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Carlo Arcelli

dblp:49/5066 · DBLP profile ↗
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42ranked-venue papers
32as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 31 · 24 first-authorGraphics, computer vision, multimedia, augmented reality and games · 14 · 10 first-authorSystems, architecture and hardware · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
5 papers
Geometric modeling and processing · 40% Multimedia analysis and retrieval · 31% Image and video processing · 29%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Multimedia analysis and retrieval
image analysis
0.142011
Distance-Driven Skeletonization in Voxel Images · IEEE Trans. Pattern Anal. Mach. Intell. 2011
A One-Pass Two-Operation Process to Detect the Skeletal Pixels on the 4-Distance Transform · IEEE Trans. Pattern Anal. Mach. Intell. 1989
A Width-Independent Fast Thinning Algorithm · IEEE Trans. Pattern Anal. Mach. Intell. 1985
Geometric modeling and processing
skeletonization
0.142011
Distance-Driven Skeletonization in Voxel Images · IEEE Trans. Pattern Anal. Mach. Intell. 2011
A One-Pass Two-Operation Process to Detect the Skeletal Pixels on the 4-Distance Transform · IEEE Trans. Pattern Anal. Mach. Intell. 1989
A Width-Independent Fast Thinning Algorithm · IEEE Trans. Pattern Anal. Mach. Intell. 1985
Image and video processing › mathematical morphology
3d thinning
0.112011
Distance-Driven Skeletonization in Voxel Images · IEEE Trans. Pattern Anal. Mach. Intell. 2011
Geometric modeling and processing
shape description
0.042011
Distance-Driven Skeletonization in Voxel Images · IEEE Trans. Pattern Anal. Mach. Intell. 2011
A One-Pass Two-Operation Process to Detect the Skeletal Pixels on the 4-Distance Transform · IEEE Trans. Pattern Anal. Mach. Intell. 1989
A Width-Independent Fast Thinning Algorithm · IEEE Trans. Pattern Anal. Mach. Intell. 1985
Image and video processing › mathematical morphology
thinning
0.011985
A Width-Independent Fast Thinning Algorithm · IEEE Trans. Pattern Anal. Mach. Intell. 1985
Multimedia analysis and retrieval › image analysis
binary image analysis
0.011971
Picture Processing and Overlapping Blobs · IEEE Trans. Computers 1971
Image and video processing
image segmentation
0.011971
Picture Processing and Overlapping Blobs · IEEE Trans. Computers 1971

Methods — techniques the papers use, named apart from their topics

topology-preserving removal · 0.1weighted distance transform · 0.14-distance transform · 0.0distance transform · 0.0reverse distance transform · 0.0parallel propagation · 0.0
YearPublicationVenuePosition
2014 From skeleton branches to object parts
Luca Serino, Carlo Arcelli, Gabriella Sanniti di Baja
Comput. Vis. Image Underst.2
2014 Decomposing 3D Objects in Simple Parts characterized by Rectilinear spines
abstract
The distance labeled curve skeleton of a 3D object is used to guide the decomposition of the object into disjoint parts. To this aim, the skeleton is polygonally approximated by taking into account spatial coordinates and distance values of its voxels. The obtained skeleton segments are characterized by the absence of significant changes of curvature. Moreover, along each skeleton segment distance values are constant or show a linearly changing trend. Each segment can be interpreted as the spine of a simple part, which is characterized by the absence of significant curvature changes along its boundary, and by local thickness that is constant or evolves linearly along the part. By using exclusively the spatial coordinates and distance values of the vertices of the spines, quantitative information on shape, size, position and orientation of the corresponding simple parts can be obtained. Alternative decompositions of the object can be computed by selecting different values for the threshold used during polygonal approximation of the skeleton. Some criteria are also discussed for the selection of optimal threshold values originating approximated skeletons having a small number of segments, but still producing decompositions rather well adapting the input object boundary.
Luca Serino, Carlo Arcelli, Gabriella Sanniti di Baja
Int. J. Pattern Recognit. Artif. Intell.2
2013 Decomposing and Sketching 3D Objects by Curve Skeleton Processing
Luca Serino, Carlo Arcelli, Gabriella Sanniti di Baja
CIARP (1)2
2013 On the Strategy to Follow for Skeleton Pruning - Sequential, Parallel and Hybrid Approaches
Maria Frucci, Gabriella Sanniti di Baja, Carlo Arcelli, Luigi P. Cordella
ICPRAM3
2013 4D Polygonal Approximation of the Skeleton for 3D Object Decomposition
Luca Serino, Carlo Arcelli, Gabriella Sanniti di Baja
ICPRAM2
2011 Distance-Driven Skeletonization in Voxel Images
abstract
A distance-driven method to compute the surface and curve skeletons of 3D objects in voxel images is described. The method is based on the use of the <3,4,5> weighted distance transform, on the detection of anchor points, and on the application of topology preserving removal operations. The obtained surface and curve skeletons are centered within the object, have the same topology as the object, and have unit thickness. The object can be almost completely recovered from the surface skeleton since this includes almost all of the centers of maximal balls of the object. Hence, the surface skeleton is a faithful representation. In turn, though only partial recovery is possible from the curve skeleton, this still provides an appealing representation of the object.
