EDBT 2026 Demo / reviewers in the wild / expert
Long Cheng 0007
dblp:49/225-7
· DBLP profile ↗
18ranked-venue papers
3as first author
4since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 10 · 1 first-author · 2 since 2021Systems, architecture and hardware · 9 · 2 first-authorSoftware engineering, systems software and programming languages · 2 · 1 first-authorDatabases, data management, data science and information retrieval · 2 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Motion planning and robot control · 41% Legged, aerial and field robots · 29% Video understanding and tracking · 14% |
Topics — the 10 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Legged, aerial and field robots › legged robots › legged robot locomotion
quadruped locomotion |
1.0 | 1 | 2026 | Pushing Physical Limits and Uncovering Motion Templates of Spine-Based Quadruped Locomotion via Reinforcement Learning · IEEE Trans. Robotics 2026 |
Robotics › Motion planning and robot control › robot learning › robotic reinforcement learning
reinforcement learning for locomotion |
1.0 | 1 | 2026 | Pushing Physical Limits and Uncovering Motion Templates of Spine-Based Quadruped Locomotion via Reinforcement Learning · IEEE Trans. Robotics 2026 |
Robotics › Motion planning and robot control
robot learning |
1.0 | 1 | 2026 | Pushing Physical Limits and Uncovering Motion Templates of Spine-Based Quadruped Locomotion via Reinforcement Learning · IEEE Trans. Robotics 2026 |
Computer vision › Video understanding and tracking › object tracking › 3d object tracking
3d multi-object tracking |
0.4 | 1 | 2020 | 3D Object Detection and Tracking Based on Streaming Data · ICRA 2020 |
Computer vision › 3D vision
3d object detection |
0.4 | 1 | 2020 | 3D Object Detection and Tracking Based on Streaming Data · ICRA 2020 |
Robotics › Motion planning and robot control › robot control
motion control |
0.4 | 1 | 2020 | Offline Practising and Runtime Training Framework for Autonomous Motion Control of Snake Robots · ICRA 2020 |
Computer vision › Video understanding and tracking
object tracking |
0.4 | 1 | 2020 | 3D Object Detection and Tracking Based on Streaming Data · ICRA 2020 |
Robotics › Legged, aerial and field robots › bio-inspired robot
snake robot locomotion |
0.4 | 1 | 2020 | Offline Practising and Runtime Training Framework for Autonomous Motion Control of Snake Robots · ICRA 2020 |
Robotics › Legged, aerial and field robots
bio-inspired robot |
0.3 | 1 | 2026 | Pushing Physical Limits and Uncovering Motion Templates of Spine-Based Quadruped Locomotion via Reinforcement Learning · IEEE Trans. Robotics 2026 |
Machine learning › Reinforcement learning
runtime adaptation |
0.1 | 1 | 2020 | Offline Practising and Runtime Training Framework for Autonomous Motion Control of Snake Robots · ICRA 2020 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 1.0offline-runtime training · 0.4motion-based interpolation · 0.4linear regression · 0.4dual-way network · 0.4clustering · 0.4multi-layered SNN · 0.4R-STDP · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Pushing Physical Limits and Uncovering Motion Templates of Spine-Based Quadruped Locomotion via Reinforcement LearningabstractFlexible spines are critical to the remarkable agility and speed of animals. Translating this biological advantage to quadruped robots presents a significant control challenge, particularly in coordinating the spine and limbs for maximal velocity. In this work, we utilize reinforcement learning (RL) to develop high-speed locomotion for a bioinspired mouse robot with a lateral flexible spine. The resulting controller achieves motor performance that demonstrably surpasses non-spined and model-based methods. More importantly, our analysis reveals the principles behind this performance: the emergence of two distinct motion templates. For high-speed walking, the robot learns a “whip-like” spinal oscillation to increase leg swing frequency, while for agile turning, it adopts a dynamic “bend-and-straighten” pattern. These findings demonstrate the capability of RL to not only generate high-performance controllers but also to produce emergent strategies that, upon analysis, reveal underlying principles of high-speed, spine-driven locomotion. Zhenshan Bing, Yulong Xiao, Yuhong Huang, Long Cheng 0007, Biao Hu 0001, Gang Chen 0023, Yang Gao 0001, Fuchun Sun 0001, Kai Huang 0001, Alois C. Knoll |
IEEE Trans. Robotics | 5 |
