EDBT 2026 Demo / reviewers in the wild / expert
Wencan Luo
dblp:48/7983
· DBLP profile ↗
12ranked-venue papers
7as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 7 first-authorHuman-computer interaction and ubiquitous computing · 4Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
4 papers |
Ubiquitous computing and smart environments · 44% Collaborative and social computing · 27% Learning and educational technologies · 25% | |
| Interdisciplinary, comprehensive, and emerging computing
2 papers |
Smart cities and intelligent transportation · 80% Computing education · 20% | |
| Artificial intelligence
1 paper |
Language models and text generation · 100% |
Topics — the 8 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Smart cities and intelligent transportation › public safety
crowd management |
0.9 | 1 | 2025 | Virtual-physical digital twin testbed for heterogeneous crowd operations · Sci. China Inf. Sci. 2025 |
Ubiquitous computing and smart environments
digital twin |
0.9 | 1 | 2025 | Virtual-physical digital twin testbed for heterogeneous crowd operations · Sci. China Inf. Sci. 2025 |
Collaborative and social computing
collaborative learning |
0.3 | 1 | 2017 | Mastery Learning of Second Language through Asynchronous Modeling of Native Speakers in a Collaborative Mobile Game · CHI 2017 |
Learning and educational technologies › language learning
second language learning |
0.3 | 1 | 2017 | Mastery Learning of Second Language through Asynchronous Modeling of Native Speakers in a Collaborative Mobile Game · CHI 2017 |
Natural language and speech › Language models and text generation
text summarization |
0.2 | 1 | 2015 | Summarizing Student Responses to Reflection Prompts · EMNLP 2015 |
Collaborative and social computing › creative collaboration
collaborative storytelling |
0.1 | 1 | 2011 | ShadowStory: creative and collaborative digital storytelling inspired by cultural heritage · CHI 2011 |
Collaborative and social computing › creative work › creative practice
digital storytelling |
0.1 | 1 | 2011 | ShadowStory: creative and collaborative digital storytelling inspired by cultural heritage · CHI 2011 |
Design research and methods
cultural heritage |
0.0 | 1 | 2011 | ShadowStory: creative and collaborative digital storytelling inspired by cultural heritage · CHI 2011 |
Methods — techniques the papers use, named apart from their topics
simulation · 1.7digital twin · 1.7semantic similarity · 0.4phrase ranking · 0.4longitudinal study · 0.3asynchronous modeling · 0.3field trial · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Virtual-physical digital twin testbed for heterogeneous crowd operations
Mingliang Xu 0001, Wencan Luo, Shuo He 0002, Chaochao Li, Yibo Guo, Pei Lv |
Sci. China Inf. Sci. | 4 |
| 2018 | A novel ILP framework for summarizing content with high lexical varietyabstractAbstract Summarizing content contributed by individuals can be challenging, because people make different lexical choices even when describing the same events. However, there remains a significant need to summarize such content. Examples include the student responses to post-class reflective questions, product reviews, and news articles published by different news agencies related to the same events. High lexical diversity of these documents hinders the system’s ability to effectively identify salient content and reduce summary redundancy. In this paper, we overcome this issue by introducing an integer linear programming-based summarization framework. It incorporates a low-rank approximation to the sentence-word cooccurrence matrix to intrinsically group semantically similar lexical items. We conduct extensive experiments on datasets of student responses, product reviews, and news documents. Our approach compares favorably to a number of extractive baselines as well as a neural abstractive summarization system. The paper finally sheds light on when and why the proposed framework is effective at summarizing content with high lexical variety. Wencan Luo, Fei Liu 0004, Zitao Liu 0003, Diane J. Litman |
Nat. Lang. Eng. | 1 |