Carlo Arcelli, Gabriella Sanniti di Baja, Luca Serino
IEEE Trans. Pattern Anal. Mach. Intell.1
2011 On the computation of the 3, 4, 5 curve skeleton of 3D objects
Luca Serino, Carlo Arcelli, Gabriella Sanniti di Baja
Pattern Recognit. Lett.2
2011 A fully automatic one-scan adaptive zooming algorithm for color images
Carlo Arcelli, Nadia Brancati, Maria Frucci, Giuliana Ramella, Gabriella Sanniti di Baja
Signal Process.1
2010 Object Decomposition Via Curvilinear Skeleton Partition
abstract
A method to decompose a complex 3D object into simpler parts is presented, based on a suitable partition of the curvilinear skeleton of the object. The curvilinear skeleton is divided into subsets, by taking into account the regions of influence that can be associated with its branch points. The obtained subsets are then used to recover the parts into which the object can be decomposed.
Luca Serino, Gabriella Sanniti di Baja, Carlo Arcelli
ICPR3
2009 A parallel algorithm to skeletonize the distance transform of 3D objects
Carlo Arcelli, Gabriella Sanniti di Baja, Luca Serino
Image Vis. Comput.1
2008 Linear representation of discrete surfaces in 3D
abstract
A method to compute a linear medial representation of a complex surface in the 3D discrete space is presented. The method involves voxel classification, surface labeling, anchor point detection, and voxel removal.
Carlo Arcelli, Gabriella Sanniti di Baja, Luca Serino
ICPR1
2006 On the Hierarchical Assignment to the Foreground of Gray-level Image Subsets
abstract
We present a method to assign to either the foreground or the background the regions into which a gray-level image is partitioned by watershed transformation. Our method is inspired by visual perception in the sense that the border separating any foreground component from the background is detected in correspondence with the locally maximal gray-level changes through the image. The method is implemented as consisting of three steps. The first two steps perform a basic assignment of the regions, while the remaining step examines again some regions tentatively assigned to the background during the second step and possibly changes their status. A feature of the method is that a hierarchical ranking of the regions assigned to the foreground is also accomplished.
Maria Frucci, Carlo Arcelli, Gabriella Sanniti di Baja
Int. J. Pattern Recognit. Artif. Intell.2
2005 Computing and analysing convex deficiencies to characterise 3D complex objects
Carlo Arcelli, Gabriella Sanniti di Baja, Stina Svensson
Image Vis. Comput.1
2005 Skeletonization of labeled gray-tone images
Carlo Arcelli, Luca Serino
Image Vis. Comput.1
2001 Regularization of Graphlike Sets in Gray-Tone Digital Images
abstract
The repeated application of topology preserving reduction operations to a gray-tone digital image produces a homotopic image including a set S which has graphlike structure and may be regarded as a stylized version of the foreground, when it is perceived as an elongated subset of the image. To improve the capability of S to represent the foreground in a perceptually appealing way, it is convenient to modify some of the arcs of S by removing part or all of them. This regularization of S is discussed in the paper with respect to different significance measures for arc points, which allow an evaluation of the saliency of each arc. We deal with two types of regularization criteria, which are respectively applied while examining the arcs from end points and from normal points. Specific criteria depend on parameters which are allowed to vary within certain ranges and should be tuned with respect to the application at hand. Both types of criteria are concerned with the closeness of an arc to the part of the background surrounding it, but the former takes also into account the region elongation, while the latter is concerned with the indentations possibly present in the profile of the arc. Experimental work has been carried out on gray-tone images including neurons, and some results are shown.
Carlo Arcelli, Luca Serino
Int. J. Pattern Recognit. Artif. Intell.1
2000 Parallel Reduction Operators for Gray-Tone Pictures
abstract
Reduction operators iteratively applied to gray-tone pictures cause dilation of the regions, the gray-value of which is locally minimal, so that a gray-tone picture with no distinction between foreground and background is transformed into a set of bottom regions separated by ridge lines. The set of ridge lines can be understood as the skeleton of what is perceived as foreground. We describe a two-subiteration parallel skeletonization algorithm employing new reduction operators which are based on the nonridge point condition and are topology preserving. The performance of the algorithm is discussed, in particular with respect to certain critical configurations, and experimental work is reported to evaluate the thinning capability of the proposed reduction operators.
