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Christian Nitschke

dblp:49/3165 · DBLP profile ↗
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12ranked-venue papers
4as first author
1since 2021 · last 2026
0000-0002-8706-2444ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 9 · 3 first-author · 1 since 2021Artificial intelligence and machine learning · 6 · 3 first-authorHuman-computer interaction and ubiquitous computing · 4 · 1 since 2021Databases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Virtual and augmented reality · 99% Computational photography and imaging · 1%
Human-computer interaction and pervasive computing
3 papers
Wearable and physiological sensing · 100%
Artificial intelligence
2 papers
3D vision · 77% Robot navigation and mapping · 23%

Topics — the 16 heaviest of 16, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
augmented reality
0.742016
Automated Spatial Calibration of HMD Systems with Unconstrained Eye-cameras · ISMAR 2016
Corneal-Imaging Calibration for Optical See-Through Head-Mounted Displays · IEEE Trans. Vis. Comput. Graph. 2015
Corneal imaging in localization and HMD interaction · ISMAR 2014
Wearable and physiological sensing
eye tracking
0.632016
Automated Spatial Calibration of HMD Systems with Unconstrained Eye-cameras · ISMAR 2016
Corneal imaging in localization and HMD interaction · ISMAR 2014
Point of Gaze Estimation through Corneal Surface Reflection in an Active Illumination Environment · ECCV (2) 2012
Virtual and augmented reality › augmented reality › optical see-through head-mounted display
optical see-through head-mounted display calibration
0.422016
Automated Spatial Calibration of HMD Systems with Unconstrained Eye-cameras · ISMAR 2016
Corneal imaging in localization and HMD interaction · ISMAR 2014
Virtual and augmented reality › display
head-mounted display calibration
0.212016
Automated Spatial Calibration of HMD Systems with Unconstrained Eye-cameras · ISMAR 2016
Wearable and physiological sensing › eye tracking
gaze calibration
0.212016
Automated Spatial Calibration of HMD Systems with Unconstrained Eye-cameras · ISMAR 2016
Virtual and augmented reality › calibration and registration
calibration
0.212015
Corneal-Imaging Calibration for Optical See-Through Head-Mounted Displays · IEEE Trans. Vis. Comput. Graph. 2015
Virtual and augmented reality
eye tracking
0.212015
Corneal-Imaging Calibration for Optical See-Through Head-Mounted Displays · IEEE Trans. Vis. Comput. Graph. 2015
Virtual and augmented reality › eye tracking
gaze estimation
0.212015
Corneal-Imaging Calibration for Optical See-Through Head-Mounted Displays · IEEE Trans. Vis. Comput. Graph. 2015
Virtual and augmented reality › augmented reality
optical see-through head-mounted display
0.212015
Corneal-Imaging Calibration for Optical See-Through Head-Mounted Displays · IEEE Trans. Vis. Comput. Graph. 2015
Virtual and augmented reality › immersive interaction › VR interaction
head-mounted display interaction
0.212014
Corneal imaging in localization and HMD interaction · ISMAR 2014
Computer vision › 3D vision
camera calibration
0.112009
Display-camera calibration from eye reflections · ICCV 2009
Computer vision › 3D vision
photometric analysis
0.112009
Display-camera calibration from eye reflections · ICCV 2009
Wearable and physiological sensing › eye tracking
gaze-based interaction
0.112016
Automated Spatial Calibration of HMD Systems with Unconstrained Eye-cameras · ISMAR 2016
Robotics › Robot navigation and mapping
localization
0.112014
Corneal imaging in localization and HMD interaction · ISMAR 2014
Computational photography and imaging
geometric warping
0.012005
Enabling View-Dependent Stereoscopic Projection in Real Environments · ISMAR 2005
Computational photography and imaging › projector-camera systems
radiometric compensation
0.012005
Enabling View-Dependent Stereoscopic Projection in Real Environments · ISMAR 2005

Methods — techniques the papers use, named apart from their topics

gaze estimation · 0.6corneal reflection analysis · 0.6real-time projection calculation · 0.5IR-LED tracking · 0.5image processing · 0.2corneal imaging · 0.2corneal surface reflection · 0.1active illumination · 0.1spherical mirror calibration · 0.1optimization · 0.1multi-focal projection · 0.1image-based warping · 0.1
