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Marc Freixas

dblp:49/5317 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 1 heaviest of 1, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › computer-aided design
constraint-based modeling
0.112010
A constraint-based dynamic geometry system · Comput. Aided Des. 2010

Methods — techniques the papers use, named apart from their topics

constraint solving · 0.1
YearPublicationVenuePosition
2010 A constraint-based dynamic geometry system
Marc Freixas, Robert Joan-Arinyo, Antoni Soto-Riera
Comput. Aided Des.1
2008 A constraint-based dynamic geometry system
abstract
Dynamic geometry systems are tools for geometric visualization. They allow the user to define geometric elements, establish relationships between them and explore the dynamic behavior of the remaining geometric elements when one of them is moved. The main problem in dynamic geometry systems is the ambiguity that arises from operations which lead to more than one possible solution. Most dynamic geometry systems deal with this problem in such a way that the solution selection method leads to a fixed dynamic behavior of the system. This is specially annoying when the behavior observed is not the one the user intended.
Marc Freixas, Robert Joan-Arinyo, Antoni Soto-Riera
Symposium on Solid and Physical Modeling1