| 2024 | Meta-Reinforcement Learning in Nonstationary and Nonparametric EnvironmentsabstractRecent state-of-the-art artificial agents lack the ability to adapt rapidly to new tasks, as they are trained exclusively for specific objectives and require massive amounts of interaction to learn new skills. Meta-reinforcement learning (meta-RL) addresses this challenge by leveraging knowledge learned from training tasks to perform well in previously unseen tasks. However, current meta-RL approaches limit themselves to narrow parametric and stationary task distributions, ignoring qualitative differences and nonstationary changes between tasks that occur in the real world. In this article, we introduce a Task-Inference-based meta-RL algorithm using explicitly parameterized Gaussian variational autoencoders (VAEs) and gated Recurrent units (TIGR), designed for nonparametric and nonstationary environments. We employ a generative model involving a VAE to capture the multimodality of the tasks. We decouple the policy training from the task-inference learning and efficiently train the inference mechanism on the basis of an unsupervised reconstruction objective. We establish a zero-shot adaptation procedure to enable the agent to adapt to nonstationary task changes. We provide a benchmark with qualitatively distinct tasks based on the half-cheetah environment and demonstrate the superior performance of TIGR compared with state-of-the-art meta-RL approaches in terms of sample efficiency (three to ten times faster), asymptotic performance, and applicability in nonparametric and nonstationary environments with zero-shot adaptation. Videos can be viewed at https://videoviewsite.wixsite.com/tigr. Zhenshan Bing, Lukas Knak, Long Cheng 0007, Fabrice O. Morin, Kai Huang 0001, Alois C. Knoll |
IEEE Trans. Neural Networks Learn. Syst. | 3 |
| 2023 | Robotic Manipulation in Dynamic Scenarios via Bounding-Box-Based Hindsight Goal GenerationabstractBy relabeling past experience with heuristic or curriculum goals, state-of-the-art reinforcement learning (RL) algorithms such as hindsight experience replay (HER), hindsight goal generation (HGG), and graph-based HGG (G-HGG) have been able to solve challenging robotic manipulation tasks in multigoal settings with sparse rewards. HGG outperforms HER in challenging tasks in which goals are difficult to explore by learning from a curriculum, in which intermediate goals are selected based on the Euclidean distance to target goals. G-HGG enhances HGG by selecting intermediate goals from a precomputed graph representation of the environment, which enables its applicability in an environment with stationary obstacles. However, G-HGG is not applicable to manipulation tasks with dynamic obstacles, since its graph representation is only valid in static scenarios and fails to provide any correct information to guide the exploration. In this article, we propose bounding-box-based HGG (Bbox-HGG), an extension of G-HGG selecting hindsight goals with the help of image observations of the environment, which makes it applicable to tasks with dynamic obstacles. We evaluate Bbox-HGG on four challenging manipulation tasks, where significant enhancements in both sample efficiency and overall success rate are shown over state-of-the-art algorithms. The videos can be viewed at https://videoviewsite.wixsite.com/bbhgg. Zhenshan Bing, Erick Álvarez, Long Cheng 0007, Fabrice O. Morin, Rui Li 0077, Xiaojie Su, Kai Huang 0001, Alois C. Knoll |
IEEE Trans. Neural Networks Learn. Syst. | 3 |
| 2021 | Peak temperature analysis and optimization for pipelined hard real-time systems
Long Cheng 0007, Kai Huang 0001, Liang Mi, Gang Chen 0023, Alois C. Knoll |
Inf. Sci. | 1 |
| 2020 | Offline Practising and Runtime Training Framework for Autonomous Motion Control of Snake RobotsabstractThis paper proposes an offline and runtime combined framework for the autonomous motion of snake robots. With the dynamic feedback of its state during runtime, the robot utilizes the linear regression to update its control parameters for better performance and thus adaptively reacts to the environment. To reduce interference from infeasible samples and improve efficiency, the data set for runtime training is chosen from one in several clusters categorized from samples collected in offline practice. Moreover, only the most sensitive control parameter is updated at one iteration for better robustness and efficiency. The effectiveness and efficiency of our approach are evaluated by a set of case studies of pole climbing. Experimental results demonstrate that with the proposed framework, the snake robot can adapt its locomotion gait to poles with different unknown diameters. Long Cheng 0007, Zhiyong Jian, Yuhong Huang, Kai Huang 0001 |
ICRA | 1 |
