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Maurence M. Anguh

dblp:49/10957 · DBLP profile ↗
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3ranked-venue papers
2as first author
0since 2021 · last 1995
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorComputer networks · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Image and video processing · 88% Image and video coding · 12%
Theoretical computer science
1 paper
Algorithms and data structures · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing
image transform
0.011995
A Truncation method for computing slant transforms with applications to image processing · IEEE Trans. Commun. 1995
Image and video processing › image transform
slant transform
0.011995
A Truncation method for computing slant transforms with applications to image processing · IEEE Trans. Commun. 1995
Algorithms and data structures › recursive algorithms
divide-and-conquer
0.011995
A Truncation method for computing slant transforms with applications to image processing · IEEE Trans. Commun. 1995
Algorithms and data structures › data structure design
hierarchical data structures
0.011995
A Truncation method for computing slant transforms with applications to image processing · IEEE Trans. Commun. 1995
Image and video processing
fast transform algorithm
0.011995
A Truncation method for computing slant transforms with applications to image processing · IEEE Trans. Commun. 1995
Image and video coding
transform coding
0.011995
A Truncation method for computing slant transforms with applications to image processing · IEEE Trans. Commun. 1995

Methods — techniques the papers use, named apart from their topics

truncation method · 0.0divide-and-conquer · 0.0
YearPublicationVenuePosition
1995 A Truncation method for computing slant transforms with applications to image processing
abstract
A truncation method for computing the slant transform is presented. The slant transform truncation (STT) algorithm uses the divide and conquer principle of hierarchical data structures to factorize coherent image data into sparse subregions. In one dimension with a data array of size N=2/sup n/, the truncation method takes a time between O(N) and O(Nlog/sub 2/N), degenerating to the performance of the fast slant transform (FST) method in its worst case. In two dimensions, for a data array of size N/spl times/N, the one-dimensional truncation method is applied to each row, then to each column of the array, to compute the transform in a time between O(N/sup 2/) and O(N/sup 2/log/sub 2/N). Coherence is a fundamental characteristic of digital images and so the truncation method is superior to the FST method when computing slant transforms of digital images. Experimental results are presented to justify this assertion.>
Maurence M. Anguh, Ralph R. Martin
IEEE Trans. Commun.1
1993 A Truncation Method for Computing Walsh Transforms with Applications to Image Processing
Maurence M. Anguh, Ralph R. Martin
CVGIP Graph. Model. Image Process.1
1991 Quadtrees, Transforms and Image Coding
abstract
Transforms and quadtrees are both methods of representing information in an image in terms of the presence of information at differing length scales. This paper presents a mathematical relationship between these two approaches to describing images in the particular case when Walsh transforms are used. Furthermore, both methods have been used for the compression of images for transmission. This paper notes that under certain circumstances, quadtree compression produces identical results to Walsh transform coding, but requires less computational effort to do so. Remarks are also made about the differences between these approaches.
Ralph R. Martin, Maurence M. Anguh
Comput. Graph. Forum2