Demo Data from EDBT 2026 / reviewers in the wild / expert
Kevin M. Brooks
dblp:50/1444
· DBLP profile ↗
2ranked-venue papers
2as first author
0since 2021 · last 2008
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Multimedia analysis and retrieval · 84% Virtual and augmented reality · 16% | |
| Human-computer interaction and pervasive computing
2 papers |
Collaborative and social computing · 61% User interface design and tools · 39% |
Topics — the 1 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
interactive storytelling |
0.0 | 1 | 1996 | Do Story Agents Use Rocking Chairs? The Theory and Implementation of One Model for Computational Narrative · ACM Multimedia 1996 |
Methods — techniques the papers use, named apart from their topics
storytelling · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2008 | Second international workshop on story representation, mechanism and context (SRMC 2008)abstractStories are one of the primary forms we use to organize our lived experiences into patterned narratives that aspire to communicate that which is memorable and valuable. SRMC 2008 provides a forum for multimedia researchers and practitioners to share their novel insights and understandings of the human and machine storytelling abilities necessary for the development of engaging, participatory and sustainable multimedia systems. Kevin M. Brooks, Aisling Kelliher, Frank Nack |
ACM Multimedia | 1 |
| 1996 | Do Story Agents Use Rocking Chairs? The Theory and Implementation of One Model for Computational NarrativeabstractNarrative structure models are useful tools for understand-ing how and why narratives of any medium affect an audi-ence’s level of participation in their role of story reconstruc-tion and understanding. [14] With the advent of the com-puter comes the potential to negotiate through many such models and variables within models as a means of generat-ing multiple narratives quickly and semi-autonomously. The computational narrative model presented in this paper offers one approach to narrative generation, that of splitting narrative structure; 2) defining a collection and organization of story pieces with some representation of their meaning; and 3) a navigational strategy or reasoning through that col-lection of story pieces. Agent Stories is a story design and presentation environment for non-linear, multiple-point-of-view cinematic stories. It is designed to be placed in the hands of the non-linear story writer to use as a tool to pro-mote structuring and re-writing of non-linear narratives be-fore and as they are realized in audio and video. Kevin M. Brooks |
ACM Multimedia | 1 |