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Joel Welling

dblp:49/973 · DBLP profile ↗
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6ranked-venue papers
1as first author
0since 2021 · last 2015
0000-0003-1423-7001ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 3 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3Artificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Knowledge representation and reasoning · 67% Information extraction and text analysis · 33%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
High-performance computing · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Environmental and earth informatics · 100%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Knowledge representation and reasoning › knowledge acquisition
never-ending learning
0.212015
Never-Ending Learning · AAAI 2015
Knowledge, reasoning and agents › Knowledge representation and reasoning › ontology › ontology evolution
ontology extension
0.212015
Never-Ending Learning · AAAI 2015
Natural language and speech › Information extraction and text analysis
web information extraction
0.212015
Never-Ending Learning · AAAI 2015
High-performance computing › scientific visualization
parallel volume rendering
0.012004
A Parallel Visualization Pipeline for Terascale Earthquake Simulations · SC 2004
High-performance computing
scientific visualization
0.012004
A Parallel Visualization Pipeline for Terascale Earthquake Simulations · SC 2004
Environmental and earth informatics › geophysics
earthquake simulation
0.012004
A Parallel Visualization Pipeline for Terascale Earthquake Simulations · SC 2004
Environmental and earth informatics › geophysics
seismic wave propagation
0.012004
A Parallel Visualization Pipeline for Terascale Earthquake Simulations · SC 2004
Visualization and visual analytics
scientific visualization
0.011990
P3D: a Lisp-based format for representing general 3D models · SC 1990
Geometric modeling and processing
shape representation
0.011990
P3D: a Lisp-based format for representing general 3D models · SC 1990

Methods — techniques the papers use, named apart from their topics

vector field visualization · 0.1parallel i/o · 0.1parallel adaptive rendering · 0.1programmability · 0.0lisp-based format · 0.0
YearPublicationVenuePosition
2015 Never-Ending Learning
abstract
Whereas people learn many different types of knowledge from diverse experiences over many years, most current machine learning systems acquire just a single function or data model from just a single data set. We propose a never-ending learning paradigm for machine learning, to better reflect the more ambitious and encompassing type of learning performed by humans. As a case study, we describe the Never-Ending Language Learner (NELL), which achieves some of the desired properties of a never-ending learner, and we discuss lessons learned. NELL has been learning to read the web 24 hours/day since January 2010, and so far has acquired a knowledge base with over 80 million confidence-weighted beliefs (e.g., servedWith(tea, biscuits)). NELL has also learned millions of features and parameters that enable it to read these beliefs from the web. Additionally, it has learned to reason over these beliefs to infer new beliefs, and is able to extend its ontology by synthesizing new relational predicates. NELL can be tracked online at http://rtw.ml.cmu.edu, and followed on Twitter at @CMUNELL.
Tom M. Mitchell, William W. Cohen, Estevam Hruschka, Partha P. Talukdar, Justin Betteridge, Andrew Carlson, Bhavana Dalvi, Matt Gardner 0001, Bryan Kisiel, Jayant Krishnamurthy, Ni Lao, Kathryn Mazaitis, Thahir Mohamed, Ndapandula Nakashole, Emmanouil A. Platanios, Alan Ritter, Mehdi Samadi, Burr Settles, Richard C. Wang, Derry Wijaya, Abhinav Gupta 0001, Xinlei Chen, Abulhair Saparov, Malcolm Greaves, Joel Welling
AAAI25
2004 I/O Strategies for Parallel Rendering of Large Time-Varying Volume Data
Hongfeng Yu 0001, Kwan-Liu Ma, Joel Welling
EGPGV3
2004 A Parallel Visualization Pipeline for Terascale Earthquake Simulations
abstract
This paper presents a parallel visualization pipeline implemented at the Pittsburgh Supercomputing Center (PSC) for studying the largest earthquake simulation ever performed. The simulation employs 100 million hexahedral cells to model 3D seismic wave propagation of the 1994 Northridge earthquake. The time-varying dataset produced by the simulation requires terabytes of storage space. Our solution for visualizing such terascale simulations is based on a parallel adaptive rendering algorithm coupled with a new parallel I/O strategy which effectively reduces interframe delay by dedicating some processors to I/O and preprocessing tasks. In addition, a 2D vector field visualization method and a 3D enhancement technique are incorporated into the parallel visualization framework to help scientists better understand the wave propagation both on and under the ground surface. Our test results on the HP/Compaq AlphaServer operated at the PSC show that we can completely remove the I/O bottlenecks commonly present in time-varying data visualization. The high-performance visualization solution we provide to the scientists allows them to explore their data in the temporal, spatial, and variable domains at high resolution. The new high-resolution explorability, likely not available to most computational science groups, will help lead to many new insights.
Hongfeng Yu 0001, Kwan-Liu Ma, Joel Welling
SC3
2003 Distributed, on-demand, data-intensive and collaborative simulation analysis
Arthurine Breckenridge, Lyndon Pierson, Sergiu Sanielevici, Joel Welling, Rainer Keller, Uwe Wössner, Jürgen P. Schulze
Future Gener. Comput. Syst.4
1993 The Pittsburgh Supercomputing Center's computer graphics environment
Phil Andrews, Joel Welling
Comput. Graph.2
1990 P3D: a Lisp-based format for representing general 3D models
abstract
The primary design goal for P3D has been to produce a metafile format which can support the needs of scientific visualization while remaining compatible with a wide range of common renderers. To this end, rendering features which are available on only a few renderers and cannot easily be emulated have been excluded from P3D. P3D is based on the Common Lisp programming language with a small number of extensions for the description of geometry. The programmability of P3D greatly eases the task of adapting existing model generators to produce P3D, in the same fashion that the programmability of the Postscript page description language eases the task of modifying code to generate Postscript. Further, programmability allows knowledge of the particular scientific domain of the model to be incorporated into the metafile. This method provides easy representation of directed acyclic graphs and complete programmability to facilitate interfaces to new model generators, without the introduction of a new and unfamiliar language.>
Joel Welling, Chris Nuuja, Phil Andrews
SC1