Hugo L. Fernandes

dblp:50/11015 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Optimization for machine learning · 81% Reinforcement learning · 19%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Optimization for machine learning › combinatorial optimization
traveling salesman problem
0.712023
The first AI4TSP competition: Learning to solve stochastic routing problems · Artif. Intell. 2023
Machine learning › Reinforcement learning
deep reinforcement learning
0.212023
The first AI4TSP competition: Learning to solve stochastic routing problems · Artif. Intell. 2023
Machine learning › Optimization for machine learning
model-based optimization
0.212023
The first AI4TSP competition: Learning to solve stochastic routing problems · Artif. Intell. 2023

Methods — techniques the papers use, named apart from their topics

surrogate-based optimization · 0.7deep reinforcement learning · 0.7
YearPublicationVenuePosition
2023 The first AI4TSP competition: Learning to solve stochastic routing problems
abstract
This paper reports on the first international competition on AI for the traveling salesman problem (TSP) at the International Joint Conference on Artificial Intelligence 2021 (IJCAI-21). The TSP is one of the classical combinatorial optimization problems, with many variants inspired by real-world applications. This first competition asked the participants to develop algorithms to solve an orienteering problem with stochastic weights and time windows (OPSWTW). It focused on two learning approaches: surrogate-based optimization and deep reinforcement learning. In this paper, we describe the problem, the competition setup, and the winning methods, and give an overview of the results. The winning methods described in this work have advanced the state-of-the-art in using AI for stochastic routing problems. Overall, by organizing this competition we have introduced routing problems as an interesting problem setting for AI researchers. The simulator of the problem has been made open-source and can be used by other researchers as a benchmark for new learning-based methods. The instances and code for the competition are available at https://github.com/paulorocosta/ai-for-tsp-competition.
Yingqian Zhang 0001, Laurens Bliek, Paulo Roberto de Oliveira da Costa, Reza Refaei Afshar, Robbert Reijnen, Tom Catshoek, Daniël Vos, Sicco Verwer, Fynn Schmitt-Ulms, André Hottung, Tapan Shah 0001, Meinolf Sellmann, Kevin Tierney, Carl Perreault-Lafleur, Caroline Leboeuf, Federico Bobbio, Justine Pepin, Warley Almeida Silva, Ricardo Gama, Hugo L. Fernandes, Martin Zaefferer, Manuel López-Ibáñez 0001, Ekhine Irurozki
Artif. Intell.20
2009 Bayesian Integration and Non-Linear Feedback Control in a Full-Body Motor Task
abstract
A large number of experiments have asked to what degree human reaching movements can be understood as being close to optimal in a statistical sense. However, little is known about whether these principles are relevant for other classes of movements. Here we analyzed movement in a task that is similar to surfing or snowboarding. Human subjects stand on a force plate that measures their center of pressure. This center of pressure affects the acceleration of a cursor that is displayed in a noisy fashion (as a cloud of dots) on a projection screen while the subject is incentivized to keep the cursor close to a fixed position. We find that salient aspects of observed behavior are well-described by optimal control models where a Bayesian estimation model (Kalman filter) is combined with an optimal controller (either a Linear-Quadratic-Regulator or Bang-bang controller). We find evidence that subjects integrate information over time taking into account uncertainty. However, behavior in this continuous steering task appears to be a highly non-linear function of the visual feedback. While the nervous system appears to implement Bayes-like mechanisms for a full-body, dynamic task, it may additionally take into account the specific costs and constraints of the task.
Ian H. Stevenson, Hugo L. Fernandes, Iris Vilares, Kunlin Wei, Konrad P. Kording
PLoS Comput. Biol.2