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Che-Bin Liu

dblp:49/2812 · DBLP profile ↗
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5ranked-venue papers
4as first author
0since 2021 · last 2006
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 4 first-authorArtificial intelligence and machine learning · 3 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 50% Multimedia analysis and retrieval · 50%
Artificial intelligence
1 paper
Representation and self-supervised learning · 67% Time series and sequential data · 33%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Representation and self-supervised learning › representation learning › dimensionality reduction
manifold learning
0.112006
Learning Nonlinear Manifolds from Time Series · ECCV (2) 2006
Machine learning › Representation and self-supervised learning › representation learning › dimensionality reduction › manifold learning
nonlinear manifold learning
0.112006
Learning Nonlinear Manifolds from Time Series · ECCV (2) 2006
Machine learning › Time series and sequential data › time series analysis
time series learning
0.112006
Learning Nonlinear Manifolds from Time Series · ECCV (2) 2006
Geometric modeling and processing › shape analysis › non-rigid shape analysis
dynamic shape
0.012004
A Model for Dynamic Shape and Its Applications · CVPR (2) 2004
Multimedia analysis and retrieval › video retrieval
motion-based video retrieval
0.012004
Motion based retrieval of dynamic objects in videos · ACM Multimedia 2004
Geometric modeling and processing
shape modeling
0.012004
A Model for Dynamic Shape and Its Applications · CVPR (2) 2004
Multimedia analysis and retrieval
video retrieval
0.012004
Motion based retrieval of dynamic objects in videos · ACM Multimedia 2004

Methods — techniques the papers use, named apart from their topics

self-similarity plot · 0.0relevance feedback · 0.0motion template · 0.0image dynamics · 0.0
YearPublicationVenuePosition
2006 Dynamic Textures Synthesis as Nonlinear Manifold Learning and Traversing
abstract
We formulate the problem of dynamic texture synthesis as a nonlinear manifold learning and traversing problem. We characterize dynamic textures as the temporal changes in spectral parameters of image sequences. For continuous changes of such parameters, it is commonly assumed that all these parameters lie on or close to a low-dimensional manifold embedded in the original configuration space. For complex dynamic data, the manifolds are usually nonlinear and we propose to use a mixture of linear subspaces to model a nonlinear manifold. These locally linear subspaces are further aligned within a global coordinate system. With the nonlinear manifold being globally parameterized, we overcome motion discontinuity problems encountered in switching linear models and dynamics. We present a nonparametric method to describe the complex dynamics of data sequences on the manifold. We also apply such approach to dynamic spatial parameters such as motion capture data. The experimental results suggest that our approach is able to synthesize smooth, complex dynamic textures and human motions, and has potential applications to other dynamic data synthesis problems. 1
Che-Bin Liu, Ruei-Sung Lin, Narendra Ahuja, Ming-Hsuan Yang 0001
BMVC1
2006 Learning Nonlinear Manifolds from Time Series
Ruei-Sung Lin, Che-Bin Liu, Ming-Hsuan Yang 0001, Narendra Ahuja, Stephen E. Levinson
ECCV (2)2
2005 Modeling Dynamic Textures Using Subspace Mixtures
abstract
In this paper, we aim at modeling video sequences that exhibit temporal appearance variation. The dynamic texture model proposed in [6] is effective to model simple dynamic scenes. However, because of its over-simplified appearance model and under-constrained dynamics model, the visual quality of its synthesized video sequences is often not satisfactory. This leads to our new model. We parameterize the nonlinear image manifold using mixtures of probabilistic principal component analyzers. We then align coefficients from different mixture components in a global coordinate system, and model the image dynamics in the global coordinate using an autoregressive process. The experimental results show that our method is capable of capturing complex temporal appearance variation and offers improved synthesis results over previous works.
Che-Bin Liu, Ruei-Sung Lin, Narendra Ahuja
ICME1
2004 A Model for Dynamic Shape and Its Applications
Che-Bin Liu, Narendra Ahuja
CVPR (2)1
2004 Motion based retrieval of dynamic objects in videos
abstract
Most existing video retrieval systems use low-level visual features such as color histogram, shape, texture, or motion. In this paper, we explore the use of higher-level motion representation for video retrieval of dynamic objects. We use three motion representations, which together can retrieve a large variety of motion patterns. Our approach works on top of a tracking unit and assumes that each dynamic object has been tracked and circumscribed in a minimal bounding box in each video frame. We represent the motion attributes of each object in terms of changes in the image context of its circumscribing box. The changes are described via motion templates [4], self-similarity plots [3], and image dynamics [9]. Initially, defined criteria of the retrieval process are interactively refined using relevance feedback from the user. Experimental results demonstrate the use of the proposed motion models in retrieving objects undergoing complex motion.
Che-Bin Liu, Narendra Ahuja
ACM Multimedia1