Daniel M. Reeves

dblp:49/445 · DBLP profile ↗
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18ranked-venue papers
3as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 16 · 3 first-authorTheory of computation · 7Graphics, computer vision, multimedia, augmented reality and games · 2Security and privacy · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
8 papers
Algorithmic game theory and mechanism design · 98% Mathematical optimization · 2%
Artificial intelligence
1 paper
Multi-agent systems · 50% Knowledge representation and reasoning · 50%

Topics — the 16 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design
prediction markets
0.342010
A practical liquidity-sensitive automated market maker · EC 2010
Prediction without markets · EC 2010
Yoopick: A Combinatorial Sports Prediction Market · AAAI 2008
Algorithmic game theory and mechanism design › mechanism design
incentive compatibility
0.222009
Collective revelation: a mechanism for self-verified, weighted, and truthful predictions · EC 2009
Self-financed wagering mechanisms for forecasting · EC 2008
Algorithmic game theory and mechanism design › mechanism design › information elicitation
truthful elicitation
0.222009
Collective revelation: a mechanism for self-verified, weighted, and truthful predictions · EC 2009
Self-financed wagering mechanisms for forecasting · EC 2008
Algorithmic game theory and mechanism design › prediction markets
automated market makers
0.112010
A practical liquidity-sensitive automated market maker · EC 2010
Algorithmic game theory and mechanism design › prediction markets
information aggregation
0.112010
Prediction without markets · EC 2010
Algorithmic game theory and mechanism design › mechanism design › algorithmic mechanism design
budget-feasible mechanism
0.112009
Collective revelation: a mechanism for self-verified, weighted, and truthful predictions · EC 2009
Algorithmic game theory and mechanism design › mechanism design › incentive mechanism design
peer prediction
0.112009
Collective revelation: a mechanism for self-verified, weighted, and truthful predictions · EC 2009
Algorithmic game theory and mechanism design › prediction markets
combinatorial prediction markets
0.112008
Yoopick: A Combinatorial Sports Prediction Market · AAAI 2008
Algorithmic game theory and mechanism design
market design
0.122003
Price prediction in a trading agent competition (extended abstract) · EC 2003
Exploring bidding strategies for market-based scheduling · EC 2003
Algorithmic game theory and mechanism design
mechanism design
0.112008
Self-financed wagering mechanisms for forecasting · EC 2008
Knowledge, reasoning and agents › Knowledge representation and reasoning › uncertainty reasoning
approximate reasoning
0.112005
Approximate Strategic Reasoning through Hierarchical Reduction of Large Symmetric Games · AAAI 2005
Knowledge, reasoning and agents › Multi-agent systems › multi-agent reasoning
strategic reasoning
0.112005
Approximate Strategic Reasoning through Hierarchical Reduction of Large Symmetric Games · AAAI 2005
Algorithmic game theory and mechanism design › non-cooperative game › strategic game
symmetric game
0.112005
Approximate Strategic Reasoning through Hierarchical Reduction of Large Symmetric Games · AAAI 2005
Algorithmic game theory and mechanism design › auction theory
bidding strategy
0.012003
Exploring bidding strategies for market-based scheduling · EC 2003
Computational social science and digital humanities
forecasting
0.012010
Prediction without markets · EC 2010
Algorithmic game theory and mechanism design › mechanism design › information elicitation
proper scoring rules
0.012009
Collective revelation: a mechanism for self-verified, weighted, and truthful predictions · EC 2009

Methods — techniques the papers use, named apart from their topics

statistical model · 0.2discrimination · 0.2calibration · 0.2cost functions · 0.1bounded loss analysis · 0.1hierarchical reduction · 0.1mechanism design · 0.1axiomatic characterization · 0.1game-theoretic analysis · 0.0evolutionary search · 0.0
YearPublicationVenuePosition
2012 Constrained automated mechanism design for infinite games of incomplete information
Yevgeniy Vorobeychik, Daniel M. Reeves, Michael P. Wellman
Auton. Agents Multi Agent Syst.2
2010 Prediction without markets
abstract
Citing recent successes in forecasting elections, movies, products, and other outcomes, prediction market advocates call for widespread use of market-based methods for government and corporate decision making. Though theoretical and empirical evidence suggests that markets do often outperform alternative mechanisms, less attention has been paid to the magnitude of improvement. Here we compare the performance of prediction markets to conventional methods of prediction, namely polls and statistical models. Examining thousands of sporting and movie events, we find that the relative advantage of prediction markets is surprisingly small, as measured by squared error, calibration, and discrimination. Moreover, these domains also exhibit remarkably steep diminishing returns to information, with nearly all the predictive power captured by only two or three parameters. As policy makers consider adoption of prediction markets, costs should be weighed against potentially modest benefits.
