Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Lihang Ying

dblp:49/899 · DBLP profile ↗
← Back
3ranked-venue papers
1as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorComputer networks · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Multimedia systems and quality of experience · 50% Image and video coding · 50%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Multimedia systems and quality of experience › multimedia delivery
3d mesh transmission
0.112012
Perceptually Coded Transmission of Arbitrary 3D Objects over Burst Packet Loss Channels Enhanced with a Generic JND Formulation · IEEE J. Sel. Areas Commun. 2012
Image and video coding › image quality assessment
just noticeable difference
0.112012
Perceptually Coded Transmission of Arbitrary 3D Objects over Burst Packet Loss Channels Enhanced with a Generic JND Formulation · IEEE J. Sel. Areas Commun. 2012

Methods — techniques the papers use, named apart from their topics

stripification · 0.1interleaving · 0.1curvature-driven probabilistic reconstruction · 0.1
YearPublicationVenuePosition
2012 Perceptually Coded Transmission of Arbitrary 3D Objects over Burst Packet Loss Channels Enhanced with a Generic JND Formulation
abstract
In this work we propose a new approach to account for burst packet loss during transmission of 3D objects represented by texture and mesh over unreliable networks. Our strategy includes applying stripification on the 3D mesh following the valence-driven algorithm and distributing nearby vertices into different packets, combined with an interleaving technique that does not need texture or mesh packets to be re-transmitted. The perceptually-driven technique is able to successfully interpolate lost mesh features even under severe packet loss. The reconstructed mesh is further improved by applying our curvature-driven probabilistic strategy to safeguard visually significant structures on the 3D surface. Experimental results show that smoothness on the object surface is preserved even at 50% packet loss. At 75% packet loss, smoothness on the object surface deteriorates but the overall shape of an object is still preserved. We also define a Quality of Experience (QoE) metric to formulate the Just-Noticeable-Difference (JND) concept, to quantify the qualitative findings obtained from earlier subjective user studies, which provides flexibility to applications for reducing the transmission of visually redundant data.
Irene Cheng 0001, Lihang Ying, Anup Basu
IEEE J. Sel. Areas Commun.2
2006 Packet Loss Modeling for Perceptually Optimized 3D Transmission
abstract
Transmissions over wireless and other unreliable networks can lead to packet loss. An area that has received limited research attention is how to tailor multimedia information taking into account the way packets are lost. We provide a brief overview of our research on designing a 3D perceptual quality metric integrating two important factors, resolution of texture and resolution of mesh, which control transmission bandwidth. We then suggest alternative strategies for packet 3D transmission of both texture and mesh. These strategies are then compared with respect to preserving 3D perceptual quality under packet loss in ad hoc wireless networks. Experiments are conducted to study how the time between consecutive packet transmission and packet size affects loss in wireless channels. A preliminary model for estimating the optimal packet size is then proposed
Irene Cheng 0001, Lihang Ying, Anup Basu
ICME2
2006 Traceroute-Based Fast Peer Selection without Offline Database
abstract
The extreme heterogeneity in the P2P Internet environment causes the connections to candidate peers to vary significantly. Thus, selecting good candidate peers is critical to P2P networking performance. While most research in the literature focus on selecting peers with low latency, high uploading bandwidth, and high serving stability by time-consuming end-to-end measurement, we address how to quickly narrow the scope of good candidate peers. In this paper, we proposed to pick out the close peers from the same location or with low round-trip time from each other, by observing that close peers share routers along the traceroute path to the same destination. Our method only maintains online peers's traceroute records, without any offline database. Experiments with real traceroute records from 352 different IP addresses around the world verify the efficiency of our method
Lihang Ying, Anup Basu
ISM1