Demo Data from EDBT 2026 / reviewers in the wild / expert
Victoria J. Hodge
dblp:48/6709
· DBLP profile ↗
23ranked-venue papers
20as first author
3since 2021 · last 2025
0000-0002-2469-0224ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 16 · 16 first-author · 2 since 2021Databases, data management, data science and information retrieval · 3 · 3 first-authorSystems, architecture and hardware · 2 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Databases, data mining, and information retrieval
3 papers |
Information retrieval · 52% Data mining · 48% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Hardware accelerators and domain-specific architectures · 100% |
Topics — the 9 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Data mining › predictive modeling
classification |
0.0 | 1 | 2003 | A Comparison of Standard Spell Checking Algorithms and a Novel Binary Neural Approach · IEEE Trans. Knowl. Data Eng. 2003 |
Information retrieval
query processing |
0.0 | 1 | 2003 | A Comparison of Standard Spell Checking Algorithms and a Novel Binary Neural Approach · IEEE Trans. Knowl. Data Eng. 2003 |
Information retrieval › query processing
query spelling correction |
0.0 | 1 | 2003 | A Comparison of Standard Spell Checking Algorithms and a Novel Binary Neural Approach · IEEE Trans. Knowl. Data Eng. 2003 |
Data mining › predictive modeling
supervised learning |
0.0 | 1 | 2003 | A Comparison of Standard Spell Checking Algorithms and a Novel Binary Neural Approach · IEEE Trans. Knowl. Data Eng. 2003 |
Information retrieval › retrieval models
neural retrieval |
0.0 | 1 | 2002 | Scalability of a Distributed Neural Information Retrieval System · HPDC 2002 |
Information retrieval › query processing
tolerant retrieval |
0.0 | 1 | 2002 | Scalability of a Distributed Neural Information Retrieval System · HPDC 2002 |
Data mining
clustering |
0.0 | 1 | 2001 | Hierarchical Growing Cell Structures: TreeGCS · IEEE Trans. Knowl. Data Eng. 2001 |
Data mining › clustering
hierarchical clustering |
0.0 | 1 | 2001 | Hierarchical Growing Cell Structures: TreeGCS · IEEE Trans. Knowl. Data Eng. 2001 |
Hardware accelerators and domain-specific architectures › machine learning accelerator
neural network accelerator |
0.0 | 1 | 2002 | Scalability of a Distributed Neural Information Retrieval System · HPDC 2002 |
Methods — techniques the papers use, named apart from their topics
correlation matrix memory · 0.1binary neural network · 0.1phonetic matching · 0.0n-gram matching · 0.0hamming distance · 0.0AURA neural system · 0.0growing cell structure neural network · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | INSYTE: A Classification Framework for Traditional to Agentic AI SystemsabstractExisting classification frameworks for AI and autonomous systems are being outpaced by recent advancements in AI technologies. This limits their applicability to modern intelligent systems, particularly agentic AI systems (autonomous systems that leverage foundation models to achieve wide-ranging, multi-layered goals). To address this deficiency, we introduce INSYTE, a multi-faceted framework that supports the classification of AI systems ranging from traditional rule-based systems to cutting-edge embodied AI and agentic systems. To that end, INSYTE considers the essential characteristics of an AI system across eight key dimensions grouped into four categories: system design ( underspecification and adaptiveness ); functionality ( breadth and depth ); operating environment ( diversity and dynamism ); and independence from human operational control ( intervention and oversight ). Different AI systems (or versions of systems) yield different ‘patterns’ on an eight-axis radar chart that INSYTE uses to provide an immediate visual summary of an AI system’s overall capability and a detailed representation of its individual characteristics. The INSYTE framework aligns with OECD’s definition of deployed AI systems, which is becoming the standard definition used by legislators and developers worldwide. Zoë Porter, Radu Calinescu, Ernest Lim, Victoria J. Hodge, Philippa Conmy, Simon Burton 0001, Ibrahim Habli, Tom Lawton, John A. McDermid, John Molloy, Helen Monkhouse, Phillip Morgan, Paul Noordhof, Colin Paterson, Isobel Standen, Jie Zou 0009 |
ACM Trans. Auton. Adapt. Syst. | 4 |
| 2021 | Deep reinforcement learning for drone navigation using sensor dataabstractAbstract Mobile robots such as unmanned aerial vehicles (drones) can be used for surveillance, monitoring and data collection in buildings, infrastructure and environments. The importance of accurate and multifaceted monitoring is well known to identify problems early and prevent them escalating. This motivates the need for flexible, autonomous and powerful decision-making mobile robots. These systems need to be able to learn through fusing data from multiple sources. Until very recently, they have been task specific. In this paper, we describe a generic navigation algorithm that uses data from sensors on-board the drone to guide the drone to the site of the problem. In hazardous and safety-critical situations, locating problems accurately and rapidly is vital. We use the proximal policy optimisation deep reinforcement learning algorithm coupled with incremental curriculum learning and long short-term memory neural networks to implement our generic and adaptable navigation algorithm. We evaluate different configurations against a heuristic technique to demonstrate its accuracy and efficiency. Finally, we consider how safety of the drone could be assured by assessing how safely the drone would perform using our navigation algorithm in real-world scenarios. Victoria J. Hodge, Richard Hawkins 0001, Rob Alexander |
