Kuo-Shih Tseng

dblp:48/531 · DBLP profile ↗
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4ranked-venue papers
2as first author
2since 2021 · last 2024
0000-0002-7818-5821ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 2 first-author · 2 since 2021Systems, architecture and hardware · 3 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Multi-agent systems · 50% Robot navigation and mapping · 25% Motion planning and robot control · 25%
Theoretical computer science
2 papers
Mathematical optimization · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping › object search
multi-object search
0.812024
Computation-Aware Multi-object Search in 3D Space using Submodular Tree · ICRA 2024
Knowledge, reasoning and agents › Multi-agent systems › multi-robot systems
multi-robot search
0.812024
Multi-robot Search in a 3D Environment with Intersection System Constraints · ICRA 2024
Knowledge, reasoning and agents › Multi-agent systems
task allocation
0.812024
Multi-robot Search in a 3D Environment with Intersection System Constraints · ICRA 2024
Mathematical optimization › submodular optimization
submodular maximization
0.522024
Multi-robot Search in a 3D Environment with Intersection System Constraints · ICRA 2024
Computation-Aware Multi-object Search in 3D Space using Submodular Tree · ICRA 2024

Methods — techniques the papers use, named apart from their topics

submodular tree · 1.5greedy algorithm · 1.5coverage function · 1.5balancing function · 1.5
YearPublicationVenuePosition
2024 Computation-Aware Multi-object Search in 3D Space using Submodular Tree
abstract
Searching for targets in 3D environments can be formulated as submodular maximization problems with routing constraints. However, it involves solving two NP-hard problems: the maximal coverage problem and the traveling salesman problem. Since the time constraint is critical for search problems, this research proposes a Computation-Aware Search for Multiple Objects (CASMO) algorithm to further consider the computational time in the cost constraints. Due to the submdularity, the greedy algorithm achieves $\frac{1}{2}\left( {1 - \frac{1}{e}} \right)\overline {OPT} $, where $\overline {OPT} $ is the approximate optimum. The experiment results show that the proposed algorithm outperforms state-of-the-art approaches in multi-object search.
Yan-Shuo Li, Kuo-Shih Tseng
ICRA2
2024 Multi-robot Search in a 3D Environment with Intersection System Constraints
abstract
Efficient task allocation is a challenge for multirobot search. The multi-robot search problem is reformulated as submodular maximization subject to intersection system constraints. The objective function is submodular and consists of a coverage function to cover environments and a balancing function to efficiently dispatch robots. The intersection system is composed of routing and clustering constraints. The experiment results show that the proposed approach outperforms state-ofthe-art methods in multi-robot search.
Yan-Shuo Li, Kuo-Shih Tseng
ICRA2
2010 Goal-oriented and map-based people tracking using virtual force field
abstract
Estimation of people tracking may become divergent in the presence of occlusion. Since the interactions between people and environments can be mathematically modeled and probabilistically estimated, stream field based tracking provides the solution where the state of the occluded people is estimated by inferring the interactive force between the virtual goal of a person and environmental features. Such tracker suffers from high computation complexity because of the multi-hypotheses of the person's goal and feature-based map. Therefore, this paper proposes a novel virtual force field (VFF) based tracking algorithm that can be realized with a single hypothesis for the person's goal and grid-based map. The occupied grids generate repulsive forces while the person's goal generates attractive force in the virtual force field. Since the virtual force field based tracking integrates map, person, and the person's goal, the position of the person sheltered by the environment can be accurately estimated in unknown environments. Compared with the Kalman filter with constant acceleration (CA) model and stream field based algorithms, our proposed scheme significantly improves the tracking accuracy in case of occlusion.
Kuo-Shih Tseng, Angela Chih-Wei Tang
IROS1
2008 A stream field based partially observable moving object tracking algorithm
abstract
Self-localization and tracking a moving object is a key technology for service robot interactive applications. Most tracking algorithms focus on how to correctly estimate the acceleration, velocity, and position of the moving objects based on the prior states and sensor information. What has not been studied so far is tracking the partially observable moving object which is often hidden from a robot's view using lasers. Applying the traditional tracking algorithms will lead to the divergent estimation of the object's position. Therefore, in this paper, we propose a novel laser based partially observable moving object tracking and self-localization algorithm. We adopt stream functions and Rao-Blackwellised particle filter (RBPF) to predict where the partially observable moving object will go in previously mapped environmental features. Moreover, a robot can localize itself and track such a moving object according to stream field. Our experimental results show the proposed algorithm can localize itself and track the partially observable moving object effectively.
Kuo-Shih Tseng
ICARCV1