Carlo Arcelli, Luca Serino
Int. J. Pattern Recognit. Artif. Intell.1
1999 Special issue on visual form
Carlo Arcelli, Luigi P. Cordella, Gabriella Sanniti di Baja
Image Vis. Comput.1
1999 Topological changes in grey-tone digital pictures
Carlo Arcelli
Pattern Recognit.1
1998 Parallel lowering of digital pictures by topology preserving operations
abstract
Lowering operations play a key role when skeletonizing a gray-tone picture. We define ridge points in a 3/spl times/3 neighborhood, and discuss the computational advantage obtained when lowering is accomplished by parallel operations based on a non-ridge point condition rather than on a simple point condition. Two parallel algorithms are given, respectively characterized by four subiterations and two subiterations.
Carlo Arcelli, Luca Serino
ICPR1
1997 From discs to parts of visual form
Carlo Arcelli, Luca Serino
Image Vis. Comput.1
1996 Parts of planar shapes
Keiichi Abe, Carlo Arcelli, Takeshi Hisajama, Toshio Ibaraki
Pattern Recognit.2
1996 Sketching a grey-tone pattern from its distance transform
Carlo Arcelli, Giuliana Ramella
Pattern Recognit.1
1995 Finding grey-skeletons by iterated pixel removal
Carlo Arcelli, Giuliana Ramella
Image Vis. Comput.1
1994 Towards a Hierarchical Contour Description via Dominant Point Detection
abstract
An algorithm for the detection of dominant points and for building a hierarchical approximation of a digital curve is proposed. The algorithm does not require any parameter tuning and is shown to perform well for a wide variety of shapes, including scaled and rotated ones. Dominant points are first located by a coarse-to-fine detector scheme. They constitute the vertices of a polygon closely approximating the curve. Then, a criterion of perceptual significance is used to repeatedly remove suitable vertices until a stable polygonal configuration, the contour sketch, is reached. A highly compressed hierarchical description of the shape also becomes available.>
Andreas Held, Keiichi Abe, Carlo Arcelli
IEEE Trans. Syst. Man Cybern. Syst.3
1993 Parallel Pattern Compression by Octagonal Propagation
abstract
A 4-subiteration parallel thinning algorithm, based on 3×3 operations, is proposed. It is shown that by taking into account bidirectional compression in each subiteration, pixels belonging to a pair of successive contours, a 4-contour and an 8-contour, are removed from the pattern in every iteration. Therefore, contour pixel removal proceeds towards the inner part of the pattern according to the octagonal metric. This provides a resulting medial line which is centered in the pattern in a quasi-Euclidean sense and is less sensitive to pattern rotation. The performance of the algorithm is discussed and compared with that of some well-known parallel algorithms.
Carlo Arcelli, Gabriella Sanniti di Baja, Paul C. K. Kwok
Int. J. Pattern Recognit. Artif. Intell.1
1993 Euclidean skeleton via centre-of-maximal-disc extraction
Carlo Arcelli, Gabriella Sanniti di Baja
Image Vis. Comput.1
1993 Finding contour-based abstractions of planar patterns
Carlo Arcelli, Giuliana Ramella
Pattern Recognit.1
1992 Ridge points in Euclidean distance maps
Carlo Arcelli, Gabriella Sanniti di Baja
Pattern Recognit. Lett.1
1989 A One-Pass Two-Operation Process to Detect the Skeletal Pixels on the 4-Distance Transform
abstract
A skeletonizing procedure is illustrated that is based on the notion of multiple pixels as well as on the use of the 4-distance transform. The set of the skeletal pixels is identified within one sequential raster scan of the picture where the 4-distance transform is stored. Two local conditions, introduced to characterize the multiple pixels are employed. Since the set of the skeletal pixels is at most two pixels wide, the skeleton can be obtained on completion of an additional inspection of the picture, during which time standard removal operations are applied. Besides being correct and computationally convenient, the procedure produces a labeled skeleton, i.e. a skeleton whose adequacy for shape description purposes is generally acknowledged.>
Carlo Arcelli, Gabriella Sanniti di Baja
IEEE Trans. Pattern Anal. Mach. Intell.1
1988 Picture editing by simultaneously smoothing figure protrusions and dents
abstract
A smoothing method based on the simultaneous processing of the distance transforms of the figure and of its complement is described. This method can be regarded as a tool to enrich the set of the picture modifications that are achievable by using distance transformations. Both figure protrusions and dents are modified within the same process in a parallel fashion. In the standard method based on the application of a suitable sequence of shrink and expand operations, figure protrusions and dents are modified within two distinct processes. Thus, the proposed method is computationally more convenient than the sequence of the two previous processes.>
