EDBT 2026 Demo / reviewers in the wild / expert
Wei Liu 0148
dblp:49/3283-148
· DBLP profile ↗
9ranked-venue papers
4as first author
9since 2021 · last 2025
0000-0002-9104-6316ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 4 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021Software engineering, systems software and programming languages · 1 · 1 first-author · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer networks
4 papers |
Network management and operations · 72% Datacenter networks · 24% Network measurement and analytics · 4% | |
| Software engineering, system software, and programming languages
4 papers |
Runtime systems and virtual machines · 25% Operating systems · 22% Software testing · 19% | |
| Computer architecture, parallel and distributed computing, and storage systems
4 papers |
Cloud and datacenter computing · 43% Distributed systems · 43% High-performance computing · 14% | |
| Network and information security
2 papers |
Blockchain and cryptocurrency security · 64% Network security · 36% | |
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 100% | |
| Computer graphics and multimedia
2 papers |
Multimedia analysis and retrieval · 62% Multimedia systems and quality of experience · 38% | |
| Artificial intelligence
1 paper |
Multi-agent systems · 100% |
Topics — the 18 heaviest of 27, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Network management and operations › fault management
fault diagnosis |
0.9 | 1 | 2025 | SkeletonHunter: Diagnosing and Localizing Network Failures in Containerized Large Model Training · SIGCOMM 2025 |
Network management and operations › fault management › fault diagnosis
fault localization |
0.9 | 1 | 2025 | SkeletonHunter: Diagnosing and Localizing Network Failures in Containerized Large Model Training · SIGCOMM 2025 |
Network management and operations
network debugging |
0.9 | 1 | 2025 | SkeletonHunter: Diagnosing and Localizing Network Failures in Containerized Large Model Training · SIGCOMM 2025 |
Datacenter networks
RDMA |
0.9 | 1 | 2025 | Mitigating Scalability Walls of RDMA-based Container Networks · NSDI 2025 |
Blockchain and cryptocurrency security
cryptocurrency mining |
0.9 | 1 | 2025 | Democratizing the Cryptocurrency Ecosystem by Just-In-Time Transformation of Mining Programs · ASE 2025 |
Runtime systems and virtual machines › dynamic compilation
just-in-time compilation |
0.9 | 1 | 2025 | Democratizing the Cryptocurrency Ecosystem by Just-In-Time Transformation of Mining Programs · ASE 2025 |
Knowledge, reasoning and agents › Multi-agent systems › agent modeling
agent behavior modeling |
0.7 | 1 | 2023 | ParliRobo: Participant Lightweight AI Robots for Massively Multiplayer Online Games (MMOGs) · ACM Multimedia 2023 |
Multimedia analysis and retrieval › video content analysis
video scene analysis |
0.7 | 1 | 2023 | SkipStreaming: Pinpointing User-Perceived Redundancy in Correlated Web Video Streaming through the Lens of Scenes · ACM Multimedia 2023 |
Games and playful interaction
game AI |
0.7 | 1 | 2023 | ParliRobo: Participant Lightweight AI Robots for Massively Multiplayer Online Games (MMOGs) · ACM Multimedia 2023 |
Games and playful interaction › game AI
non-player character behavior |
0.7 | 1 | 2023 | ParliRobo: Participant Lightweight AI Robots for Massively Multiplayer Online Games (MMOGs) · ACM Multimedia 2023 |
Cloud and datacenter computing
cloud storage |
0.6 | 1 | 2022 | UFC2: User-Friendly Collaborative Cloud · IEEE Trans. Parallel Distributed Syst. 2022 |
Distributed systems
concurrency control |
0.6 | 1 | 2022 | UFC2: User-Friendly Collaborative Cloud · IEEE Trans. Parallel Distributed Syst. 2022 |
Cloud and datacenter computing › cluster resource management and scheduling
cluster resource management |
0.3 | 1 | 2025 | Mitigating Scalability Walls of RDMA-based Container Networks · NSDI 2025 |
High-performance computing
large-scale training |
0.3 | 1 | 2025 | SkeletonHunter: Diagnosing and Localizing Network Failures in Containerized Large Model Training · SIGCOMM 2025 |
Knowledge, reasoning and agents › Multi-agent systems › autonomous agents
game-playing agents |
0.2 | 1 | 2023 | ParliRobo: Participant Lightweight AI Robots for Massively Multiplayer Online Games (MMOGs) · ACM Multimedia 2023 |
Multimedia systems and quality of experience › quality of experience
user-perceived quality |
0.2 | 1 | 2023 | SkipStreaming: Pinpointing User-Perceived Redundancy in Correlated Web Video Streaming through the Lens of Scenes · ACM Multimedia 2023 |
Requirements engineering and software design › inconsistency management
conflict resolution |
0.2 | 1 | 2022 | UFC2: User-Friendly Collaborative Cloud · IEEE Trans. Parallel Distributed Syst. 2022 |
Software maintenance and evolution › software configuration management
version control |
0.2 | 1 | 2022 | UFC2: User-Friendly Collaborative Cloud · IEEE Trans. Parallel Distributed Syst. 2022 |
Methods — techniques the papers use, named apart from their topics