YearPublicationVenuePosition
2026 Image-free approach to gaze estimation based on Laser Feedback Interformetry (LFI)
José María Armendariz, Rafael Cabeza, Johannes Meyer 0001, Christian Nitschke, Matthias Koeppen, Sergio Vilches, John Fischer, Izaskun Cia, Arantxa Villanueva
ETRA4
2016 Automated Spatial Calibration of HMD Systems with Unconstrained Eye-cameras
abstract
Properly calibrating an optical see-through head-mounted display (OST-HMD) and maintaining a consistent calibration over time can be a very challenging task. Automated methods need an accurate model of both the OST-HMD screen and the user's constantly changing eye-position to correctly project virtual information. While some automated methods exist, they often have restrictions, including fixed eye-cameras that cannot be adjusted for different users.To address this problem, we have developed a method that automatically determines the position of an adjustable eye-tracking camera and its unconstrained position relative to the display. Unlike methods that require a fixed pose between the HMD and eye camera, our framework allows for automatic calibration even after adjustments of the camera to a particular individual's eye and even after the HMD moves on the user's face. Using two sets of IR-LEDs rigidly attached to the camera and OST-HMD frame, we can calculate the correct projection for different eye positions in real time and changes in HMD position within several frames. To verify the accuracy of our method, we conducted two experiments with a commercial HMD by calibrating a number of different eye and camera positions. Ground truth was measured through markers on both the camera and HMD screens, and we achieve a viewing accuracy of 1.66 degrees for the eyes of 5 different experiment participants.
Alexander Plopski, Jason Orlosky, Yuta Itoh 0001, Christian Nitschke, Kiyoshi Kiyokawa, Gudrun Klinker
ISMAR4
2015 Synthetic Evidential Study as Augmented Collective Thought Process - Preliminary Report
Toyoaki Nishida, Masakazu Abe, Takashi Ookaki, Divesh Lala, Sutasinee Thovutikul, Hengjie Song, Yasser Mohammad, Christian Nitschke, Yoshimasa Ohmoto, Atsushi Nakazawa, Takaaki Shochi, Jean-Luc Rouas, Aurélie Bugeau, Fabien Lotte, Zuheng Ming, Geoffrey Letournel, Marine Guerry, Dominique Fourer
ACIIDS (1)8
2015 User Perceptions of Communicative and Task-competent Agents in a Virtual Basketball Game
Divesh Lala, Christian Nitschke, Toyoaki Nishida
ICAART (1)2
2015 Corneal-Imaging Calibration for Optical See-Through Head-Mounted Displays
abstract
In recent years optical see-through head-mounted displays (OST-HMDs) have moved from conceptual research to a market of mass-produced devices with new models and applications being released continuously. It remains challenging to deploy augmented reality (AR) applications that require consistent spatial visualization. Examples include maintenance, training and medical tasks, as the view of the attached scene camera is shifted from the user's view. A calibration step can compute the relationship between the HMD-screen and the user's eye to align the digital content. However, this alignment is only viable as long as the display does not move, an assumption that rarely holds for an extended period of time. As a consequence, continuous recalibration is necessary. Manual calibration methods are tedious and rarely support practical applications. Existing automated methods do not account for user-specific parameters and are error prone. We propose the combination of a pre-calibrated display with a per-frame estimation of the user's cornea position to estimate the individual eye center and continuously recalibrate the system. With this, we also obtain the gaze direction, which allows for instantaneous uncalibrated eye gaze tracking, without the need for additional hardware and complex illumination. Contrary to existing methods, we use simple image processing and do not rely on iris tracking, which is typically noisy and can be ambiguous. Evaluation with simulated and real data shows that our approach achieves a more accurate and stable eye pose estimation, which results in an improved and practical calibration with a largely improved distribution of projection error.
