Demo Data from EDBT 2026 / reviewers in the wild / expert
Finnegan Southey
dblp:49/3529
· DBLP profile ↗
17ranked-venue papers
6as first author
0since 2021 · last 2009
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 16 · 6 first-authorGraphics, computer vision, multimedia, augmented reality and games · 7 · 2 first-authorHuman-computer interaction and ubiquitous computing · 1Theory of computation · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
11 papers |
Probabilistic and Bayesian machine learning · 39% Multi-agent systems · 14% Representation and self-supervised learning · 14% | |
| Theoretical computer science
3 papers |
Mathematical optimization · 42% Algorithmic game theory and mechanism design · 37% Automated reasoning and model checking · 21% | |
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 100% | |
| Software engineering, system software, and programming languages
1 paper |
Software testing · 100% |
Topics — the 21 heaviest of 25, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Efficient and distributed learning
active learning |
0.1 | 2 | 2005 | Software Testing by Active Learning for Commercial Games · AAAI 2005 SAGA-ML: An Active Learning System for Semiautomated Gameplay Analysis · AAAI 2005 |
Machine learning › Representation and self-supervised learning
side information |
0.1 | 1 | 2007 | Improving Embeddings by Flexible Exploitation of Side Information · IJCAI 2007 |
Machine learning › Probabilistic and Bayesian machine learning
trajectory inference |
0.1 | 1 | 2007 | Inferring Complex Agent Motions from Partial Trajectory Observations · IJCAI 2007 |
Machine learning › Probabilistic and Bayesian machine learning › structured prediction
max-margin markov networks |
0.1 | 1 | 2006 | Discriminative unsupervised learning of structured predictors · ICML 2006 |
Machine learning › Probabilistic and Bayesian machine learning
structured prediction |
0.1 | 1 | 2006 | Discriminative unsupervised learning of structured predictors · ICML 2006 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
game playing |
0.1 | 1 | 2005 | Effective Short-Term Opponent Exploitation in Simplified Poker · AAAI 2005 |
Machine learning › Representation and self-supervised learning › representation learning › dimensionality reduction
manifold learning |
0.1 | 1 | 2005 | Tangent-Corrected Embedding · CVPR (1) 2005 |
Knowledge, reasoning and agents › Multi-agent systems › imperfect information games
poker |
0.1 | 1 | 2005 | Effective Short-Term Opponent Exploitation in Simplified Poker · AAAI 2005 |
Software testing
game testing |
0.1 | 1 | 2005 | Software Testing by Active Learning for Commercial Games · AAAI 2005 |
Algorithmic game theory and mechanism design › learning in games
opponent exploitation |
0.1 | 1 | 2005 | Effective Short-Term Opponent Exploitation in Simplified Poker · AAAI 2005 |
Machine learning › Probabilistic and Bayesian machine learning › monte carlo methods
importance sampling |
0.0 | 1 | 2002 | Regularized Greedy Importance Sampling · NIPS 2002 |
Machine learning › Probabilistic and Bayesian machine learning › structured models › graphical models
markov random field |
0.0 | 1 | 2002 | Regularized Greedy Importance Sampling · NIPS 2002 |
Machine learning › Probabilistic and Bayesian machine learning
monte carlo methods |
0.0 | 1 | 2002 | Regularized Greedy Importance Sampling · NIPS 2002 |
Machine learning › Probabilistic and Bayesian machine learning
statistical inference |
0.0 | 1 | 2002 | Regularized Greedy Importance Sampling · NIPS 2002 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
heuristic search |
0.0 | 1 | 2001 | The Exponentiated Subgradient Algorithm for Heuristic Boolean Programming · IJCAI 2001 |
Mathematical optimization
discrete optimization |
0.0 | 1 | 2001 | The Exponentiated Subgradient Algorithm for Heuristic Boolean Programming · IJCAI 2001 |
Mathematical optimization › combinatorial optimization
local search |
0.0 | 1 | 2001 | Local search characteristics of incomplete SAT procedures · Artif. Intell. 2001 |
Automated reasoning and model checking
satisfiability |
0.0 | 1 | 2001 | Local search characteristics of incomplete SAT procedures · Artif. Intell. 2001 |
Machine learning › Deep learning architectures and training › regularization
adaptive regularization |
0.0 | 1 | 2000 | An Adaptive Regularization Criterion for Supervised Learning · ICML 2000 |
Machine learning › Deep learning architectures and training
regularization |
0.0 | 1 | 2000 | An Adaptive Regularization Criterion for Supervised Learning · ICML 2000 |
Machine learning › Learning paradigms
supervised learning |
0.0 | 1 | 2000 | An Adaptive Regularization Criterion for Supervised Learning · ICML 2000 |
Methods — techniques the papers use, named apart from their topics
active learning · 0.2game theory · 0.1trajectory observation · 0.1embedding learning · 0.1regularization · 0.1semidefinite programming · 0.1discriminative training · 0.1convex optimization · 0.1reconstruction error · 0.1manifold learning · 0.1local search · 0.0exponentiated subgradient · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2009 | Effective short-term opponent exploitation in simplified poker
Finnegan Southey, Bret Hoehn, Robert C. Holte |
Mach. Learn. | 1 |
