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Björn Bollensdorff

dblp:49/5256 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 77% User interface design and tools · 23%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › touch interaction
multi-touch interaction
0.112011
Eden: a professional multitouch tool for constructing virtual organic environments · CHI 2011
Virtual and augmented reality › virtual environment
virtual world construction
0.012011
Eden: a professional multitouch tool for constructing virtual organic environments · CHI 2011
User interface design and tools › user interface design
interface design process
0.012011
Eden: a professional multitouch tool for constructing virtual organic environments · CHI 2011

Methods — techniques the papers use, named apart from their topics

design ethnography · 0.2
YearPublicationVenuePosition
2012 The effect of perspective projection in multi-touch 3D interaction
Björn Bollensdorff, Uwe Hahne, Marc Alexa
Graphics Interface1
2011 Eden: a professional multitouch tool for constructing virtual organic environments
abstract
Set construction is the process of selecting and positioning virtual geometric objects to create a virtual environment used in a computer-animated film. Set construction artists often have a clear mental image of the set composition, but find it tedious to build their intended sets with current mouse and keyboard interfaces. We investigate whether multitouch input can ease the process of set construction. Working with a professional set construction artist at Pixar Animation Studios, we designed and developed Eden, a fully functional multitouch set construction application. In this paper, we describe our design process and how we balanced the advantages and disadvantages of multitouch input to develop usable gestures for set construction. Based on our design process and the user experiences of two set construction artists, we present a general set of lessons we learned regarding the design of a multitouch interface.
Kenrick Kin, Tom Miller, Björn Bollensdorff, Tony DeRose, Björn Hartmann, Maneesh Agrawala
CHI3