Sharad Goel, Daniel M. Reeves, Duncan J. Watts, David M. Pennock
EC2
2010 A practical liquidity-sensitive automated market maker
abstract
Current automated market makers over binary events suffer from two problems that make them impractical. First, they are unable to adapt to liquidity, so trades cause prices to move the same amount in both thick and thin markets. Second, under normal circumstances, the market maker runs at a deficit. In this paper, we construct a market maker that is both sensitive to liquidity and can run at a profit. Our market maker has bounded loss for any initial level of liquidity and, as the initial level of liquidity approaches zero, worst-case loss approaches zero. For any level of initial liquidity we can establish a boundary in market state space such that, if the market terminates within that boundary, the market maker books a profit regardless of the realized outcome. Furthermore, we provide guidance as to how our market maker can be implemented over very large event spaces through a novel cost-function-based sampling method
Abraham Othman, Tuomas Sandholm, David M. Pennock, Daniel M. Reeves
EC4
2010 Gaming Prediction Markets: Equilibrium Strategies with a Market Maker
Yiling Chen 0001, Stanko Dimitrov, Rahul Sami, Daniel M. Reeves, David M. Pennock, Robin D. Hanson, Lance Fortnow, Rica Gonen
Algorithmica4
2009 Collective revelation: a mechanism for self-verified, weighted, and truthful predictions
abstract
Decision makers can benefit from the subjective judgment of experts. For example, estimates of disease prevalence are quite valuable, yet can be difficult to measure objectively. Useful features of mechanisms for aggregating expert opinions include the ability to: (1) incentivize participants to be truthful; (2) adjust for the fact that some experts are better informed than others; and (3) circumvent the need for objective, "ground truth" observations. Subsets of these properties are attainable by previous elicitation methods, including proper scoring rules, prediction markets, and the Bayesian truth serum. Our mechanism of collective revelation, however, is the first to simultaneously achieve all three. Furthermore, we introduce a general technique for constructing budget-balanced mechanisms-where no net payments are made to participants--that applies both to collective revelation and to past peer-prediction methods.
Sharad Goel, Daniel M. Reeves, David M. Pennock
EC2
2008 Yoopick: A Combinatorial Sports Prediction Market
Sharad Goel, David M. Pennock, Daniel M. Reeves, Cong Yu 0001
AAAI3
2008 Self-financed wagering mechanisms for forecasting
abstract
We examine a class of wagering mechanisms designed to elicit truthful predictions from a group of people without requiring any outside subsidy. We propose a number of desirable properties for wagering mechanisms, identifying one mechanism - weighted-score wagering - that satisfies all of the properties. Moreover, we show that a single-parameter generalization of weighted-score wagering is the only mechanism that satisfies these properties. We explore some variants of the core mechanism based on practical considerations.