| 2017 | Mastery Learning of Second Language through Asynchronous Modeling of Native Speakers in a Collaborative Mobile GameabstractAcquiring Chinese tones is often considered as the most difficult task in learning Chinese as a Second Language (CSL). Recently, ToneWars, a collaborative mobile learning game, demonstrated the feasibility and efficacy of connecting CSL learners with native speakers for tone learning. However, the synchronous gameplay nature in ToneWars can be hard to scale due to the time constraint and limited availability of native speakers. We present principled research to make ToneWars scalable and sustainable. First, we address the scalability issue via asynchronous modeling of native speakers. Second, we quantify whether a CSL learner achieves native level mastery for a specific phrase, and explore the use of fine-grained feedback on language mastery as a sustainable motivator for language learning. The insights in this research are generalizable to designing second language learning technologies beyond Chinese. In a longitudinal study with 18 CSL learners, we found that asynchronous gameplay significantly improved learning with an average gain of 29.7 tones and 16.4 syllables, and helped participants achieve native level mastery on 58.2 out of 69 phrases. Xiangmin Fan, Wencan Luo |
CHI | 2 |
| 2017 | Scaling Reflection Prompts in Large Classrooms via Mobile Interfaces and Natural Language ProcessingabstractWe present the iterative design, prototype, and evaluation of CourseMIRROR (Mobile In-situ Reflections and Review with Optimized Rubrics), an intelligent mobile learning system that uses natural language processing (NLP) techniques to enhance instructor-student interactions in large classrooms. CourseMIRROR enables streamlined and scaffolded reflection prompts by: 1) reminding and collecting students' in-situ written reflections after each lecture; 2) continuously monitoring the quality of a student's reflection at composition time and generating helpful feedback to scaffold reflection writing; and 3) summarizing the reflections and presenting the most significant ones to both instructors and students. Through a combination of a 60-participant lab study and eight semester-long deployments involving 317 students, we found that the reflection and feedback cycle enabled by CourseMIRROR is beneficial to both instructors and students. Furthermore, the reflection quality feedback feature can encourage students to compose more specific and higher-quality reflections, and the algorithms in CourseMIRROR are both robust to cold start and scalable to STEM courses in diverse topics. Xiangmin Fan, Wencan Luo, Muhsin Menekse, Diane J. Litman |
IUI | 2 |
| 2016 | An Improved Phrase-based Approach to Annotating and Summarizing Student Course ResponsesabstractTeaching large classes remains a great challenge, primarily because it is difficult to attend to all the student needs in a timely manner. Automatic text summarization systems can be leveraged to summarize the student feedback, submitted immediately after each lecture, but it is left to be discovered what makes a good summary for student responses. In this work we explore a new methodology that effectively extracts summary phrases from the student responses. Each phrase is tagged with the number of students who raise the issue. The phrases are evaluated along two dimensions: with respect to text content, they should be informative and well-formed, measured by the ROUGE metric; additionally, they shall attend to the most pressing student needs, measured by a newly proposed metric. This work is enabled by a phrase-based annotation and highlighting scheme, which is new to the summarization task. The phrase-based framework allows us to summarize the student responses into a set of bullet points and present to the instructor promptly. Wencan Luo, Fei Liu 0004, Diane J. Litman |
COLING | 1 |
| 2016 | Automatic Summarization of Student Course FeedbackabstractStudent course feedback is generated daily in both classrooms and online course discussion forums.Traditionally, instructors manually analyze these responses in a costly manner.In this work, we propose a new approach to summarizing student course feedback based on the integer linear programming (ILP) framework.Our approach allows different student responses to share co-occurrence statistics and alleviates sparsity issues.Experimental results on a student feedback corpus show that our approach outperforms a range of baselines in terms of both ROUGE scores and human evaluation. Wencan Luo, Fei Liu 0004, Zitao Liu 0003, Diane J. Litman |
HLT-NAACL | 1 |