Neural Comput. Appl. | 1 |
| 2021 | Win Prediction in Multiplayer Esports: Live Professional Match PredictionabstractEsports are competitive videogames watched by audiences. Most esports generate detailed data for each match that are publicly available. Esports analytics research is focused on predicting match outcomes. Previous research has emphasized prematch prediction and used data from amateur games, which are more easily available than those from professional level. However, the commercial value of win prediction exists at the professional level. Furthermore, predicting real-time data is unexplored, as is its potential for informing audiences. Here, we present the first comprehensive case study on live win prediction in a professional esport. We provide a literature review for win prediction in a multiplayer online battle arena (MOBA) esport. This article evaluates the first professional-level prediction models for live DotA 2 matches, one of the most popular MOBA games, and trials it at a major international esports tournament. Using standard machine learning models, feature engineering and optimization, our model is up to 85% accurate after 5 min of gameplay. Our analyses highlight the need for algorithm evaluation and optimization. Finally, we present implications for the esports/game analytics domains, describe commercial opportunities and practical challenges, and propose a set of evaluation criteria for research on esports win prediction. Victoria J. Hodge, Sam Devlin, Nick Sephton, Florian Block, Peter I. Cowling, Anders Drachen |
IEEE Trans. Games | 1 |
| 2019 | Time to Die: Death Prediction in Dota 2 using Deep LearningabstractEsports have become major international sports with hundreds of millions of spectators. Esports games generate massive amounts of telemetry data. Using these to predict the outcome of esports matches has received considerable attention, but micro-predictions, which seek to predict events inside a match, is as yet unknown territory. Micro-predictions are however of perennial interest across esports commentators and audience, because they provide the ability to observe events that might otherwise be missed: esports games are highly complex with fast-moving action where the balance of a game can change in the span of seconds, and where events can happen in multiple areas of the playing field at the same time. Such events can happen rapidly, and it is easy for commentators and viewers alike to miss an event and only observe the following impact of events. In Dota 2, a player hero being killed by the opposing team is a key event of interest to commentators and audience. We present a deep learning network with shared weights which provides accurate death predictions within a five-second window. The network is trained on a vast selection of Dota 2 gameplay features and professional/semi-professional level match dataset. Even though death events are rare within a game (1% of the data), the model achieves 0.377 precision with 0.725 recall on test data when prompted to predict which of any of the 10 players of either team will die within 5 seconds. An example of the system applied to a Dota 2 match is presented. This model enables real-time micro-predictions of kills in Dota 2, one of the most played esports titles in the world, giving commentators and viewers time to move their attention to these key events. Adam Katona, Ryan J. Spick, Victoria J. Hodge, Simon Demediuk, Florian Block, Anders Drachen, James Alfred Walker |
CoG | 3 |
| 2019 | How the Business Model of Customizable Card Games Influences Player EngagementabstractIn this paper, we analyze the gameplay data of three popular customizable card games where players build decks prior to gameplay. We analyze the data from a player engagement perspective, how the business model affects players, how players influence the business model and provide strategic insights for players themselves. Sifa et al. found a lack of cross-game analytics, whereas Marchand and Hennig-Thurau identified a lack of understanding of how a game's business model and strategies affect players. We address both issues. The three games have similar business models but differ in one aspect: the distribution model for the cards used in the game. Our longitudinal analysis highlights this variation's impact. A uniform distribution creates a spread of decks with slowly emerging trends while a random distribution creates stripes of deck building activity that switch suddenly each update. Our method is simple, easily understandable, independent of the specific game's structure, and able to compare multiple games. It is applicable to games that release updates and enables comparison across games. Optimizing a game's updates strategy is the key, as it affects player engagement and retention, which directly influence businesses' revenues and profitability in the $95 billion global games market. Victoria J. Hodge, Feng Li 0021, Nick Sephton, Sam Devlin, Peter I. Cowling, Nikolaos Goumagias, Kieran Purvis, Ignazio Cabras, Kiran Jude Fernandes 0001 |