symbolic constraints · 2.6just-in-time transformation · 2.6isomorphic instruction merging · 2.6visual redundancy identification · 1.3visual analysis · 1.3transform and polish methodology · 1.3scene separation · 1.3lightweight implementation · 1.3differential testing · 1.3reverse engineering · 1.1operation inference and transformation · 1.1crowdsourced security checking · 1.0large-scale measurement study · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Democratizing the Cryptocurrency Ecosystem by Just-In-Time Transformation of Mining ProgramsabstractDemocracy is crucial to a cryptocurrency ecosystem, as the diversity of miners (farms, personal computers, web clients, or even cloud functions) underlays the credibility of the cryptocurrency. Among miners, web clients used to be the vast majority, e.g., 50M+ as of March 2018. As time went on, however, cryptomining was gradually monopolized by mining farms with dedicated hardware (e.g., ASICs), and web clients scaled down to ∼0.1M. To suppress mining farms, certain cryptocurrencies (like Monero) adopted new mining algorithms such as RandomX whose execution relies on general-purpose hardware architectures. Unfortunately, this further impairs web-based cryptomining as web clients cannot provide the desired architecture support to these algorithms. This paper explores how to revive software democracy of efficient web-based crypto-mining, using a novel program transformation technique termed Vectra. Vectra employs just-in-time (JIT) transformations of mining programs for web architectures; it effectively identifies and merges isomorphic instructions upon execution. Vectra ensures correct transformations based on symbolic constraints of the instructions. Real-world deployments show that Vectra reduces WASM instructions by about 7× and achieves a 3× –16× speedup for web cryptomining in diverse execution environments like PCs, mobile phones, and serverless platforms, which translates to a high (69%–274%) return-on-investment (ROI) for common users. Wei Liu 0148, Zhenhua Li 0001, Feng Qian 0001, Feiyu Jin, Hao Lin 0005, Yannan Zheng, Xiaokang Qin, Tianyin Xu |
ASE | 1 |
| 2025 | Mitigating Scalability Walls of RDMA-based Container Networks
Wei Liu 0148, Kun Qian 0021, Zhenhua Li 0001, Feng Qian 0001, Tianyin Xu, Yunhao Liu 0001, Yu Guan 0005, Shuhong Zhu, Hongfei Xu, Lanlan Xi, Ennan Zhai |
NSDI | 1 |
| 2025 | SkeletonHunter: Diagnosing and Localizing Network Failures in Containerized Large Model TrainingabstractThe flexibility and portability characteristics have made containers a popular serverless environment for large model training in recent years. Unfortunately, these advantages render the network support for containerized large model training extremely challenging, due to the high dynamics of containers, the complex interplay between underlay and overlay networks, and the stringent requirements on failure detection and localization. Existing data center network debugging tools, which rely on comprehensive or opportunistic monitoring, are either inefficient or inaccurate in this setting. Wei Liu 0148, Kun Qian 0021, Zhenhua Li 0001, Tianyin Xu, Yunhao Liu 0001, Jiakang Li, Shuhong Zhu, Xue Li 0024, Hongfei Xu, Ennan Zhai |
SIGCOMM | 1 |
| 2024 | Rethinking Process Management for Interactive Mobile SystemsabstractModern mobile systems are featured by their increasing interactivity with users, which however is accompanied by a severe side effect---users constantly suffer from slow UI responsiveness (SUR). To date, the community have limited understandings of this issue for the challenges of comprehensively measuring SUR events on massive mobile devices. As a major Android phone vendor, in this paper we close the knowledge gap by conducting the first large-scale, long-term measurement study on SUR with 47M devices. Our study identifies the critical factors that lead to SUR from the perspectives of device, system, application, and app market. Most importantly, we note that the largest root cause lies in the wide existence of "hogging" apps, which persistently occupy an unreasonable amount of system resources by leveraging the optimistic design of Android process management. We have built on the insights to remodel Android process states by fully considering their time-sensitive transitions and the actual behaviors of processes, with remarkable real-world impact---the occurrences of SUR are reduced by 60%, together with 10.7% saving of battery consumption. Jianwei Zheng 0003, Zhenhua Li 0001, Feng Qian 0001, Wei Liu 0148, Hao Lin 0005, Yunhao Liu 0001, Tianyin Xu, Nan Zhang 0018, Cang Zhang |
MobiCom | 4 |
| 2023 | ParliRobo: Participant Lightweight AI Robots for Massively Multiplayer Online Games (MMOGs)abstractRecent years have witnessed the profound influence of AI technologies on computer gaming. While grandmaster-level AI robots have largely come true for complex games based on heavy back-end support, in practice many game developers crave for participant AI robots (PARs) that behave like average-level humans with inexpensive infrastructures. Unfortunately, to date there has not been a satisfactory solution that registers large-scale use. In this work, we attempt to develop practical PARs (dubbed ParliRobo) showing acceptably humanoid behaviors with well affordable infrastructures under a challenging scenario-a 3D-FPS (first-person shooter) mobile MMOG with real-time interaction requirements. Based on comprehensive real-world explorations, we eventually enable our attempt through a novel ?transform and polish" methodology. It achieves ultralight implementations of the core system components by non-intuitive yet principled approaches, and meanwhile carefully fixes the probable side effect incurred on user perceptions. Evaluation results from large-scale deployment indicate the close resemblance (96% on average) in biofidelity metrics between ParliRobo and human players; moreover, in 73% mini Turing tests ParliRobo cannot be distinguished from human players. Jianwei Zheng 0003, Changnan Xiao, Zhenhua Li 0001, Feng Qian 0001, Wei Liu 0148 |
