Demo Data from EDBT 2026 / reviewers in the wild / expert
Darrin C. Bentivegna
dblp:49/1081
· DBLP profile ↗
9ranked-venue papers
6as first author
0since 2021 · last 2016
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 9 · 6 first-authorSystems, architecture and hardware · 7 · 4 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Legged, aerial and field robots · 60% Motion planning and robot control · 31% Robot navigation and mapping · 9% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Legged, aerial and field robots
humanoid robot |
0.1 | 1 | 2008 | CB: Exploring neuroscience with a humanoid research platform · ICRA 2008 |
Robotics › Legged, aerial and field robots › legged robots
bipedal walking |
0.1 | 1 | 2006 | Modulation of Simple Sinusoidal Patterns by a Coupled Oscillator Model for Biped Walking · ICRA 2006 |
Robotics › Robot navigation and mapping › active perception
active object recognition |
0.0 | 1 | 2008 | CB: Exploring neuroscience with a humanoid research platform · ICRA 2008 |
Robotics › Legged, aerial and field robots › legged robots › legged robot locomotion
bipedal locomotion |
0.0 | 1 | 2008 | CB: Exploring neuroscience with a humanoid research platform · ICRA 2008 |
Robotics › Motion planning and robot control › locomotion control
central pattern generator |
0.0 | 1 | 2008 | CB: Exploring neuroscience with a humanoid research platform · ICRA 2008 |
Methods — techniques the papers use, named apart from their topics
compliance controller · 0.1coupled oscillator model · 0.1center of pressure feedback · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | Mechanical implementation of a variable-stiffness actuator for a softly strummed ukuleleabstractThis research illustrates the design, implementation, and evaluation of pneumatic variable-stiffness actuator (VSA) used to strum a four-stringed ukulele with audio variability. A guitar pick is antagonistically loaded with two inflatable polydimethylsiloxane (PDMS) actuators, allowing for the independent control of both position or stiffness through the utilization of one and two PDMS solenoids, respectively. To generate smooth analog pressure signals, the bellows incorporate a controlled leak to atmospheric pressure, having synonymous properties to a low-pass filter circuit when fed a coarse pressure signal through PWM control. Experimental results illustrate a minimum to maximum stiffness range of 76 to 320 Nmm/rad, a maximum cyclical speeds of 2.04 Hz, and a stiffness change rate of 96 Nmm/rad/kPa. Additional to the VSA, alternative PDMS fabrication methods are presented to allow for complex, precise manufacturing of silicone bodies in a low-cost manner. Austin B. Lawrence, Alexander N. Alspach, Darrin C. Bentivegna |
IROS | 3 |
| 2008 | CB: Exploring neuroscience with a humanoid research platformabstractIn this video presentation we introduce a 50 degrees of freedom humanoid robot, CB -ComputationalBrain[1]. CB is a humanoid robot created for exploring the underlying processing of the human brain while dealing with the real world. We place our investigations within real world contexts, as humans do. In so doing, we focus on utilising a system that is closer to humans - in sensing, kinematics configuration and performance. We present a full-body compliance controller that was developed for the motion control of our humanoid robot [2]. Our initial experimentation on our system includes: 1) full-body compliant control - physical interactions/balancing/motion control; 2) the integrated visual ocular-motor responses; 3) perception and control - reaching, foveation, and active object recognition; 4) our studies of Central Pattern Generator for walking. Gordon Cheng, Sang-Ho Hyon, Ales Ude, Jun Morimoto, Joshua G. Hale, Joseph Hart, Jun Nakanishi, Darrin C. Bentivegna, Jessica K. Hodgins, Christopher G. Atkeson, Michael N. Mistry, Stefan Schaal, Mitsuo Kawato |
ICRA | 8 |
| 2006 | Modulation of Simple Sinusoidal Patterns by a Coupled Oscillator Model for Biped WalkingabstractWe show that a humanoid robot can step and walk using simple sinusoidal desired joint trajectories with their phase adjusted by a coupled oscillator model. We use the center of pressure location and velocity to detect the phase of the lateral robot dynamics. This phase information is used to modulate the desired joint trajectories. We applied the proposed control approach to our newly developed human sized humanoid robot and a small size humanoid robot developed by Sony, enabling them to generate successful stepping and walking patterns Jun Morimoto, Gen Endo, Jun Nakanishi, Sang-Ho Hyon, Gordon Cheng, Darrin C. Bentivegna, Christopher G. Atkeson |
ICRA | 6 |
| 2006 | Learning Similar Tasks From Observation and PracticeabstractThis paper presents a case study of learning to select behavioral primitives and generate subgoals from observation and practice. Our approach uses local features to generalize across tasks and global features to learn from practice. We demonstrate this approach applied to the marble maze task. Our robot uses local features to initially learn primitive selection and subgoal generation policies from observing a teacher maneuver a marble through a maze. The robot then uses this information as it tries to traverse another maze, and refines the information during learning from practice Darrin C. Bentivegna, Christopher G. Atkeson, Gordon Cheng |
IROS | 1 |
| 2003 | Learning to select primitives and generate sub-goals from practiceabstractThis paper focuses on learning to select behavioral primitives and generate sub-goals from practicing a task. We present a novel algorithm that combines Q-learning and a locally weighted learning method to improve primitive selection and sub-goal generation. We demonstrate this approach applied to the tilt maze task. Our robot initially learns to perform this task using learning from observation, and then learns from practice. Darrin C. Bentivegna, Christopher G. Atkeson, Gordon Cheng |
IROS | 1 |
| 2003 | Learning from Observation and from Practice Using Behavioral Primitives
Darrin C. Bentivegna, Gordon Cheng, Christopher G. Atkeson |
ISRR | 1 |
| 2002 | Humanoid robot learning and game playing using PC-based visionabstractThis paper describes humanoid robot learning from observation and game playing using information provided by a real-time PC-based vision system. To cope with extremely fast motions that arise in the environment, a visual system capable of perceiving the motion of several objects at 60 fields per second was developed. We have designed a suitable error recovery scheme for our vision system to ensure successful game playing over longer periods of time. To increase the learning rate of the robot it is given domain knowledge in the form of primitives. The robot learns how to perform primitives from data collected while observing a human. The robot control system and primitive use strategy are also explained. Darrin C. Bentivegna, Ales Ude, Christopher G. Atkeson, Gordon Cheng |
IROS | 1 |
| 2002 | A Framework for Learning from Observation Using Primitives
Darrin C. Bentivegna, Christopher G. Atkeson |
RoboCup | 1 |
| 2001 | Learning From Observation Using PrimitivesabstractThis paper describes the rise of task primitives in robot learning from observation. A framework is developed that uses observed data to initially learn a task and the agent then goes on to increase its performance through repeated task performance (learning from practice). Data that is collected while the human performs a task is parsed into small parts of the task called primitives. Modules are created for each primitive that encode the movements required during the performance of the primitive, and when and where the primitives are performed. The feasibility of this method is currently being tested with agents that learn to play a virtual and an actual air hockey game. Darrin C. Bentivegna, Christopher G. Atkeson |
ICRA | 1 |