Demo Data from EDBT 2026 / reviewers in the wild / expert
Christian Weissig
dblp:49/2620
· DBLP profile ↗
3ranked-venue papers
1as first author
0since 2021 · last 2013
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computational photography and imaging · 50% Virtual and augmented reality · 38% Image and video processing · 12% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
immersive media |
0.2 | 1 | 2013 | Ultrahigh-Resolution Panoramic Imaging for Format-Agnostic Video Production · Proc. IEEE 2013 |
Computational photography and imaging
panoramic imaging |
0.2 | 1 | 2013 | Ultrahigh-Resolution Panoramic Imaging for Format-Agnostic Video Production · Proc. IEEE 2013 |
Computational photography and imaging
image stitching |
0.0 | 1 | 2013 | Ultrahigh-Resolution Panoramic Imaging for Format-Agnostic Video Production · Proc. IEEE 2013 |
Image and video processing › image fusion
multisensor image fusion |
0.0 | 1 | 2013 | Ultrahigh-Resolution Panoramic Imaging for Format-Agnostic Video Production · Proc. IEEE 2013 |
Methods — techniques the papers use, named apart from their topics
multi-camera fusion · 0.2image stitching · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2013 | Ultrahigh-Resolution Panoramic Imaging for Format-Agnostic Video ProductionabstractIt is widely accepted that the emerging concept of immersive media is one of the key technologies for future entertainment. One feature of immersive media is to use large panoramic screens with ultrahigh resolution. This technology requires a completely new production grammar that is not necessarily compatible with conventional production formats. Against this background the paper describes a new approach called format-agnostic production that bridges the gap between different target formats and applications. It does not use fixed numbers of frames, lines and pixels, or even geometry. The philosophy is to merge video signals from different camera sensors with different spatio-temporal resolutions and dynamic ranges to a wide-angle panoramic view of the scene. Hence, to support a wide range of applications from mobile devices to immersive media, any desired shot framing and resolution can be obtained by scanning, panning, or zooming. Apart from a general description of the concept and the system architecture, the paper will mainly focus on technical details of ultrahigh-resolution panoramic imaging which plays a central role in the concept of format-agnostic production. Oliver Schreer, Ingo Feldmann, Christian Weissig, Peter Kauff, Ralf Schäfer |
Proc. IEEE | 3 |
| 2012 | The Ultimate Immersive Experience: Panoramic 3D Video Acquisition
Christian Weissig, Oliver Schreer, Peter Eisert, Peter Kauff |
MMM | 1 |
| 2006 | Creation of High-Resolution Video Panoramas of Sport EventsabstractThis paper describes an approach for creating high-resolution video panoramas of large-scale sport events. In an exemplary football scenario, we used two ARRIFLEX D-20 "film-style" digital cameras to capture both sides of the playing field as well as large parts of the stands. From the recorded left and right view images, we created a joint panoramic view with a resolution of 501 6x1400 pel (5k) using sophisticated image processing algorithms. These highly immersive football panoramas were screened with our modular, high-resolution multiprojection system during the FIFA World Cup 2006 in a 600 seat CinemaxX movie theater in Berlin providing the viewers with the feeling of actually watching the game from a good seat on the stands. Christoph Fehn, Christian Weissig, Ingo Feldmann, Marcus Müller 0001, Peter Eisert, Peter Kauff, Hans Bloß |
ISM | 2 |