Oscar Figueiredo

dblp:49/4660 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2006
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 50% Visualization and visual analytics · 50%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Parallel and multicore computing · 50% Storage systems · 50%
Interdisciplinary, comprehensive, and emerging computing
2 papers
Medical and health informatics · 100%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › volume visualization
medical volume visualization
0.112006
Distance Preserving Flattening of Surface Sections · IEEE Trans. Vis. Comput. Graph. 2006
Geometric modeling and processing › surface parameterization
surface flattening
0.112006
Distance Preserving Flattening of Surface Sections · IEEE Trans. Vis. Comput. Graph. 2006
Parallel and multicore computing › parallel computing › parallel software engineering
parallel application development
0.011999
Computer-aided parallelization of continuous media applications: the 4D beating heart slice server · ACM Multimedia (1) 1999
Storage systems › file systems › distributed file system
parallel file system
0.011999
Computer-aided parallelization of continuous media applications: the 4D beating heart slice server · ACM Multimedia (1) 1999
Medical and health informatics › medical imaging
medical image analysis
0.012006
Distance Preserving Flattening of Surface Sections · IEEE Trans. Vis. Comput. Graph. 2006

Methods — techniques the papers use, named apart from their topics

multiresolution surface flattening · 0.1distortion map analysis · 0.1token-based dataflow · 0.0pipelined parallel disk access · 0.0
YearPublicationVenuePosition
2006 Distance Preserving Flattening of Surface Sections
abstract
Curved cross-sections extracted from medical volume images are useful for analyzing nonplanar anatomic structures such as the aorta arch or the pelvis. For visualization and for performing distance measurements, extracted surface sections need to be adequately flattened. We present two different distance preserving surface flattening methods which preserve distances according to a user-specified center of interest and according to user-specified orientations. The first method flattens surface sections by preserving distances along surface curves located within planes having a user specified constant orientation. The second method flattens surfaces along curves located within radial planes crossing the center of interest. We study and compare the properties of the two flattening methods by analyzing their distortion maps. Thanks to a multiresolution approach, we provide surface flattening at interactive rates, allowing users to displace their focus point while visualizing the resulting flattened surface. These distance preserving flattening methods provide new means of inspecting curved cross-sections extracted from medical images.
Laurent Saroul, Oscar Figueiredo, Roger D. Hersch
IEEE Trans. Vis. Comput. Graph.2
1999 Computer-aided parallelization of continuous media applications: the 4D beating heart slice server
abstract
Parallel servers for I/O and compute intensive continuous media applications are difficult to develop. A server application comprises many threads located in different address spaces as well as files striped over multiple disks located on different computers. The present contribution describes the construction of a continuous media server, the 4D beating heart slice server, based on a computer-aided parallelization tool (CAP) and on a library of parallel file system components enabling the combination of pipelined parallel disk access and processing operations. Thanks to CAP, the presented architecture is concisely described as a set of threads, operations located within the threads and flow of data and parameters (tokens) between operations. Continuous media applications are supported by allowing tokens to be suspended during a period of time specified by a user-defined function. Our target application, the 4D beating heart server supports the extraction of freely oriented slices from a 4D beating heart volume (one 3D volume per time sample). This server application requires both a high I/O throughput for accessing from disks the set of 4D sub-volumes (extents) intersecting the desired slices and a large amount of processing power to extract these slices and to resample them into the display grid. With a server configuration of 3 PCs and 24 disks, up to 7.3 slices can be delivered per second, i.e. 43 MB/s are continuously read from disks and 4.1 MB/s of slice parts are extracted, transfered to the client, merged, buffered and displayed. This performance is close to the maximal performance deliverable by the underlying hardware. The observed single stream server delay jitter varies between 0.6s (52% of maximal display rate) and 1.4s (92% of the maximal display rate). For the same resource utilization, the jitter is proportional to the number of streams that are accessed synchronously.
Joaquín Tárraga Giménez, Vincent Messerli, Oscar Figueiredo, Benoit A. Gennart, Roger D. Hersch
ACM Multimedia (1)3