| 2020 | 3D Object Detection and Tracking Based on Streaming DataabstractRecent approaches for 3D object detection have made tremendous progresses due to the development of deep learning. However, previous researches are mostly based on individual frames, leading to limited exploitation of information between frames. In this paper, we attempt to leverage the temporal information in streaming data and explore 3D streaming based object detection as well as tracking. Toward this goal, we set up a dual-way network for 3D object detection based on keyframes, and then propagate predictions to non-key frames through a motion based interpolation algorithm guided by temporal information. Our framework is not only shown to have significant improvements on object detection compared with frame-by-frame paradigm, but also proven to produce competitive results on KITTI Object Tracking Benchmark, with 76.68% in MOTA and 81.65% in MOTP respectively. Xusen Guo, Jianfeng Gu 0001, Silu Guo, Zixiao Xu, Chengzhang Yang, Shanghua Liu, Long Cheng 0007, Kai Huang 0001 |
ICRA | 7 |
| 2020 | Energy-efficient and damage-recovery slithering gait design for a snake-like robot based on reinforcement learning and inverse reinforcement learning
Zhenshan Bing, Christian Lemke, Long Cheng 0007, Kai Huang 0001, Alois C. Knoll |
Neural Networks | 3 |
| 2019 | End to End Learning of a Multi-Layered Snn Based on R-Stdp for a Target Tracking Snake-Like RobotabstractThis paper introduces an end-to-end learning approach based on Reward-modulated Spike-Timing-Dependent Plasticity (R-STDP) for a multi-layered spiking neural network (SNN). As a case study, a snake-like robot is used as an agent to perform target tracking tasks on the basis of our proposed approach. Since the key of R-STDP is to use rewards to modulate synapse strengthens, we first propose a general way to propagate the reward back through a multi-layered SNN. Upon the proposed approach, we build up an SNN controller that drives a snake-like robot for performing target tracking tasks. We demonstrate the practicability and advantage of our approach in terms of lateral tracking accuracy by comparing it to other state-of-the-art learning algorithms for SNNs based on R-STDP. Zhenshan Bing, Zhuangyi Jiang, Long Cheng 0007, Caixia Cai, Kai Huang 0001, Alois C. Knoll |
ICRA | 3 |
| 2018 | A Learning Based Recovery for Damaged Snake-Like Robots
Zhuoqun Guan, Zhiyong Jian, Long Cheng 0007, Kai Huang 0001 |
ICONIP (7) | 5 |
| 2017 | Online workload monitoring with the feedback of actual execution time for real-time systemsabstractGuaranteeing the system workload within design bounds is a basic requirement for a real-time system. Design-time bounds are usually based on worst-case activation patterns and worst-case execution time. While using the worst-case assumptions for online monitoring can guarantee the system safety, it also introduces unexplored slacks due to tasks consuming less than their worst-case execution times. In this paper, we introduce a monitoring scheme with the feedback of actual execution time for real-time systems. By using this runtime feedback instead of offline assumptions, this monitoring scheme can accept events that are considered as violations offline, and thereby improve the system utilization. In the experiments of both MATLAB simulation and MicroC/OS-II running in a softcore processor implemented on an FPGA, different probability distributions of actual execution time are used in analyzing how much the benefit can be gained from the feedback scheme. Biao Hu 0001, Kai Huang 0001, Gang Chen 0023, Long Cheng 0007, Alois C. Knoll |
DATE | 4 |
| 2017 | Slope angle estimation based on multi-sensor fusion for a snake-like robotabstractIn this paper, we report on a body state and ground profile estimator for a snake-like robot executing a rolling gait to travel from flat ground to a slope. With the help of the estimator, the snake-like robot can adaptively adjust the body shape and locomotion speed by changing the gait parameters for the purpose of tackling a steep slope. Specifically, we propose a repeating sequence of continuous time dynamical models to fuse kinematic encoder data with on-board Inertial Measurement Unit (IMU) measurements based on extended Kalman filter (EKF). All the sensors are mounted inside each module of the snake-like robot, which measure the joint position, the three-axis acceleration, and the three-axis angular velocity. Further, the robot changes its moving pattern under our policy, judging by the estimated angle of the ground profile. We implement this estimation procedure off-line, using data extracted from repeated runs of the snake-like robot by simulation and evaluate its performance compared to the ground truth. Zhenshan Bing, Long Cheng 0007, Alois C. Knoll, Anyang Zhong, Kai Huang 0001, Feihu Zhang |
FUSION | 2 |
| 2017 | Event-Based Target Tracking Control for a Snake Robot Using a Dynamic Vision Sensor