Alexander Plopski, Yuta Itoh 0001, Christian Nitschke, Kiyoshi Kiyokawa, Gudrun Klinker, Haruo Takemura
IEEE Trans. Vis. Comput. Graph.3
2014 Corneal imaging in localization and HMD interaction
abstract
The human eyes perceive our surroundings and are one of, if not our most important sensory organs. Contrary to our other senses the eyes not only perceive but also provide information to a keen observer. However, thus far this has been mainly used to detect reflection of infrared light sources to estimate the user's gaze. The reflection of the visible spectrum on the other hand has rarely been utilized. In this dissertation we want to explore how the analysis of the corneal image can improve currently available eye-related solutions, such as calibration of optical see-through head-mounted devices or eye-gaze tracking and point of regard estimation in arbitrary environments. We also aim to study how corneal imaging can become an alternative for established augmented reality tasks such as tracking and localization.
Alexander Plopski, Kiyoshi Kiyokawa, Haruo Takemura, Christian Nitschke
ISMAR4
2012 Super-Resolution from Corneal Images
Christian Nitschke, Atsushi Nakazawa
BMVC1
2012 Point of Gaze Estimation through Corneal Surface Reflection in an Active Illumination Environment
Atsushi Nakazawa, Christian Nitschke
ECCV (2)2
2011 Display-camera calibration using eye reflections and geometry constraints
Christian Nitschke, Atsushi Nakazawa, Haruo Takemura
Comput. Vis. Image Underst.1
2009 Display-camera calibration from eye reflections
abstract
We present a novel technique for calibrating display-camera systems from reflections in the user's eyes. Display-camera systems enable a range of vision applications that need controlled illumination, including 3D object reconstruction, facial modeling and human computer interaction. One important issue, though, is the geometric calibration of the display, which requires additional hardware and tedious user interaction. The proposed approach eliminates this requirement by analyzing patterns that are reflected in the cornea, a mirroring device that naturally exists in any display-camera system. We introduce an optimization strategy that is able to refine eye and spherical mirror calibration results. When applied to the eye, it even outperforms spherical mirror calibration unoptimized. Furthermore, we obtain a robust estimation of eye poses which can be used for eye tracking applications. Despite the difficult working conditions, the calibration results are good and should be sufficient for many applications.
Christian Nitschke, Atsushi Nakazawa, Haruo Takemura
ICCV1
2009 Eye reflection analysis and application to display-camera calibration
abstract
We present a novel technique for calibrating display-camera systems from reflections in the user's eyes. Display-camera systems enable a range of vision applications that need controlled illumination, including 3D object reconstruction, facial modeling and human computer interaction. One important issue, though, is the geometric calibration of the display, which requires additional hardware and tedious user interaction. The proposed approach eliminates this requirement by analyzing patterns that are reflected in the cornea, a mirroring device that naturally exists in any display-camera system. By applying this strategy we also obtain a continuous estimation of eye poses which facilitates further applications. We investigate the effect of display size, camera-eye distance and individual eye anatomy experimentally using only off-the-shelf components. Results are promising and show the general feasibility of the approach.
Christian Nitschke, Atsushi Nakazawa, Haruo Takemura
ICIP1
2005 Enabling View-Dependent Stereoscopic Projection in Real Environments
abstract
We show how view-dependent image-based and geometric warping, radiometric compensation, and multi-focal projection enable a view-dependent stereoscopic visualization on ordinary (geometrically complex, colored and textured) surfaces within everyday environments. Special display configurations for immersive or semi-immersive AR/VR applications that require permanent and artificial projection canvases might become unnecessary. We demonstrate several ad-hoc visualization examples in a real architectural and museum application context.
Oliver Bimber, Gordon Wetzstein, Andreas Emmerling, Christian Nitschke
ISMAR4