Social Media Data
abstract
Abstract We present a general visual analytics architecture that is designed and implemented to effectively analyze unstructured social media data on a large scale. Pipelined on a high‐performance cluster configuration, MPI processing, and interactive visual analytics interfaces, our architecture, I‐SI, closely integrates data‐driven analytical methods and user‐centered visual analytics. It creates a coherent analysis environment for identifying event structures, geographical distributions, and key indicators of emerging events. This environment supports monitoring, analyzing, and responding to latent information extracted from social media. We have applied the I‐SI architecture to collect social media data, analyze the data on a large scale and uncover the latent social phenomena. To demonstrate the efficacy and applicability of I‐SI, we describe several social media use cases in multiple domains that were evaluated by experts. The use cases demonstrate that I‐SI can benefit a range of users by constructing meaningful event structures and identifying precursors to critical events within a rich, evolving set of topics.
Derek Xiaoyu Wang, Wenwen Dou, Zhiqiang Ma 0004, J. Villalobos, Yang Chen 0048, Thomas Kraft, William Ribarsky
Comput. Graph. Forum5
2011 STREAMIT: Dynamic visualization and interactive exploration of text streams
abstract
Text streams demand an effective, interactive, and on-the-fly method to explore the dynamic and massive data sets, and meanwhile extract valuable information for visual analysis. In this paper, we propose such an interactive visualization system that enables users to explore streaming-in text documents without prior knowledge of the data. The system can constantly incorporate incoming documents from a continuous source into existing visualization context, which is “physically” achieved by minimizing a potential energy defined from similarities between documents. Unlike most existing methods, our system uses dynamic keyword vectors to incorporate newly-introduced keywords from data streams. Furthermore, we propose a special keyword importance that makes it possible for users to adjust the similarity on-the-fly, and hence achieve their preferred visual effects in accordance to varying interests, which also helps to identify hot spots and outliers. We optimize the system performance through a similarity grid and with parallel implementation on graphics hardware (GPU), which achieves instantaneous animated visualization even for a very large data collection. Moreover, our system implements a powerful user interface enabling various user interactions for in-depth data analysis. Experiments and case studies are presented to illustrate our dynamic system for text stream exploration.
Jamal Alsakran, Yang Chen 0048, Ye Zhao 0003, Jing Yang 0001, Dongning Luo
PacificVis2
2011 Tracking and Connecting Topics via Incremental Hierarchical Dirichlet Processes
abstract
Much research has been devoted to topic detection from text, but one major challenge has not been addressed: revealing the rich relationships that exist among the detected topics. Finding such relationships is important since many applications are interested in how topics come into being, how they develop, grow, disintegrate, and finally disappear. In this paper, we present a novel method that reveals the connections between topics discovered from the text data. Specifically, our method focuses on how one topic splits into multiple topics, and how multiple topics merge into one topic. We adopt the hierarchical Dirichlet process (HDP) model, and propose an incremental Gibbs sampling algorithm to incrementally derive and refine the labels of clusters. We then characterize the splitting and merging patterns among clusters based on how labels change. We propose a global analysis process that focuses on cluster splitting and merging, and a finer granularity analysis process that helps users to better understand the content of the clusters and the evolution patterns. We also develop a visualization process to present the results.
Zekai Gao, Yangqiu Song, Shixia Liu, Haixun Wang, Yang Chen 0048, Weiwei Cui 0001
ICDM6
2009 Toward effective insight management in visual analytics systems
abstract
Although significant progress has been made toward effective insight discovery in visual sense making approaches, there is a lack of effective and efficient approaches to manage the large amounts of insights discovered. In this paper, we propose a systematic approach to leverage this problem around the concept of facts. Facts refer to patterns, relationships, or anomalies extracted from data under analysis. They are the direct products of visual exploration and permit construction of insights together with user's mental model and evaluation. Different from the mental model, the type of facts that can be discovered from data is predictable and application-independent. Thus it is possible to develop a general fact management framework (FMF) to allow visualization users to effectively and efficiently annotate, browse, retrieve, associate, and exchange facts. Since facts are essential components of insights, it will be feasible to extend FMF to effective insight management in a variety of visual analytics approaches. Toward this goal, we first construct a fact taxonomy that categorizes various facts in multidimensional data and captures their essential attributes through extensive literature survey and user studies. We then propose a conceptual framework of fact management based upon this fact taxonomy. A concrete scenario of visual sense making on real data sets illustrates how this FMF will work.
Yang Chen 0048, Jing Yang 0001, William Ribarsky
PacificVis1