Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Kevin M. Brooks

dblp:50/1444 · DBLP profile ↗
← Back
2ranked-venue papers
2as first author
0since 2021 · last 2008
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Multimedia analysis and retrieval · 84% Virtual and augmented reality · 16%
Human-computer interaction and pervasive computing
2 papers
Collaborative and social computing · 61% User interface design and tools · 39%

Topics — the 1 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
interactive storytelling
0.011996
Do Story Agents Use Rocking Chairs? The Theory and Implementation of One Model for Computational Narrative · ACM Multimedia 1996

Methods — techniques the papers use, named apart from their topics

storytelling · 0.2
YearPublicationVenuePosition
2008 Second international workshop on story representation, mechanism and context (SRMC 2008)
abstract
Stories are one of the primary forms we use to organize our lived experiences into patterned narratives that aspire to communicate that which is memorable and valuable. SRMC 2008 provides a forum for multimedia researchers and practitioners to share their novel insights and understandings of the human and machine storytelling abilities necessary for the development of engaging, participatory and sustainable multimedia systems.
Kevin M. Brooks, Aisling Kelliher, Frank Nack
ACM Multimedia1
1996 Do Story Agents Use Rocking Chairs? The Theory and Implementation of One Model for Computational Narrative
abstract
Narrative structure models are useful tools for understand-ing how and why narratives of any medium affect an audi-ence’s level of participation in their role of story reconstruc-tion and understanding. [14] With the advent of the com-puter comes the potential to negotiate through many such models and variables within models as a means of generat-ing multiple narratives quickly and semi-autonomously. The computational narrative model presented in this paper offers one approach to narrative generation, that of splitting narrative structure; 2) defining a collection and organization of story pieces with some representation of their meaning; and 3) a navigational strategy or reasoning through that col-lection of story pieces. Agent Stories is a story design and presentation environment for non-linear, multiple-point-of-view cinematic stories. It is designed to be placed in the hands of the non-linear story writer to use as a tool to pro-mote structuring and re-writing of non-linear narratives be-fore and as they are realized in audio and video.
Kevin M. Brooks
ACM Multimedia1