| 2008 | Multidisciplinary students and instructors: a second-year games courseabstractComputer games are a multi-billion dollar industry and have become an important part of our private and social lives. It is only natural, then, that the technology used to create games should become part of a computing science curriculum. However, game development is more than a massive programming endeavor. Today's games are largely about generating content within multidisciplinary teams. CMPUT 250 is a new computing science course at the University of Alberta that emphasizes creating games in multidisciplinary teams. This paper describes our experiences with the course, emphasizing the issues of multidisciplinary interactions: teaching, teamwork, and evaluation. Nathan R. Sturtevant, H. James Hoover, Jonathan Schaeffer 0001, Sean Gouglas, Michael H. Bowling, Finnegan Southey, Matthew Bouchard, Ghassan Zabaneh |
SIGCSE | 6 |
| 2007 | Improving Embeddings by Flexible Exploitation of Side Information
Ali Ghodsi 0001, Dana F. Wilkinson, Finnegan Southey |
IJCAI | 3 |
| 2007 | Inferring Complex Agent Motions from Partial Trajectory Observations
Finnegan Southey, Wesley Loh, Dana F. Wilkinson |
IJCAI | 1 |
| 2006 | Discriminative unsupervised learning of structured predictorsabstractWe present a new unsupervised algorithm for training structured predictors that is discriminative, convex, and avoids the use of EM. The idea is to formulate an unsupervised version of structured learning methods, such as maximum margin Markov networks, that can be trained via semidefinite programming. The result is a discriminative training criterion for structured predictors (like hidden Markov models) that remains unsupervised and does not create local minima. To reduce training cost, we reformulate the training procedure to mitigate the dependence on semidefinite programming, and finally propose a heuristic procedure that avoids semidefinite programming entirely. Experimental results show that the convex discriminative procedure can produce better conditional models than conventional Baum-Welch (EM) training. Linli Xu 0002, Dana F. Wilkinson, Finnegan Southey, Dale Schuurmans |
ICML | 3 |
| 2005 | Effective Short-Term Opponent Exploitation in Simplified Poker
Bret Hoehn, Finnegan Southey, Robert C. Holte, Valeriy Bulitko |
AAAI | 2 |
| 2005 | SAGA-ML: An Active Learning System for Semiautomated Gameplay Analysis
Finnegan Southey, Robert C. Holte |
AAAI | 1 |
| 2005 | Software Testing by Active Learning for Commercial Games
Finnegan Southey, Robert C. Holte, Dana F. Wilkinson |
AAAI | 2 |
| 2005 | Tangent-Corrected EmbeddingabstractImages and other high-dimensional data can frequently be characterized by a low dimensional manifold (e.g. one that corresponds to the degrees of freedom of the camera). Recently, nonlinear manifold learning techniques have been used to map images to points in a lower dimension space, capturing some of the dynamics of the camera or the subjects. In general, these methods do not take advantage of any prior understanding of the dynamics we might have, relying instead on local Euclidean distances that can be misleading in image space. In practice, we frequently have some prior knowledge regarding the transformations that relate images (e.g. rotation, translation, etc). We present a method for augmenting existing embedding techniques with additional information derived from known transformations, either in the form of tangent spaces that locally characterize the manifold or distances derived from reconstruction errors. The extra information is incorporated directly into the cost function of the embedding technique. The techniques we augment are largely attractive because there is a closed form solution for their cost optimization. Our approach likewise produces a closed form solution for the augmented cost function. Experiments demonstrate the effectiveness of the approach on a variety of image data. Ali Ghodsi 0001, Jiayuan Huang, Finnegan Southey, Dale Schuurmans |
CVPR (1) | 3 |
| 2005 | Constraint Metrics for Local Search
Finnegan Southey |
SAT | 1 |
| 2005 | Bayes? Bluff: Opponent Modelling in Poker
Finnegan Southey, Michael H. Bowling, Bryce Larson, Carmelo Piccione, Neil Burch, Darse Billings, D. Chris Rayner |
UAI | 1 |
| 2002 | Regularized Greedy Importance SamplingabstractGreedy importance sampling is an unbiased estimation technique that re- duces the variance of standard importance sampling by explicitly search- ing for modes in the estimation objective. Previous work has demon- strated the feasibility of implementing this method and proved that the technique is unbiased in both discrete and continuous domains. In this paper we present a reformulation of greedy importance sampling that eliminates the free parameters from the original estimator, and introduces a new regularization strategy that further reduces variance without com- promising unbiasedness. The resulting estimator is shown to be effective for difficult estimation problems arising in Markov random field infer- ence. In particular, improvements are achieved over standard MCMC estimators when the distribution has multiple peaked modes. Finnegan Southey, Dale Schuurmans, Ali Ghodsi 0001 |
NIPS | 1 |
| 2002 | Metric-Based Methods for Adaptive Model Selection and Regularization
Dale Schuurmans, Finnegan Southey |
Mach. Learn. | 2 |
| 2001 | The Exponentiated Subgradient Algorithm for Heuristic Boolean Programming
Dale Schuurmans, Finnegan Southey, Robert C. Holte |
IJCAI | 2 |
| 2001 | Local search characteristics of incomplete SAT procedures
Dale Schuurmans, Finnegan Southey |
Artif. Intell. | 2 |
| 2000 | An Adaptive Regularization Criterion for Supervised Learning
Dale Schuurmans, Finnegan Southey |
ICML | 2 |
| 2000 | Monte Carlo inference via greedy importance sampling
Dale Schuurmans, Finnegan Southey |
UAI | 2 |