Demo Data from EDBT 2026 / reviewers in the wild / expert
Hongming Zhang 0003
dblp:48/859-3
· DBLP profile ↗
8ranked-venue papers
4as first author
7since 2021 · last 2025
0000-0003-4905-6569ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 4 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Reinforcement learning · 84% Planning, search and constraint satisfaction · 8% Learning paradigms · 8% | |
| Software engineering, system software, and programming languages
1 paper |
Software maintenance and evolution · 100% |
Topics — the 16 heaviest of 16, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › reinforcement learning from human feedback
preference-based reinforcement learning |
0.9 | 1 | 2025 | STAR: Efficient Preference-based Reinforcement Learning via Dual Regularization · NeurIPS 2025 |
Machine learning › Reinforcement learning
reward learning |
0.9 | 1 | 2025 | STAR: Efficient Preference-based Reinforcement Learning via Dual Regularization · NeurIPS 2025 |
Machine learning › Learning paradigms › continual learning
memory replay |
0.8 | 1 | 2024 | Exploiting the Replay Memory Before Exploring the Environment: Enhancing Reinforcement Learning Through Empirical MDP Iteration · NeurIPS 2024 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game tree search
monte carlo tree search |
0.8 | 1 | 2024 | Monte Carlo Tree Search in the Presence of Transition Uncertainty · AAAI 2024 |
Machine learning › Reinforcement learning
off-policy reinforcement learning |
0.8 | 1 | 2024 | Exploiting the Replay Memory Before Exploring the Environment: Enhancing Reinforcement Learning Through Empirical MDP Iteration · NeurIPS 2024 |
Machine learning › Reinforcement learning › value-based reinforcement learning
q-learning |
0.8 | 1 | 2024 | Exploiting the Replay Memory Before Exploring the Environment: Enhancing Reinforcement Learning Through Empirical MDP Iteration · NeurIPS 2024 |
Machine learning › Reinforcement learning › exploration
uncertainty-guided exploration |
0.8 | 1 | 2024 | Monte Carlo Tree Search in the Presence of Transition Uncertainty · AAAI 2024 |
Machine learning › Reinforcement learning
value-based reinforcement learning |
0.8 | 1 | 2024 | Exploiting the Replay Memory Before Exploring the Environment: Enhancing Reinforcement Learning Through Empirical MDP Iteration · NeurIPS 2024 |
Machine learning › Reinforcement learning
deep reinforcement learning |
0.7 | 2 | 2024 | Efficient Reinforcement Learning Development with RLzoo · ACM Multimedia 2021 Exploiting the Replay Memory Before Exploring the Environment: Enhancing Reinforcement Learning Through Empirical MDP Iteration · NeurIPS 2024 |
Machine learning › Reinforcement learning › off-policy reinforcement learning
experience replay |
0.7 | 1 | 2023 | Replay Memory as An Empirical MDP: Combining Conservative Estimation with Experience Replay · ICLR 2023 |
Machine learning › Reinforcement learning
multi-task reinforcement learning |
0.7 | 1 | 2023 | PiCor: Multi-Task Deep Reinforcement Learning with Policy Correction · AAAI 2023 |
Machine learning › Reinforcement learning
sample efficiency |
0.7 | 1 | 2023 | PiCor: Multi-Task Deep Reinforcement Learning with Policy Correction · AAAI 2023 |
Software maintenance and evolution
software libraries |
0.5 | 1 | 2021 | Efficient Reinforcement Learning Development with RLzoo · ACM Multimedia 2021 |
Machine learning › Reinforcement learning
value function estimation |
0.3 | 1 | 2025 | STAR: Efficient Preference-based Reinforcement Learning via Dual Regularization · NeurIPS 2025 |
Machine learning › Reinforcement learning › offline reinforcement learning
conservative value estimation |
0.2 | 1 | 2023 | Replay Memory as An Empirical MDP: Combining Conservative Estimation with Experience Replay · ICLR 2023 |
Machine learning › Reinforcement learning
continuous control |
0.2 | 1 | 2023 | PiCor: Multi-Task Deep Reinforcement Learning with Policy Correction · AAAI 2023 |
Methods — techniques the papers use, named apart from their topics
preference margin regularization · 0.9policy regularization · 0.9upper confidence bound · 0.8regret analysis · 0.8empirical MDP iteration · 0.8TD3 · 0.8DQN · 0.8policy correction · 0.7performance constraint · 0.7deep reinforcement learning · 0.7model zoo · 0.5automated agent construction · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | β-DQN: Improving Deep Q-Learning By Evolving the Behavior
Hongming Zhang 0003, Fengshuo Bai, Chenjun Xiao, Chao Gao 0012, Bo Xu 0002, Martin Müller 0003 |
AAMAS | 1 |
