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Finnegan Southey

dblp:49/3529 · DBLP profile ↗
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17ranked-venue papers
6as first author
0since 2021 · last 2009
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 16 · 6 first-authorGraphics, computer vision, multimedia, augmented reality and games · 7 · 2 first-authorHuman-computer interaction and ubiquitous computing · 1Theory of computation · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
11 papers
Probabilistic and Bayesian machine learning · 39% Multi-agent systems · 14% Representation and self-supervised learning · 14%
Theoretical computer science
3 papers
Mathematical optimization · 42% Algorithmic game theory and mechanism design · 37% Automated reasoning and model checking · 21%
Human-computer interaction and pervasive computing
1 paper
Games and playful interaction · 100%
Software engineering, system software, and programming languages
1 paper
Software testing · 100%

Topics — the 21 heaviest of 25, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Efficient and distributed learning
active learning
0.122005
Software Testing by Active Learning for Commercial Games · AAAI 2005
SAGA-ML: An Active Learning System for Semiautomated Gameplay Analysis · AAAI 2005
Machine learning › Representation and self-supervised learning
side information
0.112007
Improving Embeddings by Flexible Exploitation of Side Information · IJCAI 2007
Machine learning › Probabilistic and Bayesian machine learning
trajectory inference
0.112007
Inferring Complex Agent Motions from Partial Trajectory Observations · IJCAI 2007
Machine learning › Probabilistic and Bayesian machine learning › structured prediction
max-margin markov networks
0.112006
Discriminative unsupervised learning of structured predictors · ICML 2006
Machine learning › Probabilistic and Bayesian machine learning
structured prediction
0.112006
Discriminative unsupervised learning of structured predictors · ICML 2006
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
game playing
0.112005
Effective Short-Term Opponent Exploitation in Simplified Poker · AAAI 2005
Machine learning › Representation and self-supervised learning › representation learning › dimensionality reduction
manifold learning
0.112005
Tangent-Corrected Embedding · CVPR (1) 2005
Knowledge, reasoning and agents › Multi-agent systems › imperfect information games
poker
0.112005
Effective Short-Term Opponent Exploitation in Simplified Poker · AAAI 2005
Software testing
game testing
0.112005
Software Testing by Active Learning for Commercial Games · AAAI 2005
Algorithmic game theory and mechanism design › learning in games
opponent exploitation
0.112005
Effective Short-Term Opponent Exploitation in Simplified Poker · AAAI 2005
Machine learning › Probabilistic and Bayesian machine learning › monte carlo methods
importance sampling
0.012002
Regularized Greedy Importance Sampling · NIPS 2002
Machine learning › Probabilistic and Bayesian machine learning › structured models › graphical models
markov random field
0.012002
Regularized Greedy Importance Sampling · NIPS 2002
Machine learning › Probabilistic and Bayesian machine learning
monte carlo methods
0.012002
Regularized Greedy Importance Sampling · NIPS 2002
Machine learning › Probabilistic and Bayesian machine learning
statistical inference
0.012002
Regularized Greedy Importance Sampling · NIPS 2002
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
heuristic search
0.012001
The Exponentiated Subgradient Algorithm for Heuristic Boolean Programming · IJCAI 2001
Mathematical optimization
discrete optimization
0.012001
The Exponentiated Subgradient Algorithm for Heuristic Boolean Programming · IJCAI 2001
Mathematical optimization › combinatorial optimization
local search
0.012001
Local search characteristics of incomplete SAT procedures · Artif. Intell. 2001
Automated reasoning and model checking
satisfiability
0.012001
Local search characteristics of incomplete SAT procedures · Artif. Intell. 2001
Machine learning › Deep learning architectures and training › regularization
adaptive regularization
0.012000
An Adaptive Regularization Criterion for Supervised Learning · ICML 2000
Machine learning › Deep learning architectures and training
regularization
0.012000
An Adaptive Regularization Criterion for Supervised Learning · ICML 2000
Machine learning › Learning paradigms
supervised learning
0.012000
An Adaptive Regularization Criterion for Supervised Learning · ICML 2000

