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Gong Chen 0009

dblp:49/4553-9 · DBLP profile ↗
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4ranked-venue papers
2as first author
1since 2021 · last 2023
0000-0003-2098-1291ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 1 · 1 first-authorComputer networks · 1 · 1 since 2021Security and privacy · 1Databases, data management, data science and information retrieval · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
1 paper
Network optimization and economics · 67% Edge and fog computing · 33%
Network and information security
1 paper
Web and mobile security · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Distributed systems · 100%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Network optimization and economics
pricing
0.712023
Incentive-Driven Proactive Application Deployment and Pricing on Distributed Edges · IEEE Trans. Mob. Comput. 2023
Network optimization and economics › pricing › game-theoretic pricing
stackelberg pricing
0.712023
Incentive-Driven Proactive Application Deployment and Pricing on Distributed Edges · IEEE Trans. Mob. Comput. 2023
Web and mobile security › online advertising fraud
click fraud
0.412019
Revisiting Mobile Advertising Threats with MAdLife · WWW 2019
Web and mobile security
mobile advertising
0.412019
Revisiting Mobile Advertising Threats with MAdLife · WWW 2019
Web and mobile security
online advertising fraud
0.412019
Revisiting Mobile Advertising Threats with MAdLife · WWW 2019

Methods — techniques the papers use, named apart from their topics

stackelberg game · 1.3simulation · 1.3
YearPublicationVenuePosition
2023 Incentive-Driven Proactive Application Deployment and Pricing on Distributed Edges
abstract
Applications deployed on edge servers improve users’ experience, when compared to deployments on cloud servers. Existing works usually assume that a central scheduler helps in making decisions, but they are often inefficient, inaccurate, or time-consuming. In this paper, we present a proactive application deployment system, which consists of three modules (i.e., incentive, profit, and latency). Based on the architecture of a fully distributed edge network, our system includes SELL, a Spontaneous Edge depLoyment aLgorithm in the incentive module. SELL lets edge servers compete with each other in a two-stage Stackelberg game to win deployment rights, and the winners get paid for their deployment efforts. The other two modules help recursively adjust service prices and deployment intentions in view of their own profits. Simulations on the proactive edge application deployment system demonstrate that SELL can help an application provider find appropriate edge servers to deploy applications while maximizing the profits for both parties in a low latency.
Shuiguang Deng, Yishan Chen 0001, Gong Chen 0009, Shouling Ji, Jianwei Yin, Albert Y. Zomaya
IEEE Trans. Mob. Comput.3
2019 Revisiting Mobile Advertising Threats with MAdLife
abstract
Online advertising is one of the primary funding sources for various of content, services, and applications on both web and mobile platforms. Mobile in-app advertising reuses many existing web technologies under the same ad-serving model (i.e., users - publishers - ad networks - advertisers). Nevertheless, mobile in-app advertising is different from the traditional web advertising in many aspects. For example, malicious app developers can generate fraudulent ad clicks in an automated fashion, but malicious web publishers have to launch click fraud with bots. In spite of using the same underlying web infrastructure, advertising threats behave differently on the two platforms.
Gong Chen 0009, Wei Meng 0001, John A. Copeland
WWW1
2017 DroidPill: Pwn Your Daily-Use Apps
abstract
Nowadays, attacking and defending Android apps has be- come an arms race between black hats and white hats. In this paper, we explore a new hacking technique called the App Confusion Attack, which allows hackers to take full control of benign apps and their resources without device root- ing or privilege escalation. Conceptually, an App Confusion Attack hijacks the launching process of each benign app, and forces it to run in a virtual execution context controlled by hackers, instead of the native one provided by the Android Application Framework. This attack is furtive but lethal. When a user clicks on a benign app, the malicious alternative can be loaded and executed with an indistinguishable user interface. As a result, hackers can manipulate the communication between the benign app and the OS, including kernel and system services, and manipulate the code and data at will. To address this issue, we build DroidPill, a framework for malware creation that employs the app virtualization technique and the design flaws in Android to achieve such attacks with free apps. Our evaluation results and case studies show that DroidPill is practical and effective. Lastly, we conclude this work with several possible countermeasures to the App Confusion Attack.
Chaoting Xuan, Gong Chen 0009, Erich Stuntebeck
AsiaCCS2
2016 Towards a Framework to Facilitate the Mobile Advertising Ecosystem
abstract
To date, app developers are allowed to monetize their apps in two services: in-app advertising and in-app billing. Of these two, in-app billing is not prevalently used by users, whereas in-app advertising is considered an important funding source for developers. However, this service incurs a number of criticisms: (1) users must passively receive all mobile ads while using apps, (2) users get nothing from viewing or clicking ads, (3) ad networks transfer user private information to remote servers in an unencrypted format without user consent, and (4) negative impressions brought from irrelevant ads may harm the advertised brands. To overcome these problems, we propose In-App AdPay, a framework that combines the advantages of "in-app advertising" and "in-app billing" together so that ad networks can overtly ask users' permissions in order to serve more tailored ads, but in return, advertisers will pay targeted users' virtual transactions within the app (e.g., coins in mobile games) via a secure channel. While mobile users can be brought into the monetization loop, it will be technically and legitimately easier for ad networks to study users. We implemented the proof-of-concept framework and conducted a test with 42 volunteers. Based on these studies, we believe that "In-App AdPay" would balance user privacy and user experience without interfering with the existing monetization arrangements. Lastly, we reveal how tracked-by-consent users react in different test scenarios and value the permissions used in ad libraries.
Gong Chen 0009, Shouling Ji, John A. Copeland
ICPADS1