| 2025 | STAR: Efficient Preference-based Reinforcement Learning via Dual RegularizationabstractPreference-based reinforcement learning (PbRL) bypasses complex reward engineering by learning from human feedback. However, due to the high cost of obtaining feedback, PbRL typically relies on a limited set of preference-labeled samples. This data scarcity introduces two key inefficiencies: (1) the reward model overfits to the limited feedback, leading to poor generalization to unseen samples, and (2) the agent exploits the learned reward model, exacerbating overestimation of action values in temporal difference (TD) learning. To address these issues, we propose STAR, an efficient PbRL method that integrates preference margin regularization and policy regularization. Preference margin regularization mitigates overfitting by introducing a bounded margin in reward optimization, preventing excessive bias toward specific feedback. Policy regularization bootstraps a conservative estimate $\widehat{Q}$ from well-supported state-action pairs in the replay memory, reducing overestimation during policy learning. Experimental results show that STAR improves feedback efficiency, achieving 34.8\% higher performance in online settings and 29.7\% in offline settings compared to state-of-the-art methods. Ablation studies confirm that STAR facilitates more robust reward and value function learning. The videos of this project are released at https://sites.google.com/view/pbrl-star. Fengshuo Bai, Rui Zhao 0001, Hongming Zhang 0003, Sijia Cui, Shao Zhang, Bo Xu 0002, Ying Wen 0001, Yaodong Yang 0001 |
NeurIPS | 3 |
| 2024 | Monte Carlo Tree Search in the Presence of Transition UncertaintyabstractMonte Carlo Tree Search (MCTS) is an immensely popular search-based framework used for decision making. It is traditionally applied to domains where a perfect simulation model of the environment is available. We study and improve MCTS in the context where the environment model is given but imperfect. We show that the discrepancy between the model and the actual environment can lead to significant performance degradation with standard MCTS. We therefore develop Uncertainty Adapted MCTS (UA-MCTS), a more robust algorithm within the MCTS framework. We estimate the transition uncertainty in the given model, and direct the search towards more certain transitions in the state space. We modify all four MCTS phases to improve the search behavior by considering these estimates. We prove, in the corrupted bandit case, that adding uncertainty information to adapt UCB leads to tighter regret bound than standard UCB. Empirically, we evaluate UA-MCTS and its individual components on the deterministic domains from the MinAtar test suite. Our results demonstrate that UA-MCTS strongly improves MCTS in the presence of model transition errors. Farnaz Kohankhaki, Kiarash Aghakasiri, Hongming Zhang 0003, Ting-Han Wei, Chao Gao 0012, Martin Müller 0003 |
AAAI | 3 |
| 2024 | Exploiting the Replay Memory Before Exploring the Environment: Enhancing Reinforcement Learning Through Empirical MDP IterationabstractReinforcement learning (RL) algorithms are typically based on optimizing a Markov Decision Process (MDP) using the optimal Bellman equation. Recent studies have revealed that focusing the optimization of Bellman equations solely on in-sample actions tends to result in more stable optimization, especially in the presence of function approximation. Upon on these findings, in this paper, we propose an Empirical MDP Iteration (EMIT) framework. EMIT constructs a sequence of empirical MDPs using data from the growing replay memory. For each of these empirical MDPs, it learns an estimated Q-function denoted as $\widehat{Q}$. The key strength is that by restricting the Bellman update to in-sample bootstrapping, each empirical MDP converges to a unique optimal $\widehat{Q}$ function. Furthermore, gradually expanding from the empirical MDPs to the original MDP induces a monotonic policy improvement. Instead of creating entirely new algorithms, we demonstrate that EMIT can be seamlessly integrated with existing online RL algorithms, effectively acting as a regularizer for contemporary Q-learning methods. We show this by implementing EMIT for two representative RL algorithms, DQN and TD3. Experimental results on Atari and MuJoCo benchmarks show that EMIT significantly reduces estimation errors and substantially improves the performance of both algorithms. Hongming Zhang 0003, Chenjun Xiao, Chao Gao 0012, Bo Xu 0002, Martin Müller 0003 |
