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Lisa Torrey

dblp:49/4792 · DBLP profile ↗
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14ranked-venue papers
7as first author
1since 2021 · last 2026
0000-0001-9482-8076ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 11 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-authorDatabases, data management, data science and information retrieval · 4 · 3 first-authorTheory of computation · 3 · 2 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Interdisciplinary, comprehensive, and emerging computing
2 papers
Computing education · 100%
Databases, data mining, and information retrieval
2 papers
Machine learning and data management · 100%
Artificial intelligence
2 papers
Learning theory · 79% Kernel, tree and ensemble methods · 21%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computing education
AI education
0.522016
The Turing Test in the Classroom · AAAI 2016
Model AI Assignments 2016 · AAAI 2016
Machine learning › Learning theory › online learning
learning with advice
0.112005
Giving Advice about Preferred Actions to Reinforcement Learners Via Knowledge-Based Kernel Regression · AAAI 2005
Machine learning › Kernel, tree and ensemble methods
kernel methods
0.012006
A Simple and Effective Method for Incorporating Advice into Kernel Methods · AAAI 2006
Machine learning › Learning theory › nonparametric regression
kernel regression
0.012005
Giving Advice about Preferred Actions to Reinforcement Learners Via Knowledge-Based Kernel Regression · AAAI 2005

Methods — techniques the papers use, named apart from their topics

support vector machine · 0.1successive linear programming · 0.1kernel methods · 0.1knowledge-based kernel regression · 0.1
YearPublicationVenuePosition
2026 Detecting Cognitive Slips in Novice Code Tracing
abstract
Novice programmers sometimes trace code incorrectly due to misconceptions. However, tracing errors do not always reflect flawed mental models, since they can also be caused by cognitive slips. Instructors may wish to respond differently to errors caused by slips rather than misconceptions, but these errors can be difficult to tell apart. This paper describes one instructor's search for an effective way to detect slips. Asking students to sketch or explain their traces seems insufficient, but engaging students in analyzing their own errors shows more promise.
Lisa Torrey
SIGCSE (2)1
2016 Model AI Assignments 2016
Todd W. Neller, Laura E. Brown, James B. Marshall, Lisa Torrey, Nate Derbinsky, Andrew A. Ward, Thomas E. Allen, Judy Goldsmith, Nahom Muluneh
AAAI4
2016 The Turing Test in the Classroom
abstract
This paper discusses the Turing Test as an educational activity for undergraduate students. It describes in detail an experiment that we conducted in a first-year non-CS course. We also suggest other pedagogical purposes that the Turing Test could serve.
Lisa Torrey, Karen Johnson, Sid Sondergard, Pedro Ponce, Laura Desmond
AAAI1
2014 Agents Teaching Agents in Reinforcement Learning (Nectar Abstract)
Matthew E. Taylor, Lisa Torrey
ECML/PKDD (3)2
2014 Reinforcement learning agents providing advice in complex video games
abstract
This article introduces a teacher–student framework for reinforcement learning, synthesising and extending material that appeared in conference proceedings [Torrey, L., & Taylor, M. E. (2013)]. Teaching on a budget: Agents advising agents in reinforcement learning. {Proceedings of the international conference on autonomous agents and multiagent systems}] and in a non-archival workshop paper [Carboni, N., &Taylor, M. E. (2013, May)]. Preliminary results for 1 vs. 1 tactics in StarCraft. {Proceedings of the adaptive and learning agents workshop (at AAMAS-13)}]. In this framework, a teacher agent instructs a student agent by suggesting actions the student should take as it learns. However, the teacher may only give such advice a limited number of times. We present several novel algorithms that teachers can use to budget their advice effectively, and we evaluate them in two complex video games: StarCraft and Pac-Man. Our results show that the same amount of advice, given at different moments, can have different effects on student learning, and that teachers can significantly affect student learning even when students use different learning methods and state representations.
Matthew E. Taylor, Nicholas Carboni, Anestis Fachantidis, Ioannis P. Vlahavas, Lisa Torrey
Connect. Sci.5
2009 Policy Transfer via Markov Logic Networks
Lisa Torrey, Jude W. Shavlik
ILP1
2007 Refining Rules Incorporated into Knowledge-Based Support Vector Learners Via Successive Linear Programming
Richard Maclin, Edward W. Wild, Jude W. Shavlik, Lisa Torrey, Trevor Walker
AAAI4
2007 Relational Macros for Transfer in Reinforcement Learning
Lisa Torrey, Jude W. Shavlik, Trevor Walker, Richard Maclin
ILP1
2007 Building Relational World Models for Reinforcement Learning
Trevor Walker, Lisa Torrey, Jude W. Shavlik, Richard Maclin
ILP2
2006 A Simple and Effective Method for Incorporating Advice into Kernel Methods
Richard Maclin, Jude W. Shavlik, Trevor Walker, Lisa Torrey
AAAI4
2006 Skill Acquisition Via Transfer Learning and Advice Taking
Lisa Torrey, Jude W. Shavlik, Trevor Walker, Richard Maclin
ECML1
2005 Giving Advice about Preferred Actions to Reinforcement Learners Via Knowledge-Based Kernel Regression
Richard Maclin, Jude W. Shavlik, Lisa Torrey, Trevor Walker, Edward W. Wild
AAAI3
2005 Using Advice to Transfer Knowledge Acquired in One Reinforcement Learning Task to Another
Lisa Torrey, Trevor Walker, Jude W. Shavlik, Richard Maclin
ECML1
2005 Knowledge transfer via advice taking
abstract
We present a framework for knowledge transfer from one reinforcement learning task to a related task through advice-taking mechanisms. We discuss the importance of transfer in complex domains such as RoboCup soccer, and show how to use automatically generated advice to perform transfer.
Lisa Torrey, Trevor Walker, Jude W. Shavlik, Richard Maclin
K-CAP1