Methods — techniques the papers use, named apart from their topics

active learning · 0.2game theory · 0.1trajectory observation · 0.1embedding learning · 0.1regularization · 0.1semidefinite programming · 0.1discriminative training · 0.1convex optimization · 0.1reconstruction error · 0.1manifold learning · 0.1local search · 0.0exponentiated subgradient · 0.0
YearPublicationVenuePosition
2009 Effective short-term opponent exploitation in simplified poker
Finnegan Southey, Bret Hoehn, Robert C. Holte
Mach. Learn.1
2008 Multidisciplinary students and instructors: a second-year games course
abstract
Computer games are a multi-billion dollar industry and have become an important part of our private and social lives. It is only natural, then, that the technology used to create games should become part of a computing science curriculum. However, game development is more than a massive programming endeavor. Today's games are largely about generating content within multidisciplinary teams. CMPUT 250 is a new computing science course at the University of Alberta that emphasizes creating games in multidisciplinary teams. This paper describes our experiences with the course, emphasizing the issues of multidisciplinary interactions: teaching, teamwork, and evaluation.
Nathan R. Sturtevant, H. James Hoover, Jonathan Schaeffer 0001, Sean Gouglas, Michael H. Bowling, Finnegan Southey, Matthew Bouchard, Ghassan Zabaneh
SIGCSE6
2007 Improving Embeddings by Flexible Exploitation of Side Information
Ali Ghodsi 0001, Dana F. Wilkinson, Finnegan Southey
IJCAI3
2007 Inferring Complex Agent Motions from Partial Trajectory Observations
Finnegan Southey, Wesley Loh, Dana F. Wilkinson
IJCAI1
2006 Discriminative unsupervised learning of structured predictors
abstract
We present a new unsupervised algorithm for training structured predictors that is discriminative, convex, and avoids the use of EM. The idea is to formulate an unsupervised version of structured learning methods, such as maximum margin Markov networks, that can be trained via semidefinite programming. The result is a discriminative training criterion for structured predictors (like hidden Markov models) that remains unsupervised and does not create local minima. To reduce training cost, we reformulate the training procedure to mitigate the dependence on semidefinite programming, and finally propose a heuristic procedure that avoids semidefinite programming entirely. Experimental results show that the convex discriminative procedure can produce better conditional models than conventional Baum-Welch (EM) training.
Linli Xu 0002, Dana F. Wilkinson, Finnegan Southey, Dale Schuurmans
ICML3
2005 Effective Short-Term Opponent Exploitation in Simplified Poker
Bret Hoehn, Finnegan Southey, Robert C. Holte, Valeriy Bulitko
AAAI2
2005 SAGA-ML: An Active Learning System for Semiautomated Gameplay Analysis
Finnegan Southey, Robert C. Holte
AAAI1
2005 Software Testing by Active Learning for Commercial Games
Finnegan Southey, Robert C. Holte, Dana F. Wilkinson
AAAI2
2005 Tangent-Corrected Embedding
abstract
Images and other high-dimensional data can frequently be characterized by a low dimensional manifold (e.g. one that corresponds to the degrees of freedom of the camera). Recently, nonlinear manifold learning techniques have been used to map images to points in a lower dimension space, capturing some of the dynamics of the camera or the subjects. In general, these methods do not take advantage of any prior understanding of the dynamics we might have, relying instead on local Euclidean distances that can be misleading in image space. In practice, we frequently have some prior knowledge regarding the transformations that relate images (e.g. rotation, translation, etc). We present a method for augmenting existing embedding techniques with additional information derived from known transformations, either in the form of tangent spaces that locally characterize the manifold or distances derived from reconstruction errors. The extra information is incorporated directly into the cost function of the embedding technique. The techniques we augment are largely attractive because there is a closed form solution for their cost optimization. Our approach likewise produces a closed form solution for the augmented cost function. Experiments demonstrate the effectiveness of the approach on a variety of image data.
Ali Ghodsi 0001, Jiayuan Huang, Finnegan Southey, Dale Schuurmans
CVPR (1)3
2005 Constraint Metrics for Local Search
Finnegan Southey
SAT1
2005 Bayes? Bluff: Opponent Modelling in Poker
Finnegan Southey, Michael H. Bowling, Bryce Larson, Carmelo Piccione, Neil Burch, Darse Billings, D. Chris Rayner
UAI1
2002 Regularized Greedy Importance Sampling
abstract
Greedy importance sampling is an unbiased estimation technique that re- duces the variance of standard importance sampling by explicitly search- ing for modes in the estimation objective. Previous work has demon- strated the feasibility of implementing this method and proved that the technique is unbiased in both discrete and continuous domains. In this paper we present a reformulation of greedy importance sampling that eliminates the free parameters from the original estimator, and introduces a new regularization strategy that further reduces variance without com- promising unbiasedness. The resulting estimator is shown to be effective for difficult estimation problems arising in Markov random field infer- ence. In particular, improvements are achieved over standard MCMC estimators when the distribution has multiple peaked modes.
Finnegan Southey, Dale Schuurmans, Ali Ghodsi 0001
NIPS1
2002 Metric-Based Methods for Adaptive Model Selection and Regularization
Dale Schuurmans, Finnegan Southey
Mach. Learn.2
2001 The Exponentiated Subgradient Algorithm for Heuristic Boolean Programming
Dale Schuurmans, Finnegan Southey, Robert C. Holte
IJCAI2
2001 Local search characteristics of incomplete SAT procedures
Dale Schuurmans, Finnegan Southey
Artif. Intell.2
2000 An Adaptive Regularization Criterion for Supervised Learning
Dale Schuurmans, Finnegan Southey
ICML2
2000 Monte Carlo inference via greedy importance sampling
Dale Schuurmans, Finnegan Southey
UAI2