NeurIPS | 1 |
| 2023 | PiCor: Multi-Task Deep Reinforcement Learning with Policy CorrectionabstractMulti-task deep reinforcement learning (DRL) ambitiously aims to train a general agent that masters multiple tasks simultaneously. However, varying learning speeds of different tasks compounding with negative gradients interference makes policy learning inefficient. In this work, we propose PiCor, an efficient multi-task DRL framework that splits learning into policy optimization and policy correction phases. The policy optimization phase improves the policy by any DRL algothrim on the sampled single task without considering other tasks. The policy correction phase first constructs an adaptive adjusted performance constraint set. Then the intermediate policy learned by the first phase is constrained to the set, which controls the negative interference and balances the learning speeds across tasks. Empirically, we demonstrate that PiCor outperforms previous methods and significantly improves sample efficiency on simulated robotic manipulation and continuous control tasks. We additionally show that adaptive weight adjusting can further improve data efficiency and performance. Fengshuo Bai, Hongming Zhang 0003, Tianyang Tao, Yanna Wang, Bo Xu 0002 |
AAAI | 2 |
| 2023 | Replay Memory as An Empirical MDP: Combining Conservative Estimation with Experience Replay
Hongming Zhang 0003, Chenjun Xiao, Jun Jin 0001, Bo Xu 0002, Martin Müller 0003 |
ICLR | 1 |
| 2021 | Efficient Reinforcement Learning Development with RLzooabstractMany multimedia developers are exploring for adopting Deep Reinforcement Learning (DRL) techniques in their applications. They however often find such an adoption challenging. Existing DRL libraries provide poor support for prototyping DRL agents (i.e., models), customising the agents, and comparing the performance of DRL agents. As a result, the developers often report low efficiency in developing DRL agents. In this paper, we introduce RLzoo, a new DRL library that aims to make the development of DRL agents efficient. RLzoo provides developers with (i) high-level yet flexible APIs for prototyping DRL agents, and further customising the agents for best performance, (ii) a model zoo where users can import a wide range of DRL agents and easily compare their performance, and (iii) an algorithm that can automatically construct DRL agents with custom components (which are critical to improve agent's performance in custom applications). Evaluation results show that RLzoo can effectively reduce the development cost of DRL agents, while achieving comparable performance with existing DRL libraries. Tianyang Yu, Hongming Zhang 0003, Yanhua Huang, Quancheng Guo, Luo Mai, Hao Dong 0003 |
ACM Multimedia | 3 |
| 2019 | RevCuT Tree Search Method in Complex Single-player Game with Continuous Search SpaceabstractMonte-Carlo Tree Search (MCTS) has achieved great success in combinatorial game, which has the characteristics of finite action state space, deterministic state transition and sparse reward. AlphaGo Zero combined MCTS and deep neural networks defeated the world champion Lee Sedol in the Go game, proving the advantages of tree search in combinatorial game with enormous search space. However, when the search space is continuous and even with chance factors, tree search methods like UCT failed. Because each state will be visited repeatedly with probability zero and the information in tree will never be used, that is to say UCT algorithm degrades to Monte Carlo rollouts. Meanwhile, the previous exploration experiences cannot be used to correct the next tree search process, and makes a huge increase in the demand for computing resources. To solve this kind of problem, this paper proposes a step-by-step Reverse Curriculum Learning with Truncated Tree Search method (RevCuT Tree Search). In order to retain the previous exploration experiences, we use the deep neural network to learn the state-action values at explored states and then guide the next tree search process. Besides, taking the computing resources into consideration, we establish a truncated search tree focusing on continuous state space rather than the whole trajectory. This method can effectively reduce the number of explorations and achieve the effect beyond the human level in our well designed single-player game with continuous state space and probabilistic state transition. Hongming Zhang 0003, Fangjuan Cheng, Bo Xu 0002 |
IJCNN | 1 |