| 2016 | An Empirical Study of Automatic Chinese Word Segmentation for Spoken Language Understanding and Named Entity RecognitionabstractWord segmentation is usually recognized as the first step for many Chinese natural language processing tasks, yet its impact on these subsequent tasks is relatively under-studied.For example, how to solve the mismatch problem when applying an existing word segmenter to new data?Does a better word segmenter yield a better subsequent NLP task performance?In this work, we conduct an initial attempt to answer these questions on two related subsequent tasks: semantic slot filling in spoken language understanding and named entity recognition.We propose three techniques to solve the mismatch problem: using word segmentation outputs as additional features, adaptation with partial-learning and taking advantage of n-best word segmentation list.Experimental results demonstrate the effectiveness of these techniques for both tasks and we achieve an error reduction of about 11% for spoken language understanding and 24% for named entity recognition over the baseline systems. Wencan Luo |
HLT-NAACL | 1 |
| 2015 | Summarizing Student Responses to Reflection PromptsabstractWe propose to automatically summarize student responses to reflection prompts and introduce a novel summarization algo-rithm that differs from traditional methods in several ways. First, since the linguis-tic units of student inputs range from sin-gle words to multiple sentences, our sum-maries are created from extracted phrases rather than from sentences. Second, the phrase summarization algorithm ranks the phrases by the number of students who semantically mention a phrase in a sum-mary. Experimental results show that the proposed phrase summarization ap-proach achieves significantly better sum-marization performance on an engineering course corpus in terms of ROUGE scores when compared to other summarization methods, including MEAD, LexRank and MMR. 1 Wencan Luo, Diane J. Litman |
EMNLP | 1 |
| 2015 | Enhancing Instructor-Student and Student-Student Interactions with Mobile Interfaces and SummarizationabstractWencan Luo, Xiangmin Fan, Muhsin Menekse, Jingtao Wang, Diane Litman. Proceedings of the 2015 Conference of the North American Chapter of the Association for Computational Linguistics: Demonstrations. 2015. Wencan Luo, Xiangmin Fan, Muhsin Menekse, Diane J. Litman |
HLT-NAACL | 1 |
| 2013 | Reducing Annotation Effort on Unbalanced Corpus based on Cost Matrix
Wencan Luo, Diane J. Litman, Joel Chan |
HLT-NAACL | 1 |
| 2011 | ShadowStory: creative and collaborative digital storytelling inspired by cultural heritageabstractWith the fast economic growth and urbanization of many developing countries come concerns that their children now have fewer opportunities to express creativity and develop collaboration skills, or to experience their local cultural heritage. We propose to address these concerns by creating technologies inspired by traditional arts, and allowing children to create and collaborate through playing with them. ShadowStory is our first attempt in this direction, a digital storytelling system inspired by traditional Chinese shadow puppetry. We present the design and implementation of ShadowStory and a 7-day field trial in a primary school. Findings illustrated that ShadowStory promoted creativity, collaboration, and intimacy with traditional culture among children, as well as interleaved children's digital and physical playing experience. Fei Lyu 0001, Feng Tian 0001, Yingying Jiang 0001, Wencan Luo, Xiaolong Zhang 0001, Guozhong Dai, Hongan Wang |
CHI | 5 |
| 2010 | Let's play chinese characters: mobile learning approaches via culturally inspired group gamesabstractIn many developing countries such as India and China, low educational levels often hinder economic empowerment. In this paper, we argue that mobile learning games can play an important role in the Chinese literacy acquisition process. We report on the unique challenges in the learning Chinese language, especially its logographic writing system. Based on an analysis of 25 traditional Chinese games currently played by children in China, we present the design and implementation of two culturally inspired mobile group learning games, Multimedia Word and Drumming Strokes. These two mobile games are designed to match Chinese children's understanding of everyday games. An informal evaluation reveals that these two games have the potential to enhance the intuitiveness and engagement of traditional games, and children may improve their knowledge of Chinese characters through group learning activities such as controversy, judgments and self-correction during the game play. Feng Tian 0001, Fei Lyu 0001, Hongan Wang, Wencan Luo, Matthew Kam, Vidya Setlur, Guozhong Dai, John F. Canny |
CHI | 5 |