Nicolas S. Lambert, John Langford 0001, Jennifer Wortman Vaughan, Yiling Chen 0001, Daniel M. Reeves, Yoav Shoham, David M. Pennock
EC5
2007 Constrained Automated Mechanism Design for Infinite Games of Incomplete Information
Yevgeniy Vorobeychik, Daniel M. Reeves, Michael P. Wellman
UAI2
2005 Approximate Strategic Reasoning through Hierarchical Reduction of Large Symmetric Games
Michael P. Wellman, Daniel M. Reeves, Kevin M. Lochner, Shih-Fen Cheng, Rahul Suri
AAAI2
2005 Self-Confirming Price Prediction for Bidding in Simultaneous Ascending Auctions
Anna Osepayshvili, Michael P. Wellman, Daniel M. Reeves, Jeffrey K. MacKie-Mason
UAI3
2005 Walverine: a Walrasian trading agent
Shih-Fen Cheng, Evan Leung, Kevin M. Lochner, Kevin O'Malley, Daniel M. Reeves, L. Julian Schvartzman, Michael P. Wellman
Decis. Support Syst.5
2005 Exploring bidding strategies for market-based scheduling
Daniel M. Reeves, Michael P. Wellman, Jeffrey K. MacKie-Mason, Anna Osepayshvili
Decis. Support Syst.1
2004 Computing Best-Response Strategies in Infinite Games of Incomplete Information
Daniel M. Reeves, Michael P. Wellman
UAI1
2004 Price Prediction in a Trading Agent Competition
abstract
The 2002 Trading Agent Competition (TAC) presented a challenging market game in the domain of travel shopping. One of the pivotal issues in this domain is uncertainty about hotel prices, which have a significant influence on the relative cost of alternative trip schedules. Thus, virtually all participants employ some method for predicting hotel prices. We survey approaches employed in the tournament, finding that agents apply an interesting diversity of techniques, taking into account differing sources of evidence bearing on prices. Based on data provided by entrants on their agents' actual predictions in the TAC-02 finals and semifinals, we analyze the relative efficacy of these approaches. The results show that taking into account game-specific information about flight prices is a major distinguishing factor. Machine learning methods effectively induce the relationship between flight and hotel prices from game data, and a purely analytical approach based on competitive equilibrium analysis achieves equal accuracy with no historical data. Employing a new measure of prediction quality, we relate absolute accuracy to bottom-line performance in the game.
Michael P. Wellman, Daniel M. Reeves, Kevin M. Lochner, Yevgeniy Vorobeychik
J. Artif. Intell. Res.2
2003 Exploring bidding strategies for market-based scheduling
abstract
A market-based scheduling mechanism allocates resources indexed by time to alternative uses based on the bids of participating agents. Agents are typically interested in multiple time slots of the schedulable resource, with value determined by the earliest deadline by which they can complete their corresponding tasks. Despite the strong complementarities among slots induced by such preferences, it is often infeasible to deploy a mechanism that coordinates allocation across all time slots. We explore the case of separate, simultaneous markets for individual time slots, and the strategic problem it poses for bidding agents. Investigation of the straightforward bidding policy and its variants indicates that the efficacy of particular strategies depends critically on preferences and strategies of other agents, and that the strategy space is far too complex to yield to general game-theoretic analysis. For particular environments, however, it is often possible to derive constrained equilibria through evolutionary search methods.
Michael P. Wellman, Jeffrey K. MacKie-Mason, Daniel M. Reeves, Sowmya Swaminathan
EC3
2003 Price prediction in a trading agent competition (extended abstract)
abstract
The 2002 Trading Agent Competition (TAC) presents a challenging market game in the domain of travel shopping. One of the pivotal issues in this domain is uncertainty about hotel prices, which have a significant influence on the relative cost of alternative trip schedules. We survey agent approaches, finding an interesting diversity of techniques, taking into account differing sources of evidence bearing on prices. Based on agents' actual predictions in the TAC-02 finals and semifinals, we analyze the relative efficacy of these approaches. Employing a new measure of prediction quality, we relate absolute accuracy to bottom-line performance in the game.
Michael P. Wellman, Daniel M. Reeves, Kevin M. Lochner
EC2
2002 Automated Negotiation from Declarative Contract Descriptions
abstract
Our approach for automating the negotiation of business contracts proceeds in three broad steps. First, determine the structure of the negotiation process by applying general knowledge about auctions and domain–specific knowledge about the contract subject along with preferences from potential buyers and sellers. Second, translate the determined negotiation structure into an operational specification for an auction platform. Third, after the negotiation has completed, map the negotiation results to a final contract. We have implemented a prototype which supports these steps by employing a declarative specification (in courteous logic programs) of (1) high–level knowledge about alternative negotiation structures, (2) general–case rules about auction parameters, (3) rules to map the auction parameters to a specific auction platform, and (4) special–case rules for subject domains. We demonstrate the flexibility of this approach by automatically generating several alternative negotiation structures for the domain of travel shopping in a trading agent competition.
Daniel M. Reeves, Michael P. Wellman, Benjamin N. Grosof
Comput. Intell.1
2001 Personal Secure Booting
Naomaru Itoi, William A. Arbaugh, Samuela J. Pollack, Daniel M. Reeves
ACISP4