Zhuangyi Jiang, Zhenshan Bing, Kai Huang 0001, Guang Chen 0001, Long Cheng 0007, Alois C. Knoll |
ICONIP (6) | 5 |
| 2017 | CPG-based control of smooth transition for body shape and locomotion speed of a snake-like robotabstractIn this paper, a lightweight central pattern generator(CPG) model is designed for a snake-like robot, to achieve smooth transition of body shape and locomotion speed. First, based on the convergence behavior of the gradient system, a lightweight CPG model with fast computing time is designed and compared with other widely adopted CPG models. Then, the body shape and locomotion speed transitions in rolling gait are simulated based on the proposed CPG model. Compared with the sinusoid-based method, a smooth transition process can be achieved, without generating undesired movement or abnormal torque. Finally, extensive prototype experiments are conducted to demonstrate that the CPG-based control can effectively ensure smooth transition process and avoid abnormal torque, when the body shape and locomotion speed are changed. Zhenshan Bing, Long Cheng 0007, Kai Huang 0001, Mingchuan Zhou, Alois C. Knoll |
ICRA | 2 |
| 2017 | Towards autonomous locomotion: Slithering gait design of a snake-like robot for target observation and trackingabstractIn this paper, a biologically inspired 3D slithering gait for a snake-like robot is designed and implemented for the purpose of target tracking. First, by balancing the forward speed and the stability of the robot, a straight slithering gait is modelled, under which the robot can march straight, fast, and stably. Then, for the purpose of steering, the straight slithering gait is modified into a biased slithering gait. The relationship between turning radius and gait parameters is analyzed by the resistive force theory. With the head composition algorithm, we investigate the orientation problem of the snake robot's head module to obtain stable visual information during the locomotion process. Finally, with the guidance of the vision sensor mounted in the head module, target tracking simulations and prototype experiments are conducted to demonstrate the practicality and effectiveness of the slithering gait in autonomous locomotion scenarios. Zhenshan Bing, Long Cheng 0007, Kai Huang 0001, Zhuangyi Jiang, Guang Chen 0001, Florian Röhrbein, Alois C. Knoll |
IROS | 2 |
| 2016 | Minimizing peak temperature for pipelined hard real-time systems
Long Cheng 0007, Kai Huang 0001, Gang Chen 0023, Biao Hu 0001, Alois C. Knoll |
DATE | 1 |
| 2016 | Evaluation and Improvements of Runtime Monitoring Methods for Real-Time Event StreamsabstractRuntime monitoring is of great importance as a safeguard to guarantee the correctness of system runtime behaviors. Two state-of-the-art methods, dynamic counters and l -repetitive function, were recently developed to tackle the runtime monitoring for real-time systems. While both are reported to be efficient in monitoring arbitrary events, the monitoring performance between them has not yet been evaluated. This article evaluates both methods in depth, to identify their strengths and weaknesses. New methods are proposed to efficiently monitor the many-to-one connections that are abstracted as AND and OR components on multiple inputs. Representative scenarios are used as our case studies to quantitatively demonstrate the evaluations. Both methods are implemented in hardware F pga . The timing overhead and resource usages of implementing the two methods are evaluated. Biao Hu 0001, Kai Huang 0001, Gang Chen 0023, Long Cheng 0007, Alois C. Knoll |
ACM Trans. Embed. Comput. Syst. | 4 |
| 2016 | Adaptive Workload Management in Mixed-Criticality Systems
Biao Hu 0001, Kai Huang 0001, Gang Chen 0023, Long Cheng 0007, Alois C. Knoll |
ACM Trans. Embed. Comput. Syst. | 4 |
| 2015 | Adaptive runtime shaping for mixed-criticality systemsabstractThis paper investigates runtime shaping for mixed-criticality systems to increase the system QoS. Unlike the previous work in the literature that enforces an offline workload bound, an adaptively shaping approach is proposed where the incoming workload of the low-critical tasks is regulated by the actual demand of the high-critical tasks. This actual demand is adaptively updated using the historical arrival information of the high-critical tasks and thus can maximize the runtime QoS of low-critical tasks. To reduce the online overheads of computing the workload demand, a lightweight scheme with the complexity of O(n log(m)) is developed. Experiments are also provided to demonstrate the effectiveness and efficiency of our approach. Biao Hu 0001, Kai Huang 0001, Gang Chen 0023, Long Cheng 0007, Alois C. Knoll |
EMSOFT | 4 |