IEEE Trans. Games | 1 |
| 2016 | Hadoop neural network for parallel and distributed feature selectionabstractIn this paper, we introduce a theoretical basis for a Hadoop-based neural network for parallel and distributed feature selection in Big Data sets. It is underpinned by an associative memory (binary) neural network which is highly amenable to parallel and distributed processing and fits with the Hadoop paradigm. There are many feature selectors described in the literature which all have various strengths and weaknesses. We present the implementation details of five feature selection algorithms constructed using our artificial neural network framework embedded in Hadoop YARN. Hadoop allows parallel and distributed processing. Each feature selector can be divided into subtasks and the subtasks can then be processed in parallel. Multiple feature selectors can also be processed simultaneously (in parallel) allowing multiple feature selectors to be compared. We identify commonalities among the five features selectors. All can be processed in the framework using a single representation and the overall processing can also be greatly reduced by only processing the common aspects of the feature selectors once and propagating these aspects across all five feature selectors as necessary. This allows the best feature selector and the actual features to select to be identified for large and high dimensional data sets through exploiting the efficiency and flexibility of embedding the binary associative-memory neural network in Hadoop. Victoria J. Hodge, Simon O'Keefe, Jim Austin |
Neural Networks | 1 |
| 2015 | Wireless Sensor Networks for Condition Monitoring in the Railway Industry: A SurveyabstractIn recent years, the range of sensing technologies has expanded rapidly, whereas sensor devices have become cheaper. This has led to a rapid expansion in condition monitoring of systems, structures, vehicles, and machinery using sensors. Key factors are the recent advances in networking technologies such as wireless communication and mobile ad hoc networking coupled with the technology to integrate devices. Wireless sensor networks (WSNs) can be used for monitoring the railway infrastructure such as bridges, rail tracks, track beds, and track equipment along with vehicle health monitoring such as chassis, bogies, wheels, and wagons. Condition monitoring reduces human inspection requirements through automated monitoring, reduces maintenance through detecting faults before they escalate, and improves safety and reliability. This is vital for the development, upgrading, and expansion of railway networks. This paper surveys these wireless sensors network technology for monitoring in the railway industry for analyzing systems, structures, vehicles, and machinery. This paper focuses on practical engineering solutions, principally, which sensor devices are used and what they are used for; and the identification of sensor configurations and network topologies. It identifies their respective motivations and distinguishes their advantages and disadvantages in a comparative review. Victoria J. Hodge, Simon O'Keefe, Michael Weeks 0001, Anthony Moulds |
IEEE Trans. Intell. Transp. Syst. | 1 |
| 2014 | Short-term prediction of traffic flow using a binary neural network
Victoria J. Hodge, Rajesh Krishnan, Jim Austin, John W. Polak, Thomas W. Jackson |
Neural Comput. Appl. | 1 |
| 2012 | A Binary Neural Network Framework for Attribute Selection and Prediction
Victoria J. Hodge, Thomas W. Jackson, Jim Austin |
IJCCI | 1 |
| 2009 | A binary neural shape matcher using Johnson Counters and chain codes
Victoria J. Hodge, Simon O'Keefe, Jim Austin |
Neurocomputing | 1 |
| 2006 | A binary neural decision table classifier
Victoria J. Hodge, Simon O'Keefe, Jim Austin |
Neurocomputing | 1 |
| 2005 | A binary neural k-nearest neighbour technique
Victoria J. Hodge, Jim Austin |
Knowl. Inf. Syst. | 1 |
| 2004 | A high performance k-NN approach using binary neural networks
Victoria J. Hodge, Ken Lees, Jim Austin |
Neural Networks | 1 |
| 2003 | A Comparison of Standard Spell Checking Algorithms and a Novel Binary Neural ApproachabstractIn this paper, we propose a simple, flexible, and efficient hybrid spell checking methodology based upon phonetic matching, supervised learning, and associative matching in the AURA neural system. We integrate Hamming Distance and n-gram algorithms that have high recall for typing errors and a phonetic spell-checking algorithm in a single novel architecture. Our approach is suitable for any spell checking application though aimed toward isolated word error correction, particularly spell checking user queries in a search engine. We use a novel scoring scheme to integrate the retrieved words from each spelling approach and calculate an overall score for each matched word. From the overall scores, we can rank the possible matches. We evaluate our approach against several benchmark spellchecking algorithms for recall accuracy. Our proposed hybrid methodology has the highest recall rate of the techniques evaluated. The method has a high recall rate and low-computational cost. Victoria J. Hodge, Jim Austin |