ACM Multimedia | 6 |
| 2023 | SkipStreaming: Pinpointing User-Perceived Redundancy in Correlated Web Video Streaming through the Lens of ScenesabstractWhen streaming over the web, correlated videos (e.g., a series of TV episodes) appear to bear considerable redundant clips, mostly included in the intros, outros, recaps, and commercial breaks, leading to a waste of network traffic and playback time. Mainstream video content providers have taken various measures to identify these clips, but often result in unexpected and undesirable user experiences. In this paper, we conduct a large-scale, crowdsourced study to demystify the root causes of poor experiences. Driven by the findings, we propose to reconsider the problem from a novel perspective of scenes without going through the excessive video frames, which pays special attention to how the contents of correlated videos are organized during video production. To enable this idea, we design efficient approaches to the separation of video scenes and the identification of visual redundancy. We build an open-source system to embody our design, which achieves fast (e.g., taking ~38 seconds to process a 45-minute video using a common commodity server) and accurate (incurring only 770-ms deviation on average) redundancy recognition on representative workloads. Wei Liu 0148, Xinlei Yang, Zhenhua Li 0001, Feng Qian 0001 |
ACM Multimedia | 1 |
| 2023 | Visual-Aware Testing and Debugging for Web Performance OptimizationabstractWeb performance optimization services, or web performance optimizers (WPOs), play a critical role in today’s web ecosystem by improving page load speed and saving network traffic. However, WPOs are known for introducing visual distortions that disrupt the users’ web experience. Unfortunately, visual distortions are hard to analyze, test, and debug, due to their subjective measure, dynamic content, and sophisticated WPO implementations. Xinlei Yang, Wei Liu 0148, Hao Lin 0005, Zhenhua Li 0001, Feng Qian 0001, Xianlong Wang 0003, Yunhao Liu 0001, Tianyin Xu |
WWW | 2 |
| 2022 | UFC2: User-Friendly Collaborative CloudabstractThis article studies how today's cloud storage services support collaborative file editing. As a tradeoff for transparency and user-friendliness, they do not ask collaborators to use version control systems but instead implement their own heuristics for handling conflicts, which however often lead to unexpected and undesired experiences. With specialized measurements and reverse engineering, we unravel a number of their design and implementation issues as the root causes of poor experiences. Driven by the findings, we propose to reconsider the collaboration support of cloud storage services from a novel perspective ofoperationswithout using any locks. To enable this idea, we design intelligent and efficient approaches to the inference and transformation of users’ editing operations, as well as optimizations to the maintenance of files’ historical versions and the update of individual files. We build an open-source system UFC2 (User-Friendly Collaborative Cloud) to embody our design, which can avoid most (98%) conflicts with little (2%) overhead. Minghao Zhao 0001, Zhenhua Li 0001, Wei Liu 0148, Xingyao Li |
IEEE Trans. Parallel Distributed Syst. | 3 |
| 2021 | A nationwide census on wifi security threats: prevalence, riskiness, and the economicsabstractCarrying over 75% of the last-mile mobile Internet traffic, WiFi has inevitably become an enticing target for various security threats. In this work, we characterize a wide variety of real-world WiFi threats at an unprecedented scale, involving 19 million WiFi access points (APs) mostly located in China, by deploying a crowdsourced security checking system on 14 million mobile devices in the wild. Leveraging the collected data, we reveal the landscape of nationwide WiFi threats for the first time. We find that the prevalence, riskiness, and breakdown of WiFi threats deviate significantly from common understandings and prior studies. In particular, we detect attacks at around 4% of all WiFi APs, uncover that most WiFi attacks are driven by an underground economy, and provide strong evidence of web analytics platforms being the bottleneck of its monetization chain. Further, we provide insightful guidance for defending against WiFi attacks at scale, and some of our efforts have already yielded real-world impact---effectively disrupted the WiFi attack ecosystem. Hao Lin 0005, Zhenhua Li 0001, Feng Qian 0001, Qi Alfred Chen, Zhiyun Qian, Wei Liu 0148, Liangyi Gong, Yunhao Liu 0001 |
MobiCom | 7 |