Carlo Arcelli, Gabriella Sanniti di Baja
ICPR1
1988 Finding local maxima in a pseudo-Euclidian distance transform
Carlo Arcelli, Gabriella Sanniti di Baja
Comput. Vis. Graph. Image Process.1
1987 A contour characterization for multiply connected figures
Carlo Arcelli, Gabriella Sanniti di Baja
Pattern Recognit. Lett.1
1986 Computing Voronoi diagrams in digital pictures
Carlo Arcelli, Gabriella Sanniti di Baja
Pattern Recognit. Lett.1
1985 A Width-Independent Fast Thinning Algorithm
abstract
The skeleton of a digital figure can often be regarded as a convenient alternative to the figure itself. It is useful both to diminish drastically the amount of data to be handled, and to simplify the computational procedures required for description and classification purposes. Thinning a digital figure down to its skeleton is a time-consuming process when conventional sequential computers are employed. The procedure we propose allows one to speed up the thinning transformation, and to get a well-shaped skeleton. After cleaning of the input picture has been performed, the pixels of the figure are labeled according to their distance from the background, and a set, whose pixels are symmetrically placed with respect to distinct contour parts of the figure, is found. This set is then given a linear structure by applying topology preserving removal operations. Finally, a pruning step, regarding branches not relevant in the framework of the problem domain, completes the process. The resulting skeleton is a labeled set of pixels which is shown to possess all the required properties, particularly those concerning connectedness, topology, and shape. Moreover, the original figure can almost completely be recovered by means of a reverse distance transformation. Only a fixed and small number of sequential passes through the picture is necessary to achieve the goal. The computational effort is rather modest, and the use of the proposed algorithm turns out to be more advantageous the greater the width of the figure to be thinned.
Carlo Arcelli, Gabriella Sanniti di Baja
IEEE Trans. Pattern Anal. Mach. Intell.1
1984 An approach to figure decomposition using width information
Carlo Arcelli, Gabriella Sanniti di Baja
Comput. Vis. Graph. Image Process.1
1983 An approach to figure decomposition using width information
Carlo Arcelli, Gabriella Sanniti di Baja
Comput. Vis. Graph. Image Process.1
1981 From Local Maxima to Connected Skeletons
abstract
In picture processing it is often convenient to deal with a stick-like version (skeleton) of binary digital images. Although skeleton connectedness is not necessary for storage and retrieval purposes, this property is desirable when a structural description of images is of interest. In this paper a parallel procedure is described which, applied to a connected image, originates a connected skeleton made by the union of simple digital arcs. The procedure involves a step by step propagation of the background over the image. At every step, contour elements either belonging to the significant convex regions of the current image or being local maxima of the original image are selected as skeleton elements. Since the final set so obtained is not ensured to be connected, the configurations in correspondence of which disconnections appear are investigated and the procedures to avoid this shortcoming are given. The presence of the whole set of local maxima among the skeleton elements ensures the possibility of recovering the original image by means of a reverse distance transform. The details of the program implementing the proposed algorithm on a parallel processor are finally included.
Carlo Arcelli, Luigi P. Cordella, Stefano Levialdi
IEEE Trans. Pattern Anal. Mach. Intell.1
1981 A thinning algorithm based on prominence detection
Carlo Arcelli, Gabriella Sanniti di Baja
Pattern Recognit.1
1974 Concavity Point Detection by Iterative Arrays
Carlo Arcelli, Luigi P. Cordella
Comput. Graph. Image Process.1
1973 On blob reconstruction
Carlo Arcelli, Stefano Levialdi
Comput. Graph. Image Process.1
1972 Parallel shrinking in three dimensions
Carlo Arcelli, Stefano Levialdi
Comput. Graph. Image Process.1
1971 Picture Processing and Overlapping Blobs
abstract
A computer program has been written to separate overlapping convex blobs present in a binary input picture. The procedure is based on the detection of a feature, concavity, which occurs on the intersecting contours of the overlapping blobs. In order to obtain splitting, paths are grown from these regions of concavity toward the interior until segmentation is achieved. Flow charts of the program and an example are included.
Carlo Arcelli, Stefano Levialdi
IEEE Trans. Computers1