IEEE Trans. Knowl. Data Eng. | 1 |
| 2002 | Scalability of a Distributed Neural Information Retrieval SystemabstractSummary form only given. AURA (Advanced Uncertain Reasoning Architecture) is a generic family of techniques and implementations intended for high-speed approximate search and match operations on large unstructured datasets. AURA technology is fast, economical, and offers unique advantages for finding near-matches not available with other methods. AURA is based upon a high-performance binary neural network called a correlation matrix memory (CMM). Typically, several CMM elements are used in combination to solve soft or fuzzy pattern-matching problems. AURA takes large volumes of data and constructs a special type of compressed index. AURA finds exact and near-matches between indexed records and a given query, where the query itself may have omissions and errors. The degree of nearness required during matching can be varied through thresholding techniques. The PCI-based PRESENCE (Parallel Structured Neural Computing Engine) card is a hardware-accelerator architecture for the core CMM computations needed in AURA-based applications. The card is designed for use in low-cost workstations and incorporates 128 MByte of low-cost DRAM for CMM storage. To investigate the scalability of the distributed AURA system, we implement a word-to-document index of an AURA-based information retrieval system, called MinerTaur, over a distributed PRESENCE CMM. Michael Weeks 0001, Victoria J. Hodge, Jim Austin |
HPDC | 2 |
| 2002 | Hierarchical word clustering - automatic thesaurus generation
Victoria J. Hodge, Jim Austin |
Neurocomputing | 1 |
| 2002 | A comparison of a novel neural spell checker and standard spell checking algorithms
Victoria J. Hodge, Jim Austin |
Pattern Recognit. | 1 |
| 2001 | An integrated neural IR system
Victoria J. Hodge, Jim Austin |
ESANN | 1 |
| 2001 | A Novel Binary Spell Checker
Victoria J. Hodge, Jim Austin |
ICANN | 1 |
| 2001 | An evaluation of standard retrieval algorithms and a binary neural approach
Victoria J. Hodge, Jim Austin |
Neural Networks | 1 |
| 2001 | Hierarchical Growing Cell Structures: TreeGCSabstractWe propose a hierarchical clustering algorithm (TreeGCS) based upon the Growing Cell Structure (GCS) neural network of B. Fritzke (1993). Our algorithm refines and builds upon the GCS base, overcoming an inconsistency in the original GCS algorithm, where the network topology is susceptible to the ordering of the input vectors. Our algorithm is unsupervised, flexible, and dynamic and we have imposed no additional parameters on the underlying GCS algorithm. Our ultimate aim is a hierarchical clustering neural network that is both consistent and stable and identifies the innate hierarchical structure present in vector-based data. We demonstrate improved stability of the GCS foundation and evaluate our algorithm against the hierarchy generated by an ascendant hierarchical clustering dendogram. Our approach emulates the hierarchical clustering of the dendogram. It demonstrates the importance of the parameter settings for GCS and how they affect the stability of the clustering. Victoria J. Hodge, Jim Austin |
IEEE Trans. Knowl. Data Eng. | 1 |
| 2000 | An Evaluation of Standard Retrieval Algorithms and a Weightless Neural ApproachabstractMany computational processes require efficient algorithms, those that both store and retrieve data efficiently and rapidly. In this paper we evaluate a selection of data structures for storage efficiency, retrieval speed and partial matching capabilities using a large information retrieval dataset. We evaluate standard data structures, for example inverted file lists and hash tables but also a novel binary neural network that incorporates superimposed coding, associative matching and row-based retrieval. We identify the strengths and weaknesses of the approaches. The novel neural network approach is superior with respect to training speed and partial match retrieval time. Victoria J. Hodge, Jim Austin |
IJCNN (5) | 1 |
| 2000 | Hierarchical growing cell structures: TreeGCSabstractWe propose a hierarchical, unsupervised clustering algorithm (TreeGCS) based upon the Growing Cell Structure (GCS) neural network of Fritzke. Our algorithm improves an inconsistency in the GCS algorithm, where the network topology is susceptible to the ordering of the input vectors. We demonstrate improved stability of the GCS foundation by alternating the input vector order on each presentation. We evaluate our automatically produced cluster hierarchy against that generated by an ascendant hierarchical clustering dendogram. We use a small dataset to illustrate how our approach emulates the hierarchical clustering of the dendogram, regardless of the input vector order. Victoria J. Hodge, Jim Austin |
KES | 1 |